Dark Souls II

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #1

    Dark Souls II

    Hopelessness, Despair, and Impending Doom Arrives With Dark Souls II

    SAN JOSE, Calif.--(BUSINESSWIRE)--Leading video game publisher and developer NAMCO BANDAI Games America Inc. today proudly announces that the critically acclaimed Dark Souls™ saga marches forward with Dark Souls™ II, currently in development at FromSoftware in Tokyo, Japan. Dark Souls II will continue a legacy of goading its passionate fan base with unrelenting challenge and suffering that are considered a hallmark of the series; while presenting new devilishly devised obstacles for players to overcome. Dark Souls II will be available for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, and PCs.

    Built upon the foundation established by Souls series creator and Dark Souls II Supervisor, Hidetaka Miyazaki with development helmed by FromSoftware Director Tomohiro Shibuya, Dark Souls II will feature a new hero, a new storyline, and an unfamiliar world for players to survive in while delivering its signature brand of unrelenting punishment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse through a devastated world filled with death and despair; only those who are strong willed or cunning can survive this journey to achieve great glory. Players seeking to share their experience will discover a revamped server-based multiplayer mode that will put a distinct Dark Souls II twist on the concept of playing with others.

    “Dark Souls II retains the core essence of Dark Souls while evolving to present new twists and challenges that are sure to please longtime fans and attract new comers to the series,” says Carlson Choi, Vice President of Marketing at NAMCO BANDAI Games America Inc. “FromSoftware is going to take a very dark path with Dark Souls II; players will need to look deep within themselves to see if they have the intestinal fortitude to embark on this journey.”

    “This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series,” says Tomohiro Shibuya, FromSoftware Director on Dark Souls II. “The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.”
    Last edited by Flawless; 12-08-2012, 02:38 AM.
    Go Noles!!! >>----->
  • BenGerman
    No Place Better
    • Sep 2008
    • 2752

    #2
    Re: Dark Souls II

    Dark Souls was my GOTY in 2011, so it's hard not to be excited by this one.
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    • fishepa
      I'm Ron F'n Swanson!
      • Feb 2003
      • 18989

      #3
      Sounds awesome. I do wish they made an "easier" mode for those that don't want the punishment.


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      • BenGerman
        No Place Better
        • Sep 2008
        • 2752

        #4
        Re: Dark Souls II

        Originally posted by fishepa
        Sounds awesome. I do wish they made an "easier" mode for those that don't want the punishment.


        Sent from my iPhone using Tapatalk
        Ask and you shall receive:

        "As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

        - Edge Magazine


        Certainly a worrisome prospect for those of us who love the series for what it is now.
        Writer for Operation Sports

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        • Pokes
          Bearer of the curse
          • Jul 2002
          • 4538

          #5
          Re: Dark Souls II

          Originally posted by BenGerman
          Ask and you shall receive:

          "As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task."

          - Edge Magazine


          Certainly a worrisome prospect for those of us who love the series for what it is now.
          That's a very troubling statement.
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          • bukktown
            MVP
            • Jan 2007
            • 3257

            #6
            Re: Dark Souls II

            Sounds like #2 is gonna be Metallica's black album.

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            • BenGerman
              No Place Better
              • Sep 2008
              • 2752

              #7
              Re: Dark Souls II

              Originally posted by Pokes
              That's a very troubling statement.
              I did read somewhere that they would have something for both the veterans and newcomers. My guess would be two difficulty settings.
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              • LionsFanNJ
                All Star
                • Apr 2006
                • 9464

                #8
                Sigh. I'll hate it if they dumb down the difficulty. Other then that I like they're making another Souls game

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                • eF 5ive
                  MVP
                  • May 2011
                  • 2068

                  #9
                  Re: Dark Souls II

                  Originally posted by fishepa
                  Sounds awesome. I do wish they made an "easier" mode for those that don't want the punishment.


                  Sent from my iPhone using Tapatalk
                  Bro, youre not joking. I pumped like 10 hours in one day and realized i was like no more than 500 meters from where i started after beating the first boss guy. Lol.

                  If they did make optional difficulties i'd stick with what it is now. I thought it was what made the game. Decisions were costly. Id hate for it to be a hack and slash.
                  5

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                  • Pokes
                    Bearer of the curse
                    • Jul 2002
                    • 4538

                    #10
                    Re: Dark Souls II

                    Originally posted by eF 5ive
                    Bro, youre not joking. I pumped like 10 hours in one day and realized i was like no more than 500 meters from where i started after beating the first boss guy. Lol.

                    If they did make optional difficulties i'd stick with what it is now. I thought it was what made the game. Decisions were costly. Id hate for it to be a hack and slash.
                    This.

                    If you're dying all over the place and getting owned in this game, you're approaching the situation wrong.

                    And nothing beats that moment when you finally beat that boss that's facerolled you multiple times.
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                    • Valdarez
                      All Star
                      • Feb 2008
                      • 5075

                      #11
                      Re: Dark Souls II

                      Originally posted by fishepa
                      Sounds awesome. I do wish they made an "easier" mode for those that don't want the punishment.
                      Agreed. I have both Dark Souls and Demon Souls, and though I haven't tried Dark Souls, Demon Souls was a pretty tough game, and while many found the controls 'tight', I found them not as responsive as I'd like them to be at times, and then problems with camera which would be utterly deadly in the game.
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                      • LionsFanNJ
                        All Star
                        • Apr 2006
                        • 9464

                        #12
                        Re: Dark Souls II

                        IF they do that i hope they keep the MP player base seperate between modes. I'd rather not summon/invade someone playing an easier game than I am.
                        HELLO BROOKYLN.
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                        • LingeringRegime
                          Hall Of Fame
                          • Jun 2007
                          • 17089

                          #13
                          Re: Dark Souls II

                          Damn they done sold their souls.

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                          • Skyboxer
                            Donny Baseball!
                            • Jul 2002
                            • 20302

                            #14
                            Re: Dark Souls II

                            Originally posted by DEFTFUNDAMENTALZ
                            Damn they done sold their souls.
                            Yep.. even if they keep the difficulty but add an easier option that will suck.
                            It's what made the game and seperated it from the rest.
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                            • Candyman5
                              Come get some!
                              • Nov 2006
                              • 14380

                              #15
                              Re: Dark Souls II

                              I loved Demon Souls but didn't play Dark Souls to much however I don't see how options makes the game worse? Last I checked (The way I took it) you don't have to select the easier difficulty if you don't want to play it. I'm all about them trying to reach a bigger crowed as long as they keep the classic stuff that everyone likes already. It like getting mad at a game that has the traditional Normal difficulty but gives the option of Easy and Hard. And if anyone is concerned that people will beat DS2 and brag about it I am sure they will be some form of achievement/Trophy for beating the game on "Classic" Difficulty.

                              I will have a problem if they totally change everything without having the classic option.
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