Dead Island

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • NovaStar
    Banned
    • Aug 2002
    • 3561

    #31
    Re: Dead Island

    http://www.cnn.com/2011/TECH/gaming....ex.html?hpt=C2

    Interesting article, any thoughts?

    Comment

    • JerzeyReign
      MVP
      • Jul 2009
      • 4847

      #32
      Re: Dead Island

      Showed this game's trailer to some co-workers and now their getting the game. I think I need some commission
      #WashedGamer

      Comment

      • jeremym480
        Speak it into existence
        • Oct 2008
        • 18198

        #33
        Re: Dead Island

        Recently, I've been into more realistic video games. By that I mean I'd rather play games that could actually happen, IRL. The game I'm currently playing is The Saboteur. Before that the last game I finished was Mafia II. I tried playing Fallout: New Vegas in-between but, couldn't get into it. For some reason I want a game with real situations, real weapons, etc.

        Basically, what I'm saying is I want this game to be closer to the television show The Walking Dead than I do to other games in the genre like Left for Dead and Dead Rising. My hope for the game is that it will be a mixture of the Walking Dead with the game-play of Heavy Rain. With the players in the game actually afraid of the zombies not charging them like Bruce Campbell in the Army of Darkness. I want the zombies to be slow but, vicious not, super zombies. Also, I'd prefer tons of human conflict with the zombie attacks at a minimum rather than the game focusing on hordes of zombies. I realize that I'm probably in the minority with this but, IMO a game like that would feel new rather then the same old zombie game. If it's like that then I'm all over it, if it's not then I will likely skip it.
        My 2K17 Boston Celtics MyLeague

        Alabama Crimson Tide
        Green Bay Packers
        Boston Celtics

        New Orleans Pelicans

        Comment

        • BIG17EASY
          Rookie
          • Nov 2006
          • 245

          #34
          Re: Dead Island

          Originally posted by NovaStar
          All I can say is, it's a freakin' video game! Most people understand it's not real life, and those who don't understand that have problems that started long before they picked up a game in which youths are in danger.

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #35
            Re: Dead Island

            Gamespot Preview

            Dead Island lets you play as one of four characters, Xian Mei (a former hotel employee), Logan (a surfer), Sam B (a former hip-hop artist), and Purna (an as-yet unrevealed character), though these characters will essentially act as four different character classes, described by publisher Deep Silver as a "leader," a "tank," a "jack-of-all-trades," and an "assassin." But every single character starts out the same way--suddenly attacked by zombies at the hotel, knocked out, and dragged to a nearby poolhouse converted to a shelter.
            While Dead Island has some role-playing elements in the form of different, unlockable attacks and abilities organized into skill trees, it's fundamentally an action game, not a slow-paced survival horror game where you encounter one or two zombies at a time, fumbling to aim your gun. As a matter of fact, guns will be hard to come by since all the playable characters in the game are tourists on vacation, not soldiers on a military base.

            For much of the game, you'll be lucky to find a discarded policeman's pistol and maybe a fistful of precious, precious bullets. Later on, you may find--for as-yet-undisclosed-reasons--better guns such as rifles and shotguns, but in many cases, much of what you bring into battle will be improvised melee weapons with varying levels of damage, swinging speed, and repair levels. Weapons will degrade over time and must be repaired at workbenches, but if you're lucky, you may also recover blueprint schematics for more-powerful improvised weapons--duct tape, wires, batteries and such can make a simple club into a zombie-stomping death machine.
            Along the way, we encountered plenty more zombies of several different varieties. Dead Island will have several different classes of zombie, including your basic slow, shambling types, as well as "infected" zombies, which are far more aggressive and can break into a full sprint, and "suicide" zombies, which, when injured, explode like walking bombs, dealing damage to any humans or zombies nearby. In addition, the game will spawn these different varieties of zombies at different power levels, and you'll also have to fight boss zombies as well. None of these zombies seem to be immune to blunt force trauma, though you can't keep swinging for the fences, since your character has a limited amount of stamina which depletes quickly if you're attacking nonstop.

            Fortunately, the game lets you perform a quick kick attack that knocks back nearby enemies and gives you some breathing room, and you can also make any melee weapon a ranged weapon by throwing it, which may let you knock down or finish off a zombie at a distance. In addition, if you've gained enough experience points to unlock a new power, you can also use those in battle. Each character has three different skill trees--Sam B's are fury, combat, and survival. Our demonstration version of Sam had a few fury skills unlocked, including a "rage" skill that tinged the screen red and let him smash open zombies with his bare fists, not unlike the old berserk pack from Doom.

            Over the course of our journey, we met Hank, a truck-driving fellow who was being attacked by zombies. By rescuing him, we were able to gain access both to his truck, which he would use to pick up survivors to ferry to the lighthouse, and to his shack, which contained several types of crafting supplies and a workbench. Since we had picked up the schematics for two different types of weapons--an explosive sticky bomb and an electrified machete--we wasted no time building both, and had plenty of opportunity to use both weapons on the next wave of angry zombies. The sticky bombs--little more than simple explosives taped to a throwing knife--worked well at clearing clusters of zombies, while the machete messily severed limbs with successful hits. Deep Silver producers explained that this property of the latter weapon will become crucial in latter parts of the game when you're being overrun by slower zombies who can't all be killed quickly, but can at least be stopped in their tracks by hacking off a leg or two.
            Throughout the game, as you reclaim more and more of the island, you'll set up new hub areas from which you can pick up quests, buy black-market items from unscrupulous survivors who assume that rescue is right around the corner and will charge through the nose for everything. While reclaiming the island isn't going to be easy, you have a few things working in your favor: one, for some reason, your character is immune to the deadly virus that is turning people into zombies; and two, that the game will support four-player cooperative multiplayer will full support for no-strings-attached drop-in/drop-out play. Dead Island looks like it will have tons of zombie-smashing action. The game will be released later this year.
            Go Noles!!! >>----->

            Comment

            • canes21
              Hall Of Fame
              • Sep 2008
              • 22909

              #36
              Re: Dead Island

              The game sounds amazing, hopefully it actually turns out to be.
              “No one is more hated than he who speaks the truth.”


              ― Plato

              Comment

              • DickDalewood
                All Star
                • Aug 2010
                • 6263

                #37
                Re: Dead Island

                Originally posted by NovaStar
                Lol, what a ****ing joke. Just be a parent, and teach your kids the difference between right and wrong, real and fake.

                Good Lord...

                Comment

                • Tweeg
                  MVP
                  • Jul 2008
                  • 1414

                  #38
                  Re: Dead Island

                  Originally posted by Flawless

                  I don't know. I liked the sounds of this better a few years ago when it seemed more of a survival horror game. This preview sounds a lot like Dead Rising...and I'm way over that type of game.
                  Prototype Supreme

                  Comment

                  • Money99
                    Hall Of Fame
                    • Sep 2002
                    • 12695

                    #39
                    Re: Dead Island

                    If this game wasn't FPS I'd be all in.
                    I've become too spoiled by Gears of War and other 3rd-person games lately, lol.

                    Comment

                    • Tweeg
                      MVP
                      • Jul 2008
                      • 1414

                      #40
                      Re: Dead Island

                      Originally posted by jeremym480
                      Recently, I've been into more realistic video games. By that I mean I'd rather play games that could actually happen, IRL. The game I'm currently playing is The Saboteur. Before that the last game I finished was Mafia II. I tried playing Fallout: New Vegas in-between but, couldn't get into it. For some reason I want a game with real situations, real weapons, etc.

                      Basically, what I'm saying is I want this game to be closer to the television show The Walking Dead than I do to other games in the genre like Left for Dead and Dead Rising. My hope for the game is that it will be a mixture of the Walking Dead with the game-play of Heavy Rain. With the players in the game actually afraid of the zombies not charging them like Bruce Campbell in the Army of Darkness. I want the zombies to be slow but, vicious not, super zombies. Also, I'd prefer tons of human conflict with the zombie attacks at a minimum rather than the game focusing on hordes of zombies. I realize that I'm probably in the minority with this but, IMO a game like that would feel new rather then the same old zombie game. If it's like that then I'm all over it, if it's not then I will likely skip it.
                      You should check out Dead State. It might not have the type of gameplay you are after, but it's being hyped as 'real.'
                      Prototype Supreme

                      Comment

                      • Money99
                        Hall Of Fame
                        • Sep 2002
                        • 12695

                        #41
                        Re: Dead Island

                        Sounds like this game will be more like Left 4 Dead and less like the original Resident Evil.

                        I would have loved it if this game was more of a survival horror game.

                        Make the environment way more scary. You're on a tropical island when a zombie Apocalypse is also beginning. To make matter worse, a hurricane just blew in so there is no, or limited, power.
                        Most of the game will be played in the dark while you avoid zombies that are creeping from every corner and shadow. Make your way to the other end of the island where you may find a way off the rock.
                        Along the way, find fellow survivors and makeshift weapons.

                        This game could have been awesome and genuinely scary.
                        But now it just sounds like a typical hack-and-slash.

                        Comment

                        • Money99
                          Hall Of Fame
                          • Sep 2002
                          • 12695

                          #42
                          Re: Dead Island

                          You know what I'd love to see in a Zombie game?
                          Most games when you're bit or clawed, you don't turn into a zombie. You regenerate health and continue along your merry way.

                          But I'd love to see a game where if you're bit, you turn into a zombie. You then transfer your 'life' to another survivor in your group.
                          So the more people you convince to join your squad, the more 'lives' you have.
                          It would present a twist to the game and possibly even extract more emotion from gamer as they could genuinely be upset when one of their favorite characters, who they've been controlling for hours, was suddenly killed or turned.

                          Comment

                          • jeremym480
                            Speak it into existence
                            • Oct 2008
                            • 18198

                            #43
                            Re: Dead Island

                            Originally posted by Tweeg
                            You should check out Dead State. It might not have the type of gameplay you are after, but it's being hyped as 'real.'
                            I'll look into it. Thanks

                            Also, those are some pretty neat ideas Money99. I'd definitely play that type of game.
                            My 2K17 Boston Celtics MyLeague

                            Alabama Crimson Tide
                            Green Bay Packers
                            Boston Celtics

                            New Orleans Pelicans

                            Comment

                            • DakkoN
                              All Star
                              • Sep 2006
                              • 5611

                              #44
                              Re: Dead Island

                              A zombie survival game that is as difficult and punishing as Demon's Souls would be awesome. Most zombie games now are just mindless killing
                              PSN: UK2K_Ch33k0
                              XBL: Ch33k0
                              Twitch: http://www.twitch.tv/Ch33k0

                              Comment

                              • Sandman42
                                Hall Of Fame
                                • Aug 2004
                                • 15186

                                #45
                                Re: Dead Island

                                Giantbomb Preview

                                To be absolutely blunt about it, it feels a little bit like Techland has been quietly amassing inspirado from a variety of other games released in the last few years: Namely, the likes of Valve's multiplayer zombie-shooter, Left 4 Dead, Capcom's raucously silly Dead Rising series, and Bethesda's brand of first-person role-playing games, especially those of the Fallout ilk. The end result--at least from the two levels publisher Deep Silver showed us during a recent press tour--is a game that feels broad, if not overly deep. There were moments of deep, bloody satisfaction, and moments of straight up awkwardness.
                                Sounds like something to keep an eye on. Nice to actually get some info on what the game is going to be like.
                                Member of The OS Baseball Rocket Scientists Association

                                Comment

                                Working...