Darksiders II
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Re: Darksiders II
I'm not sure I like the look of Death. He reminds me of some death metal rocker.Comment
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Re: Darksiders II
A little more info:
- Amped up the puzzles and traversal. Traversal seems to be a big focus.
- Darksiders II is going to have more adventure, exploration, loot, and RPG elements.
- The largest dungeon won't be as big as the largest dungeon in the original, but there are a lot more of them overall.
- There will be optional dungeons that you can find through talking to NPC's.
- The lack of a New Game + in the original is one of their biggest regrets.
- The Wii U's controller works beautifully with their inventory system and it's great to be able to manage your inventory without pausing the game.
Go Noles!!! >>----->Comment
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Re: Darksiders II
A little more info:
- Amped up the puzzles and traversal. Traversal seems to be a big focus.
- Darksiders II is going to have more adventure, exploration, loot, and RPG elements.
- The largest dungeon won't be as big as the largest dungeon in the original, but there are a lot more of them overall.
- There will be optional dungeons that you can find through talking to NPC's.
- The lack of a New Game + in the original is one of their biggest regrets.
- The Wii U's controller works beautifully with their inventory system and it's great to be able to manage your inventory without pausing the game.
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Re: Darksiders II
The portal puzzles weren't to trying for me, and I'm usually a guy that solves a puzzle without understanding how I reached the solution.Comment
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Last edited by DickDalewood; 07-07-2011, 03:42 PM.Comment
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Re: Darksiders II
That was my exact thought also.
I really liked the first one and rank it as one of my favorite action games last year. Right behind Bayonetta! I found the hack n slash combined with the puzzles and Zelda qualities to be VERY well done for a new small studio. I think they truly made a place for themselves to make a good franchise.
Darksiders 2 is on my radarComment
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Re: Darksiders II
Darksiders II: Now With Loot Drops
There'll still be Zelda-esque puzzle dungeons and plenty of third-person platforming sections in between the fighting. It seems like for the sequel, the main directive for Vigil is to include more of everything. The game will contain four major zones with distinct graphical styles, and the first major zone following the tutorial will have as much dungeon content as the entirely of the first game. Sounds pretty good, yes?
It also has loot drops. And I don't mean the treasure you pull out of chests to grapple around the world, claw through dungeons and pummel bosses. That's all still there, but now when you slay enemies, there's a chance they'll drop bits of gear Death can equip. You'll be able to see the gear too when it's active. Big, spiny chunks of shoulder armor, golden gauntlets, leg guards and more in numerous different styles. Random statistical bonuses will be attached to the gear to affect Death's core attributes, and in true Diablo style will have associated levels of rarity, from common items to powerful 'possessed' drops.The interface is a little different, with damage number popping up all over the screen like in a more traditional action-role-playing game. You'll even see sticky critical hit notifications when an especially vicious slash lands.
Expect various upgrade paths to customize how Death fights, as you can veer his development along different archetype paths to emphasize melee combat or magical abilities. There'll also be a lot more opportunity for non-player character interaction. Instead of being chained to Vulgrim as was the case with War, Darksiders II will feature towns filled with vendors and quest givers that make the world feel a little more populated.Go Noles!!! >>----->Comment
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Re: Darksiders II
Eurogamer Preview
In Darksiders 2, you'll be able to shape Death a little as the game progresses, selecting which armour you want him to wear as you pick paths through his skill trees, while juggling his load out of weapons and magic attacks. It's a mix-and-match approach that mirrors that of the developer, Vigil Games, which built the original Darksiders, in part, from its favourite pieces of the Zelda and God of War series, taking the dungeons-and-gadgets structure of the former, and the pointy melee combat of the latter. For Darksiders 2, all of that stuff remains in place, but the team is throwing in some new inspirations as well.
So there's a little of the Diablo formula present in the sparkly loot that enemies now drop, giving you a new piece of kit to try out after each encounter. It's good stuff, too. There are plenty of different armour sets available, but they all fall into three basic types, which work a little like classes. Necromancer armour will always boost spell-casting stats. Slayer armour will improve your defence, melee attacks and general weapons proficiency. Finally, Wanderer gear will steadily turn you into a kind of rogue character - fast, stealthy, and brilliant at assassinations.Death's not as resilient as War overall - he has a dodge instead of a block, encouraging you to constantly shift in and out of range - but he can also make use of a selection of magic attacks that invoke classic Blizzard every bit as much as all that loot.
Even in the lower branches of the skill trees he can learn the ability to summon zombie allies who will fight alongside him, or to stun his foes with flocks of crows. He's got more tricks up his sleeve than War ever did, in other words, and that's encouraged Vigil to make his enemies bigger and deadlier in response.
If Diablo is the most obvious new influence, there's also a little Prince of Persia in there too, however, as Darksiders' nimble new lead executes wall-runs and jumps far more swiftly than his brother ever could. Death can use a Ghost Hand gadget to grapple from one point to the next when climbing around the environment, and his improved range of traversal moves are frequently chained into complex gauntlets.
It allows for some surprisingly dynamic set-pieces, such as a section in which he's pursued by a rising tide of lava as he scrambles out of a well, and it suggests that platforming is no longer a simple palette cleanser between combat encounters or puzzles. Darksiders 2 should flow from one moment to the next with a touch more grace than the original could muster. (It also promises to be a lot more generous, incidentally, with an overworld map split across several hub towns, each with their own story quests and side missions, and a suite of entirely optional dungeons that come with their own mini-bosses and loot.)
It's weird that a game with so many obvious reference points should somehow manage to feel so coherent and so likeable, but Darksiders 2 still appears to exude a charisma that stops it from degenerating into a collection of tributes or thefts. Its ideas, when borrowed, are always repurposed inventively, and the whole thing is wrapped up in the hulking, wonderfully toy-like art style that gave the original such a distinct sense of character.
Besides, Darksiders never hides its many influences. It continues to wear them proudly, in fact: choice pieces of shiny armour dropped by some of the very best in the business.
<iframe width="640" height="360" src="http://www.youtube.com/embed/CExRGMDAvTY?rel=0" frameborder="0" allowfullscreen></iframe>
<iframe width="640" height="360" src="http://www.youtube.com/embed/LKydwoMvJVE?rel=0" frameborder="0" allowfullscreen></iframe>
<iframe width="640" height="360" src="http://www.youtube.com/embed/YnjqzZBlttE?rel=0" frameborder="0" allowfullscreen></iframe>Go Noles!!! >>----->Comment
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PS: You guys are great.
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