Thief

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  • Sandman42
    Hall Of Fame
    • Aug 2004
    • 15186

    #31
    Re: Thief

    10 minute demo on Gamespot

    <iframe width="640" height="360" src="http://www.gamespot.com/videoembed/6409869&mapp=false&ads=0&onsite=0" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>

    Doesn't look awful. Graphically it doesn't look too great, and I see what the Giantbomb guys were talking about with the awful dialogue.

    Gameplay wise it seems alright. AI doesn't seem challenging, but its a demo so it could be on an easy setting. It definitely doesn't get me as excited as Dishonored did. But to be you aren't a badass supernatural assassin like you are in Dishonored so you can't get as creative.
    Member of The OS Baseball Rocket Scientists Association

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    • Fresh Tendrils
      Strike Hard and Fade Away
      • Jul 2002
      • 36131

      #32
      Re: Thief

      Still got hope for this one. Not too many games for us stealth guys anymore so hopefully they can patch this up a little better before its 2014 release.



      Comment

      • Fresh Tendrils
        Strike Hard and Fade Away
        • Jul 2002
        • 36131

        #33
        Re: Thief

        Releases February 25th.

        <iframe width="560" height="315" src="//www.youtube.com/embed/Q3QQHurZrrU" frameborder="0" allowfullscreen></iframe>



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        • bakan723
          Banned
          • Aug 2010
          • 1543

          #34
          Re: Thief

          75% off the Thief collection on steam. You can get all 3 games for 5 bucks. Great deal. Especially when you take into account all the user made missions too.

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #35
            Re: Thief

            Thief Developer Q&A: PS4, DualShock 4 Secrets Revealed

            For the DualShock 4, we use the light bar to reflect the light gem in the in-game UI, which indicates if Garrett is in the shadows or not. It creates a nice feeling when you play in the dark to see it illuminate or darken as you move through the environment. Additionally, the touch pad allows for better menu navigation and makes for a more intuitive way to perform various actions, like navigating the map or selecting weapons.

            What impressed us were not only the new features of the DualShock 4, but how the existing ones have been improved. The best example of that is the motion control, which is way more precise than before. You can use it to adjust your aiming with the bow and the level of accuracy we get with it is really impressive.
            When people think about the stealth in Thief, the first thing that comes to mind is the light and shadow. It is the core of our stealth, but it’s not only about that. We have a complex perception model that creates realistic situations. Being in the shadow reduces the visibility of the player, but the position of the player, their movement, and the distance all change how the AI perceives Garrett.

            We also model the sensors of the AI as realistically as possible. We distinguish between central vision and peripheral vision. This also is put forward by the way we use head tracking to make the AI look more believable when they react to something and look at the player.

            And there is also the sound that will attract and alert AI. Players can control the sound they emit by controlling their movement speed, but it’s also influenced by the surface they walk on.

            Together, these elements create a realistic AI, but also an AI that’s fun to play with, that the player will be able to distract, evade, and try to outsmart.
            Eavesdropping is still really important. We give a lot of care to support that voyeurism aspect of the franchise, where you can sneak around, listening to what people are saying, looking through keyholes and so on…

            We want to make sure that the world is rich and interesting, so our writers are working hard and we’re producing a huge amount of dialog that the player will be able to listen to, as Garrett sneaks through the shadows. Some will give him information for his mission, some will unveil story elements, and others are just fun to listen to.
            The player always has the choice of how they approach a situation, and we make sure the game doesn’t restrain them. Every mission supports both the ghost player, who wants to play without killing anyone, without being seen, and the predator, who wants to use the shadow to quickly dispatch enemies.

            During internal playtests, we always find that there are some players for both ghost and predator play styles. We also see that most players enter a third category, those we call the opportunists. Opportunists play a little bit of both, going back from lethal to non-lethal, and trying to use various tools and the environment to take advantage of each situation.

            Having those three styles of play gives us a nice challenge, because we want to support them evenly and we are creating rewards for each one of them.
            Go Noles!!! >>----->

            Comment

            • Mabster
              Crunchy
              • Mar 2009
              • 7659

              #36
              Re: Thief

              The Bank Heist pre-order mission, video in the Link.




              BANK HEIST – As the Master Thief, infiltrate the City’s most secure location, Stonemarket First Bank, to steal a coveted family heirloom called the Star of Auldale. To this day, this heavily guarded and treacherous place remains impregnable, but that’s about to change…
              • A challenging mission that will put your thieving skills to the test.
              • Outsmart security measures found exclusively in this mission
              • Search for the Bank’s unique loot and many other secrets
              • A true homage to the Bank mission in Thief II: The Metal Age.
              Last edited by Mabster; 09-25-2013, 11:04 AM.
              Oakland Athletics San Jose Sharks

              Comment

              • bakan723
                Banned
                • Aug 2010
                • 1543

                #37
                Re: Thief

                Comment

                • bakan723
                  Banned
                  • Aug 2010
                  • 1543

                  #38
                  Re: Thief

                  Here's a little something for you stealth/Thief fans out there. Should help take the sting away a bit.

                  The Dark Mod is an excellent Thief-inspired stealth FPS mod from 2009, and so, to an extent, it seems almost inconceivable that any fans of the series won't yet have played it. Of course, that's slightly mitigated by the fact that it was a Thief-inspired stealth FPS mod for Doom 3. It's entirely conceivable that any fans of the series wouldn't have bought that. Running? Gunning? Far too

                  Comment

                  • RGmoney
                    MVP
                    • Sep 2003
                    • 4681

                    #39
                    Re: Thief

                    Thief: The Hardcore Options of Infiltration: http://www.ign.com/articles/2014/01/...f-infiltration

                    Garrett is a terrible thief. Invariably, each of his big jobs ends with the “Master Thief” getting caught red-handed. He is, however, a phantom during infiltrations and formidable during escapes. At least, he has the potential to be, if your skills are up to the task.

                    Tension mounts as Garrett nears his target — a ring, a book, a blueprint, for instance. The stakes grow higher, guards grow in number, and levels increase in complexity. Spaces tend to constrain Garrett, forcing him to seek alternative routes, secret paths, and dash silently from one shadow to the next. Spaces are large, dense, and equally full of opportunity and risk. Breaking into a safe may pay off with enough gold to upgrade your health, but anything less than perfection could bring Hell down on you.

                    <iframe src="http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2014/01/24/thief-infiltrating-and-escaping-the-architects-manor" width="468" height="263" scrolling="no" frameborder="0" allowfullscreen></iframe>

                    The commitment to first-person made me acutely aware of the world around me, too. Separate from seeing the City’s suffering in the wake of industrial revolution, Thief forces you to pay attention. Third-person stealth games give you the unfair advantage of seeing what your character can’t and then adapting. Here, quiet thieves will spend lots of time hiding behind objects, peeking, and ducking into the shadows to wait for their moment.

                    Thief’s player skill set, while not as supernaturally agile as the like-minded Dishonored, benefits from the restraint of relative realism. To some degree, it always feels as though Garrett is on a leash, unable to power through a scenario he’s forced to think about instead. With few opportunities to kill patrolling guards — something Garrett opposes ethically — Thief encourages a more delicate, often nonviolent approach to infiltration.

                    Hardcore Thief fans have made their dread and disdain for Eidos Montreal’s franchise “re-imagining” known. Focus, a vision skill allowing Garrett to see notable objects and slow time, is the most contentious new feature. Like many, many things in Thief, you can deactivate it, and you will be rewarded for doing so. Turning off certain features before starting the campaign boosts your leaderboard point earnings. It also made me feel like a smarter, more capable kleptomaniac.

                    <iframe src="http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2014/01/24/thief-another-way-into-the-manor" width="468" height="263" scrolling="no" frameborder="0" allowfullscreen></iframe>

                    I made Thief a little harder for myself. I removed my targeting reticle. Garrett was unable to take down enemies in alert mode, so detection meant vanishing ASAP. It made the satisfaction of blackjacking a guard and hiding his KO’d body all the sweeter. I didn’t have the guts to remove checkpoint saves, or to slow my movement, for the sake of additional points. Braver souls may activate one-hit kills (against themselves), heighten the price of resources, or remove character upgrades from Thief altogether. It amps up the challenge by inhibiting your progress — something masochists and the Thief faithful will fall for, no doubt.

                    If you're feeling particularly confident, you could activate Iron Man mode, too — one death, and the entire game restarts from the beginning.

                    “It’s all about choice” is something Eidos Montreal keeps saying about Thief, and that’s truer in its systemic options more than anywhere else. Beyond the gameplay on/off switches, you can also modify audiovisual elements to suit personal preferences. Deactivating the mini-map or directional arrow frees you from knowing where to go at all times, encouraging exploration — and, as such, the discovery of homes ripe for robbing.

                    <iframe src="http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2014/01/24/the-secrets-and-homages-of-thief" width="468" height="263" scrolling="no" frameborder="0" allowfullscreen></iframe>

                    Thief fell off the radar for a few years, and its return left many skeptical, but it’s a relief to see that it’s real, it works, and it has plenty of intelligent aspects that don’t ruin its stealth tradition. Eidos Montreal continues to do interesting things with classic franchises, both in terms of staying true to their essence and in modernizing them for what appears to be the greater good. Even if Garrett's getting busted during every climax, at least the quiet road to get there resembles the thoughtful Thief many remember.

                    Comment

                    • Picci
                      MVP
                      • Feb 2003
                      • 4517

                      #40
                      Re: Thief

                      If you're feeling particularly confident, you could activate Iron Man mode, too — one death, and the entire game restarts from the beginning.
                      Could you imagine be close to the end and then WHAM! You're back to the start. Of course that's if you want to try Iron Man mode.

                      Comment

                      • Mabster
                        Crunchy
                        • Mar 2009
                        • 7659

                        #41
                        Re: Thief

                        I'm going to wait for The Show before buying a PS4 but Thief is gonna make me debate that decision. All the articles today say lots improvement since E3.
                        Oakland Athletics San Jose Sharks

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                        • BenGerman
                          No Place Better
                          • Sep 2008
                          • 2752

                          #42
                          Re: Thief

                          This game is going to sell well because it will be the first real retail release on either system. It doesn't look that appealing to me, but I'm done with just about every game out there right now so I may wind up getting it.
                          Writer for Operation Sports

                          Gamertag (Xbox One): Bengerman 1031
                          PSN Name: BadNewsBen

                          Twitter: @BadNewsBenV
                          Twitch: www.Twitch.TV/Bengerman10

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                          • trobinson97
                            Lie,cheat,steal,kill: Win
                            • Oct 2004
                            • 16366

                            #43
                            Re: Thief

                            <iframe width="560" height="315" src="//www.youtube.com/embed/xL97cuRMXQs" frameborder="0" allowfullscreen></iframe>
                            PS: You guys are great.

                            SteamID - Depotboy



                            ...2009, 2011, 2012, 2015, 2017, 2020....
                            What a run
                            Roll Tide




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                            • Sandman42
                              Hall Of Fame
                              • Aug 2004
                              • 15186

                              #44
                              Re: Thief

                              Small areas is disappointing. Probably will wait for a Steam sale to pick this up.
                              Member of The OS Baseball Rocket Scientists Association

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                              • RGmoney
                                MVP
                                • Sep 2003
                                • 4681

                                #45
                                Re: Thief

                                Thief 101 - Trailer

                                <iframe src="http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2014/02/04/thief-101-trailer" width="468" height="263" scrolling="no" frameborder="0" allowfullscreen></iframe>

                                <iframe src="http://widgets.ign.com/video/embed/content.html?url=http://www.ign.com/videos/2014/01/24/thief-infiltrating-and-escaping-the-architects-manor" width="468" height="263" scrolling="no" frameborder="0" allowfullscreen></iframe>
                                Last edited by RGmoney; 02-04-2014, 06:56 PM.

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