Basically a mixture of Dark Souls, Elder Scrolls, and Dragon Age. I would like the ability to sail to three different land masses each the size of Skyrim's main map. They could even release DLC to unlock extra areas.
- Skills and development should be varied so there are numerous ways to play. Dark Magic, Light Magic, Fast Melee, Strong Melee, Ranged, and Engineer. Three special skill slots will be allowed in addition to the normal attacks. These skills will be similar to the shouts and skills in Skyrim and Dragon Age. They need to be strong, valuable, and balanced with the pet system.
- A huge pet system akin to Pokemon. You are granted the ability to choose one of ten different starting pets. Venturing off with a pet will take up one of the three skill slots. This pets levels up with you and can become a huge asset in a variety of different rolls. To make the game differ from the aforementioned games; this pet system must be a focus throughout gameplay. There would be rare missions that allow you to defeat or catch a rare pet. If you do in fact capture another pet, you can use them in one of your skill slots. So if you wanted you could fill all three slots with pets.
- Loot system like Diablo and Borderlands with Legendaries.
- Co-op system where you can join your friend's world from various cities or towns across the map (must be in the same town/continent). Only two players.
- An online arena to battle for XP/Rare Item/Rare Weapons with similar level players. Various game modes.
- Max level 500 with a leveling system like Dark Souls. This should take hundreds of hours to obtain.
- Factions will be available to align yourself with or destroy. One continent will be in a large civil war during the entire playthrough.
- Once again like Dark Souls, areas on the map must seem impossible. Huge, ridiculously hard bosses will prowl these areas. Like Dark Souls, while these beasts will seem impossible, they are beatable. If you do not destroy them, they could destroy cities and NPC's. If you align yourself with factions you may convince them to lead a large attack to destroy these.
- The difficulty of the game with be very hard and unforgiving. You lose your xp for dying. I really liked the bonfires (camps) of Dark Souls and the one chance to regain lost souls (xp) after death.
- The cities will be an organic place that can house enemies or friendlies depending on your actions. There will be eight or nine cites or towns across the mapon each continent. In each playthrough up to four cities can be destroyed by an attack or a beast. This will be at random (will not include your home city due to story missions) and the side missions will be forever gone.
- The game will be truly open world and have a variety of different endings depending on which huge beasts you killed, which factions you aligned yourself with or which ones you helped conquer.
Having a game that mixes Dark Souls, Elder Scrolls, Dragon Age, Diablo, and Pokemon would be great. An organic game that revolves around small and large choices with hundreds of hours of gameplay is needed. The loot will keep people coming back for more as will the online arena mode since it will be addicting to gamble for XP, Items, and Weapons.
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