I cannot get over the new UI. It just looks so sharp and clean now. Amazing post-release support.
Thats why I will always play CDPR games. I dont care if its Fuzzy Teddy Bears hunt for Candy Unicorns. The games they put out are obviously loved and well done and there is no company that cares more for their product.
In Loving memory of my "Cricket" 1/2/96 - 11/19/2012
My heart and soul hurt for your lost presence in my life.
I feel like I don't utilize it enough in the game and I still use one from fairly early on during my first playthrough. I messed up and started NG+ when I should have waited so I'm having to play through it again before the DLC, but I'm at lvl 47. I really only use the bow when fighting enemies that multiply into illusions.
I feel like I don't utilize it enough in the game and I still use one from fairly early on during my first playthrough. I messed up and started NG+ when I should have waited so I'm having to play through it again before the DLC, but I'm at lvl 47. I really only use the bow when fighting enemies that multiply into illusions.
Only time I ever used it was fighting wyverns to knock them out of the sky. Never really used it other than that. Aard/Axii work better at stunning enemies so I rely on those.
Member of The OS Baseball Rocket Scientists Association
Starting this up after all the updates and a fuzzy memory is basically like starting the game fresh again. A second beginning of sorts. Some things that you've forgotten, but had seeped into your unconscious muscle memory like parrying, dodging, and rolling during combat comes back instantly. The other intricacies of the game, though, come back by bits and are both fresh and familiar with a sense of "ah, ha - that's why I loved this game."
Even though White Orchard is basically a tutorial, hand-holding zone and a model for the rest of the game, it still manages to create a narrative and world that is better than most game's actual campaign. There's already a handful of characters with gripping stories. The first area is so finely crafted with so much care and attention its remarkable how the rest of the game overshadows it. I know there's plenty of great moments to come in the rest of the game and my initial rush to get to the main chunk left me without much memory of the initial stages, but its amazing how great this game starts and manages to keep it up for 100+ hours.
Starting this up after all the updates and a fuzzy memory is basically like starting the game fresh again. A second beginning of sorts. Some things that you've forgotten, but had seeped into your unconscious muscle memory like parrying, dodging, and rolling during combat comes back instantly. The other intricacies of the game, though, come back by bits and are both fresh and familiar with a sense of "ah, ha - that's why I loved this game."
Even though White Orchard is basically a tutorial, hand-holding zone and a model for the rest of the game, it still manages to create a narrative and world that is better than most game's actual campaign. There's already a handful of characters with gripping stories. The first area is so finely crafted with so much care and attention its remarkable how the rest of the game overshadows it. I know there's plenty of great moments to come in the rest of the game and my initial rush to get to the main chunk left me without much memory of the initial stages, but its amazing how great this game starts and manages to keep it up for 100+ hours.
The way they did that with the DLC in the trailer for the game is insane. I saw that trailer after I finished that part last week and had my jaw dropped. So freaking cool!
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