Previous and new info:
- Developed by People Can Fly (Bulletstorm, Painkiller)
- 15 years before Gears 1
- Setting is Halvo Bay, which is the home of the Onyx Guard Academy. Looks like modern day San Diego or San Francisco of World War 2.
- Baird and the rest of Kilo Squad are to stand trial for transgression against the Coalition of Governments.
- Team Kilo is composed of Damon Baird, Augustus Cole, Garron Paduk and Sophia Hendricks.
- Still third-person, but with an FPS control scheme - LB tosses grenade, Y switches primary weapons, hold it down for pistol.
- Gameplay is much faster
- Because the gameplay segments of Judgement take place early on in humanity’s fight against the Locust, you face more enemies onscreen than ever before.
- Less cutscenes, plot is primarily delivered through narration - environmental and characters narrate their own part of the puzzle to the testimony
- Want to bring the scare of the Locust back.
- “One of the pillars of the game is high replayability, and that’s part of what we call the Smart Spawn System, or S3,” Fergusson points out, “Basically it looks at how you’re playing and it will adapt. It will see if you’ve played a section before and it’s mixes up the enemy variety.”
- The AI system will take into account player movement, position, and even the difficultly setting when orchestrating enemy attacks.
- The OverRun mode for multiplayer is PvP and 5v5.
COG Classes:
- Baird (Engineer) -- Weapons: Gnasher and Blowtorch -- Special: Sentry Turret -- Blowtorch repairs damaged fortifications
- Cole (Soldier) -- Weapons: Lancer and Boomshot -- Special: Deploy Ammo
- Sofia (Medic) -- Weapons: Lancer and Snub Pistol -- Special: Stim Gas Grenade -- Revives allies
- Garron (Scout) -- Weapons: Longshot and Snub -- Special: Beacon Grenade -- Climb perches for better sniping leverage
Locust - OverRun mode
- Wretch
Role: Leap over hazards, clim perches.
Special: Stunning scream.
Tip: Travel in packs and stagger screams for maximum stunning power.
- Ticker
Role: Eat fortifications, eat grenades, detonate.
Special: Speed boost.
Tip: Can be kicked over barriers by grenadiers.
- Kantus
Role: Hammerburst rifle, heal friendly units, ride Bloodmounts.
Special: Chain heal.
Tip: Support valuable units like Corpser and Mauler with healing.
- Grenadier
Role: Lancer rifle, ride Bloodmounts.
Special: Frag Grenade.
Tip: Throw grenade at COG turret to cause deadly explosion near enemies.
- Bloodmount
Role: Melee enemies/fortifications, be ridden by Grenadier and Kantus.
Special: Halve the cooldown time on rider's special ability (passive)
Tip: Carry a mounted Kantus behind cover while his heal recharges.
- Mauler
Role: Devastate fortifications and COG soldiers with flail and shield.
Special: Spinning spike shield.
Tip: Aim the reticle at enemies while shield spins to deflect bullets back at COGs.
- Serapede
Role: Eat through barriers, destory COGs, ranged support.
Special: Spit poison.
Tip: Have two Serapedes overlap to protect one another's vulnerable rears.
- Corpser
Role: Demolish fortifications and COGs with heavy melee.
Special: Burrow and move underground.
Tip: Armored legs reduce damage from the front.
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