Great of Naughty Dog to do this.
From thread on GAF regarding the single player aiming issues.
Community Manager:
Is there anyone in this thread with these gripes that can make it to our studio in Santa Monica no later than NOON TOMORROW, FRIDAY November 4?
I know it's a lot to ask since we all have real lives (yeah, right, this is gaf), but that would be extremely helpful.
If so, please PM me ASAP!
First off, the guys at ND were totally awesome and seemed to be fully genuine in wanting to get a fix together as soon as possible. I sat down and played with a couple tweaked versions of the new controls, and they were definitely more in line with the MP and UC2. They seem to have fixed much of the dead zone problems, and are adjusting the sensitivity so you can go even higher than what 100% is now. They were literally making changes ON THE FLY as we played, and asking us what we thought of them. They would tweak things like sticky radius, sensitivity, etc.
Also, they mentioned motion blur is definitely getting fixed for SP. Very cool. They mentioned more about a patch coming out very soon, but again, Arne has told me not to give anything more specific away.
All in all, I can say that while bringing Gaffers in might be a partial PR move, it didn't feel that way at all. From everything I could gather, they were genuine. I asked if they didn't notice the difference in control themselves, like many gaffers have been wondering, and they said they literally would sit employees down and give them different versions and they would not be able to tell. If the control code was messed up at some point, I don't know, but they are not taking these criticisms lightly at all.
Overall, it was super cool to see how things like this get adjusted and tweaked.
Arne, thanks a ton for being so cool, and thank Justin again if you see him on Monday!
Anyway just repeating how awesome Naughty Dog were about this whole thing. They really are putting a lot of effort to get the aiming issue resolved.
My buddy and I spent majority of our time there chatting with Justin Richmond about the controls. He had us play a level with the old controls, and replay it with the new controls. To be honest, the new controls did fix a lot of issues, but the big issue we agreed on was that the aim assist was too "sticky" and it caused a lot of the weird issues that we're complaining about. I felt that they still need to tune the precise movement while aiming even with the new controls as slightly aiming the analog stick would still cause weird acceleration issues that had you misjudge your shot.
It also is awesome that Naughty Dog knew about the missing motion blur effect before i even said anything and that they're already working on patching it back in. Love me some motion blur specifically the per-object kind

Yeah, the whole time we were there it was surreal. It really was amazing how starstruck my buddy and I were about being inside their studio. I mean this is the house of Crash, Jak, and Drake lol.
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