E3 Fact Sheet
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Eurogamer
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Geralt knows that the Leshen will have marked one of the villagers from which it draws power, and it won't be possible to kill it while that villager lives. In one of the morally ambiguous choices typical of the series, he must then decide whether to take this information to the weak elders or belligerent youth of the village. Our demonstrator sides with the latter - which the young men take as an excuse to slaughter the elders, even though Geralt discovers that a young woman was marked.
Potted medieval morality play over, Geralt heads into the woods by moonlight to slay the Leshen, a tall, crooked spectre with huge antlers who marks his territory with totems and commands wolves to defend him. It's a terrifically atmospheric and scary confrontation. It's a stormy night, and the rain and wind lash the trees and foliage of the woods relentlessly while Geralt engages in his fast-moving, tactical skirmish with the strange beast. After it dies and the quest is concluded, a short flash-forward narration notes melancholically that the people of the village outlived the monster that haunted them by only three months.
"If you can see it, you can go there." The open-world refrain is all well and good, but perhaps what matters more in The Witcher 3 is going after what you can't see: into the woods, into the cave, into the dark unknown, to hunt the things that haunt your dreams.
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