Dark Souls II
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Re: Dark Souls II
<iframe width="640" height="360" src="http://www.youtube.com/embed/EA1s9v2Ab8w" frameborder="0" allowfullscreen></iframe>
<iframe width="640" height="360" src="http://www.youtube.com/embed/FmqxZrqk3bc" frameborder="0" allowfullscreen></iframe>Last edited by Flawless; 04-10-2013, 03:03 PM.Go Noles!!! >>----->Comment
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HHHHNNNNNNNNNNGGGG
And of course I have to be walking down a tunnel and have a big ****ing chariot come to kill me. Dark Souls.Last edited by LionsFanNJ; 04-10-2013, 11:28 PM.HELLO BROOKYLN.
All Black EverythingComment
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Re: Dark Souls II
Good news for PC
Dark Souls is meant to be brutal and unforgiving – that’s part of the appeal. Still, the PCs Prepare to Die edition might have taken the philosophy a bit too far. The heavy burden of a capped framerate, the blight of forced 720 rendering, the foul stench of Games for Windows Live; all signs that From Software had failed to overcome the demons of PC porting.
Dark Souls II director Yui Tanimura agrees. In an interview with ShackNews he said (through a translator), “A lot of it was not very well done, sort of half-assed.” The good news is that, for the sequel, the team have been developing the PC version alongside the consoles.
“Yes, we will definitely put more priority on the PC,” Tanimura continued. “Last time, we started working on PC after the console version was complete. This time, because we are considering the PC from the beginning, you can be sure there will be more care put into PC development.”PS: You guys are great.
SteamID - Depotboy
...2009, 2011, 2012, 2015, 2017, 2020....
What a run
Roll Tide
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Re: Dark Souls II
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US Gamer Preview
Un-life as the undead sucks in Dark Souls II. For starters, it makes you ugly. The longer you play in an undead state, the more your character's appearance degenerates. Bad enough that your skin turns green and your face becomes ugly; over time, though, your hair falls out -- and according to director Yui Taimura, even worse things than that can happen as well. One of those things is that, if you re-die repeatedly in an undead state, your character's maximum health will steadily degrade. "You thought that griffin was slaughtering you quickly while you were at full health," From is sneering. "Try it with half as many hit points, sucker."
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undead games can now be invaded by other players. So it's just as disadvantageous as playing the normal style adventure, except now you'll potentially have less health.Among the changes to the undead state comes a new benefit: Undead players can summon friends to help pass difficult areas using an item called White Sign Soapstone. Summons now are limited by time, with smaller pieces of soapstone resulting in briefer duration for aid.
Another major chance helps makes things easier for living characters whose world is being invaded by hostile players: By forming a pact through a covenant, players can summon help immediately upon being invaded. Alternately, high-level characters can use their pact to make themselves available to protect other members of their covenant who come under attack. This should help mitigate the danger caused by abusive players with an eye for griefing.
Even more helpfully, Dark Souls II now uses server-based matching rather than running its connections from the player's end. This should offer a few benefits, including creating a much larger pool of potential players to summon or collaborate with through a covenant. Taimura says it also should help diminish the disruptive exploits caused by hackers. "Yes," he stated, "we are aware that cheating is going on -- not only on PC but also on consoles -- and that is why we have decided to move to server-side multiplayer."Go Noles!!! >>----->Comment
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Re: Dark Souls II
Some beta footage
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Collection of known Dark Souls II features from recent beta videos and articles.
General
- Movement speed is increased.
- Sprinting speed is now close to charging speed.
- Estus restoration is now slower than Dark Souls I.
- Action speed is dependent on Agility (More explained in the stats section).
- Getting hit with plated armor makes a "clank" sound rather than a fleshy sound.
- Humanity is now replaced with "Human Effigies".
- Bonfire is no longer needed to turn human, just Human Effigies to turn human instantly.
- Human Effigies don't restore health.
- Healing stones are a new healing item.
- Healing stones can be used when moving, but restoration speed (and/or amount) is dependent on stone type.
- Three items in each hand.
- Hollowed players can now get invaded.
- Dedicated servers for better connections.
- Enemies are more tenacious.
- Enemies ambush around items.
- Enemies switch from ranged to melee frequently.
- More types of soapstones (Or different styles of soapstones).
- Ranged weapons can be used while moving.
- The more times died while hollow, the more your base health is reduced, similar to curse (Restored once humanity is restored).
- Many previous sets from Dark Souls I will make an appearance in Dark Souls II.
- Rings and arrows will give burden instead of being weightless, different from Dark Souls I.
Phantoms
- Phantoms can be around when you light a Bonfire.
- Phantoms can now drink estus, but restoration is incredibly slow.
- Summoned Phantoms are now on a time limit depending on White Soapstone size.
- Summoned Phantoms have a health reduction.
- Hourglasses can be seen on Summoned Phantoms to probably show their time limit.
- Phantoms reduce their time by killing enemies, player must throw their weight this time around.
- When playing as a White Phantom, a message saying "Task Completed" will show when you're time limit is done. You'll be returned back home.
Covenants
- Darkwraiths are now called the "Brotherhood of Blood".
- New covenant "Way of the Blue" (Not official name) has players assist other invaded players.
- Gravelording is still a possibility.
Animations
- Many new realistic and fast animations with the help from MOCAP.
- New emotes.
- Players show fatigue when low on stamina.
- Tumbling when the player falls from certain distances.
- Different backstabs for different weapons.
UI
- Summoned Phantom's health can now be monitored at the side of the screen.
- Humanity counter now replaced with an icon (Rumored to be covenant icon?).
- A heading appears at the top of the screen at times (Game news?).
- More minimalist hud, item circle in lower left minimizes when not in use, entire hud disappears when not in use. Status effect icons are still visible.
- Using gestures doesn't take you out of the gesture screen.
- Gesture screen enlarged.
- Bonfire screen zooms in on character.
Inventory
- New inventory screen.
- More in depth weapon categories (Straight swords, sabers, rapiers, polearms, etc).
- Total of 40 items shown on each page with a description at the bottom.
- Inventory screen zooms in on your character on the right.
- Items can be used on the inventory screen without exiting.
Graphics
- New lighting system that gives an even more realistic look.
- More detailed faces and bodies.
- Beards are included.
- Cloth physics that react to the world.
- Lighting Bonfires create an aura that lights up the room.
Go Noles!!! >>----->Comment
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Re: Dark Souls II
ROFL that is great. I can't wait.
To counteract that though you can make a pact with a covenant and get help quickly. So it shouldn't be an issue really.
Just know I'm invading all you ****ers on ps3HELLO BROOKYLN.
All Black EverythingComment
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Re: Dark Souls II
I rebought DS1 and am getting invaded whenever I try and go human to beat Anor Londo. I play Hollow most of the time - looks like this will not be an option..ugh.
Hope there is more humanity around because the game sounds a lot harder than part 1.Comment
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Re: Dark Souls II
Starting in about 20 minutes. I guess this is going to be gameplay.Comment
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