Cyberpunk 2077

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  • youvalss
    ******
    • Feb 2007
    • 16599

    #631
    Re: Cyberpunk 2077

    It's too bad. It's one of a few games in the past few years that I was willing to buy for full price, but thankfully I don't buy games at release, so I have yet to pay CAD 80 for it. My birthday is coming soon, so I was thinking buying myself a birthday gift.

    The problem, even beyond bugs is that I am very much into immersive open world games with fairly realistic traffic and NPCs that you can interact with, observe, mess with. I don't mind if the story is not great and not that long, as long as the world is alive and I can have fun in it for hours, like I did in WD2 and GTA 4/5. I'm not sure I ever played a RPG game, but I was willing to give it a chance because how great the open world side of the game seemed to be.

    If down the road things improve, I will definitely consider a purchase, hopefully after a price drop.
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    • YuNgWuN
      Pro
      • May 2003
      • 684

      #632
      Re: Cyberpunk 2077

      Originally posted by youvalss
      It's too bad. It's one of a few games in the past few years that I was willing to buy for full price, but thankfully I don't buy games at release, so I have yet to pay CAD 80 for it. My birthday is coming soon, so I was thinking buying myself a birthday gift.

      The problem, even beyond bugs is that I am very much into immersive open world games with fairly realistic traffic and NPCs that you can interact with, observe, mess with. I don't mind if the story is not great and not that long, as long as the world is alive and I can have fun in it for hours, like I did in WD2 and GTA 4/5. I'm not sure I ever played a RPG game, but I was willing to give it a chance because how great the open world side of the game seemed to be.

      If down the road things improve, I will definitely consider a purchase, hopefully after a price drop.
      The world is decently immersive. Npc's do live lives and dont just appear and reappear. I know that was a launch issue but I'm playing on base ps4 and can follow npc's around doing things. The internet has totally blown this dumb npc thing way out of proportion.

      The REAL problem is their reactions.. they have no idea how to react they all cower and exit their cars the exact same. There is no excuse for that it looks unbelievably dumb. Hopefully they clean this up and the spawning cops. Fix those two things then the gta/watch dogs fans will be happy.

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      Comment

      • Gagnon39
        Windy City Sports Fan
        • Mar 2003
        • 8544

        #633
        Re: Cyberpunk 2077

        I've said this many times and some may not agree, but as for someone who has played CDPR games for hundreds and hundreds of hours, Cyberpunk is not meant to be played like GTA. Grand Theft Auto is the perfect game if you want to wreak total chaos. Go on a shooting spree, rob a gas station, steal cars, run from the police, etc. Cyberpunk isn't meant to be played like this and that's why there's so many videos on YouTube showing how GTA is, "superior," to Cyberpunk. The game is simply not meant for you to drive down sidewalks and run over hoards of people. And when you do that, one quickly see's how, "bad," the AI and NCPs are. This game is similar to The Witcher in that 90% of the NPCs are simply there for aesthetics. The player needs to be V, follow the story, and interact with the people they're meant to in the story. All the NPCs on the street, they're mainly just there to give the player the visuals of a city that's alive.

        Now, with that being said, I totally agree that CDPR kind of over-sold their world. When compared to GTA it's not even close. GTA's city and NPC's are far superior because they're made to be interacted with more. Cyberpunk's NPCs are not.
        All the Way, Again: A Chicago Cubs Franchise

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        • Armor and Sword
          The Lama
          • Sep 2010
          • 21786

          #634
          Re: Cyberpunk 2077

          Originally posted by Gagnon39
          I've said this many times and some may not agree, but as for someone who has played CDPR games for hundreds and hundreds of hours, Cyberpunk is not meant to be played like GTA. Grand Theft Auto is the perfect game if you want to wreak total chaos. Go on a shooting spree, rob a gas station, steal cars, run from the police, etc. Cyberpunk isn't meant to be played like this and that's why there's so many videos on YouTube showing how GTA is, "superior," to Cyberpunk. The game is simply not meant for you to drive down sidewalks and run over hoards of people. And when you do that, one quickly see's how, "bad," the AI and NCPs are. This game is similar to The Witcher in that 90% of the NPCs are simply there for aesthetics. The player needs to be V, follow the story, and interact with the people they're meant to in the story. All the NPCs on the street, they're mainly just there to give the player the visuals of a city that's alive.

          Now, with that being said, I totally agree that CDPR kind of over-sold their world. When compared to GTA it's not even close. GTA's city and NPC's are far superior because they're made to be interacted with more. Cyberpunk's NPCs are not.


          The Witcher 3 is 10 times the game this one is.

          Incredibly well fleshed out characters, story’s, voice acting.

          Cyberpunk is not bad. But it needs a ton of work.

          I will revisit this on the PS5 in the future.

          I think the game has fallen flat on it’s face.

          It is simply not a very good RPG on current gen.

          Bottom line for me.


          Sent from my iPhone using Operation Sports
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          • Gagnon39
            Windy City Sports Fan
            • Mar 2003
            • 8544

            #635
            Re: Cyberpunk 2077

            Originally posted by Armor and Sword
            The Witcher 3 is 10 times the game this one is.

            Incredibly well fleshed out characters, story’s, voice acting.

            Cyberpunk is not bad. But it needs a ton of work.

            I will revisit this on the PS5 in the future.

            I think the game has fallen flat on it’s face.

            It is simply not a very good RPG on current gen.

            Bottom line for me.


            Sent from my iPhone using Operation Sports
            I agree with most of this, but my point is simply comparisons to GTA, while somewhat valid given the setting, are not entirely fair. I love The Witcher, I'm actually playing through all three games right now (currently on The Witcher 2). I've played The Witcher 3 at least twice already. So with that being said, yes, I like The Witcher better. It's amazing in every way. However, the arguments that are being made about Cyberpunk's NPC's and AI are just not surprising to me. Follow some NPC's around in The Witcher. They stand and do the same thing 24/7. They have no routines whatsoever. Try to go on a killing spree in The Witcher and the AI doesn't really act appropriately. Point being, you need to play The Witcher as Gerralt. The same way you need to play Cyberpunk as V. Don't do crazy s*** constantly. I've only logged 10-12 hours on Cyberpunk because I refuse to play it on PS5. I want to play it on PC and my monster rig should be finished within the next two weeks. Once it's complete I'll be playing through Cyberpunk 2077. In the limited time with it on PS5 I enjoyed it thoroughly. I was hooked when I got to the part when we see Johnny Silverhand. Again, though, I agree it's probably not as good as The Witcher, but I also would not go as far to say that it fell flat on its face on the PC version. PS4 and arguably PS5, yeah, maybe so.
            All the Way, Again: A Chicago Cubs Franchise

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            • YuNgWuN
              Pro
              • May 2003
              • 684

              #636
              Re: Cyberpunk 2077

              Originally posted by Armor and Sword
              The Witcher 3 is 10 times the game this one is.

              Incredibly well fleshed out characters, story’s, voice acting.

              Cyberpunk is not bad. But it needs a ton of work.

              I will revisit this on the PS5 in the future.

              I think the game has fallen flat on it’s face.

              It is simply not a very good RPG on current gen.

              Bottom line for me.


              Sent from my iPhone using Operation Sports
              Voice acting and characters are fine for me. Graphics are the only thing that seem to be a bit behind other aaa titles. I found the witcher to be rather boring. Tried multiple times to get through it.

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              Handshakes at sunrise

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              • Keirik
                MVP
                • Mar 2003
                • 3770

                #637
                Re: Cyberpunk 2077

                But forget GTA for a second. You can’t use a poor comparison to make the point that cyberpunk isn’t a disappointment. Just compare it to other cdpr games like the Witcher series. It’s not even on the same level ai wise, immersion wise, etc. I just find it amazing that a game announced in 2012 feels rushed in 2020. Mins boggling to me.
                Yankees, Manchester United, Chicago Bears, New York Rangers

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                • Armor and Sword
                  The Lama
                  • Sep 2010
                  • 21786

                  #638
                  Cyberpunk 2077

                  Originally posted by YuNgWuN
                  Voice acting and characters are fine for me. Graphics are the only thing that seem to be a bit behind other aaa titles. I found the witcher to be rather boring. Tried multiple times to get through it.

                  Sent from my SM-A520W using Operation Sports mobile app


                  Agree on voice acting and characters on Cyberpunk. I like them.

                  The game mechanics itself leave a lot to be desired. But the graphics department for a game released in 2020 are a huge letdown. And this
                  Type of setting demands visual eye candy.

                  Its simply not there on current gen (PS4 Pro for me).

                  Huge let down. My hope is on PS5 in a couple of years after solid updates the game can be a lot better than it’s current state.


                  Sent from my iPhone using Operation Sports
                  Last edited by Armor and Sword; 12-29-2020, 03:08 PM.
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                  • YuNgWuN
                    Pro
                    • May 2003
                    • 684

                    #639
                    Re: Cyberpunk 2077

                    Originally posted by Keirik
                    But forget GTA for a second. You can’t use a poor comparison to make the point that cyberpunk isn’t a disappointment. Just compare it to other cdpr games like the Witcher series. It’s not even on the same level ai wise, immersion wise, etc. I just find it amazing that a game announced in 2012 feels rushed in 2020. Mins boggling to me.
                    All 3 witchers released poorly. Witcher 1 was a complete disaster at launch. I'm not seeing the difference in AI. Immersion maybe but a lot of that falls on graphics.

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                    Last edited by YuNgWuN; 12-29-2020, 01:31 PM.
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                    • AUChase
                      Hall Of Fame
                      • Jul 2008
                      • 19403

                      #640
                      Re: Cyberpunk 2077

                      Cyberpunk is a disappointment. There's no denying that, but now it's up to people to decide what they want to do with what we have.

                      I'm over my initial disappointment with things and I requested a refund impulsively but it's been over a week now and Sony hasn't acknowledged it so if they choose not to refund I'll continue playing. If they do refund it I'll go buy the disk version at Wal-Mart for $50 and save myself $10 to continue playing it. I think the story is good enough to warrant continuing on, but then again I never had huge interest in a fully immersive open world. There's still a lot of sights and sounds to look at between missions for me and the story is really interesting.

                      Everyone's experience varies too. Someone I know on PS5 had 9 crashes doing the final mission and someone else didn't have any problems.

                      I'm just glad it happened with this game and not The Witcher 4 which will probably be released by 2035 now assuming CDPR doesn't go under paying out lawsuits to investors lol.
                      Last edited by AUChase; 12-29-2020, 02:11 PM.

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                      • youvalss
                        ******
                        • Feb 2007
                        • 16599

                        #641
                        Re: Cyberpunk 2077

                        There is 1 thing I don't understand. Streets have names, which is something I wish every open world game had. But what is the point if the names don't appear on the map? What are you supposed to do with this?
                        My Specs:

                        ZX Spectrum
                        CPU: Z80 @ 3.5 MHz
                        GPU: Monochrome display
                        RAM: 48 KB
                        OS: Sinclair BASIC

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                        • youvalss
                          ******
                          • Feb 2007
                          • 16599

                          #642
                          Re: Cyberpunk 2077

                          Originally posted by Gagnon39
                          I've said this many times and some may not agree, but as for someone who has played CDPR games for hundreds and hundreds of hours, Cyberpunk is not meant to be played like GTA. Grand Theft Auto is the perfect game if you want to wreak total chaos. Go on a shooting spree, rob a gas station, steal cars, run from the police, etc. Cyberpunk isn't meant to be played like this and that's why there's so many videos on YouTube showing how GTA is, "superior," to Cyberpunk. The game is simply not meant for you to drive down sidewalks and run over hoards of people. And when you do that, one quickly see's how, "bad," the AI and NCPs are. This game is similar to The Witcher in that 90% of the NPCs are simply there for aesthetics. The player needs to be V, follow the story, and interact with the people they're meant to in the story. All the NPCs on the street, they're mainly just there to give the player the visuals of a city that's alive.

                          Now, with that being said, I totally agree that CDPR kind of over-sold their world. When compared to GTA it's not even close. GTA's city and NPC's are far superior because they're made to be interacted with more. Cyberpunk's NPCs are not.
                          I don't play RPG games, so I don't know how things are supposed to be in these games. But to me there is no point role playing if the world around you doesn't react in a somewhat realistic way to your actions. If it's not there and I need to use my imagination, then what do I need the game for?

                          It's not about forcing the game to be a GTA game (and by the way GTA V was downgraded from GTA IV as far as the living world), it's more about experiencing a world that is believable and responsive. WD 2 was great for this as well. Otherwise, let's just play Saints Row or Just Cause and kick everyone's *** for 2 hours.
                          My Specs:

                          ZX Spectrum
                          CPU: Z80 @ 3.5 MHz
                          GPU: Monochrome display
                          RAM: 48 KB
                          OS: Sinclair BASIC

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                          • YuNgWuN
                            Pro
                            • May 2003
                            • 684

                            #643
                            Re: Cyberpunk 2077

                            Originally posted by youvalss
                            I don't play RPG games, so I don't know how things are supposed to be in these games. But to me there is no point role playing if the world around you doesn't react in a somewhat realistic way to your actions. If it's not there and I need to use my imagination, then what do I need the game for?

                            It's not about forcing the game to be a GTA game (and by the way GTA V was downgraded from GTA IV as far as the living world), it's more about experiencing a world that is believable and responsive. WD 2 was great for this as well. Otherwise, let's just play Saints Row or Just Cause and kick everyone's *** for 2 hours.
                            Nah RPGs imo have always been about story and your characters build.. final fantasy the weapons/materia. I mean npc's reacting in a realistic manner have never really been in any rpg. Not saying they didnt drop the ball on this.

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                            Handshakes at sunrise

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                            • canes21
                              Hall Of Fame
                              • Sep 2008
                              • 22903

                              #644
                              Re: Cyberpunk 2077

                              Originally posted by YuNgWuN
                              All 3 witchers released poorly. Witcher 1 was a complete disaster at launch. I'm not seeing the difference in AI. Immersion maybe but a lot of that falls on graphics.

                              Sent from my SM-A520W using Operation Sports mobile app
                              The Witcher 1 remains a disaster to date simply because it's gameplay was outdated when it released, so it feels awful today. It was a chore to finish that game a couple of weeks ago for me. I am also playing through the series and am on 2. 2 is outdated, but when coming from 1 it feels amazing lol.

                              I think this game had an awful combination leading to the what it is now.

                              1) The Witcher 3 was a smashing success and everyone assumed the next CDPR project would be of equal or better quality.

                              2) The game was announced nearly a decade ago and the hype that was built up as release got closer was made it impossible to meet expectations.

                              3) CDPR is not what The Witcher 3 made people think they were. They are good devs, but they have had plenty of struggles with The Witcher series already. It was going to be more surprising if they nailed Cyberpunk first try.

                              If CDPR releases another Witcher game, I am sure it will be as good as 3 or better. You could see the lessons learned and the progression they made as a company through 1, 2, and into 3. Cyberpunk being new, when ignoring the hype and unrealistic expectations, it seems they didn't flop. It's a better first try than The Witcher 1 from what I've seen. If they were to turn Cyberpunk into a series, I'd imagine that the 2nd or 3rd game would reach the expectations set for 2077.

                              They seem like a company that doesn't nail much first attempt, but is good at learning from their mistakes. That isn't exactly what gamers want to hear, but their history shows this to be. I'm not sure what their post-launch plans are, but if they were to actually attempt to fix a lot of issues and were willing to make big patches that redid things, I'd lean towards them doing a good job at that. I have zero clue what their plans are because I didn't really pay attention to much marketing for this game. Before release I said I expected a pretty good RPG game with a strong story that had impactful decisions. I knew from my experience through the Wticher series that they weren't hitting a homerun with an attempt at a new type of game no matter how much hype was built up for the game.

                              Who knows how much this launch has hurt the brand of CDPR. People forget things pretty quickly, so maybe not much. I'm sure they will attempt to buy goodwill back with their handling of GoG and DLC for Cyberpunk much like they did for The Witcher 3.
                              “No one is more hated than he who speaks the truth.”


                              ― Plato

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                              • AUChase
                                Hall Of Fame
                                • Jul 2008
                                • 19403

                                #645
                                Re: Cyberpunk 2077

                                I don't have much of a reason to defend CDPR, but they did buy a lot of good grace from me because they developed my favorite game last gen. I remember opening my copy of The Witcher 3 and being so impressed by the inclusion of a soundtrack, stickers, map, etc.. you just don't see that anymore and I appreciated it.

                                This project became too ambitious and there were people inside their company being dishonest or withholding crucial information. I don't understand why either because whoever lead QA couldn't have missed the issue. They went out of their way to lie about it and it's wrong. People sometimes have a short memory the same way people forgot about all the problems The Witcher faced along the way to become what it was so you never know how it will impact things long term.

                                I have to remind myself where I started with gaming as a kid. When you spend enough time wedging cardboard in your NES to find the right angle for games to play only for someone to jar the floor too hard and the whole game crash on you then as an adult you become a little more forgiving I guess.
                                Last edited by AUChase; 12-29-2020, 04:33 PM. Reason: removed some fluff

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