The Division (Xbone/PS4/PC)

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  • Dogslax41
    MVP
    • Aug 2003
    • 1901

    #4666
    Re: The Division (Xbone/PS4/PC)

    It really feels like Ubisoft/Massive are just letting this game die just like Siege. Another really good game in principle that they woefully failed in execution and either they didn't want to invest the money in fixing or didn't know how to fix. Not sure which is worse, greed or incompetence.

    Siege had issues that in my opinion could be simply fixed as they were mostly server problems and they still did nothing. To kingkilla56's point, this has now become the foundation of the player base for Division. That's not as easily fixable. I would be very interested to see if a loot system nuke like Diablo had even fixes this game or if it will always be about finding the next exploit.

    Comment

    • The JareBear
      Be Good To One Another
      • Jul 2010
      • 11560

      #4667
      Re: The Division (Xbone/PS4/PC)

      Originally posted by Dogslax41
      It really feels like Ubisoft/Massive are just letting this game die just like Siege. Another really good game in principle that they woefully failed in execution and either they didn't want to invest the money in fixing or didn't know how to fix. Not sure which is worse, greed or incompetence.

      Siege had issues that in my opinion could be simply fixed as they were mostly server problems and they still did nothing. To kingkilla56's point, this has now become the foundation of the player base for Division. That's not as easily fixable. I would be very interested to see if a loot system nuke like Diablo had even fixes this game or if it will always be about finding the next exploit.
      A "loot 2.0" definitely can't hurt, but I'm also wondering if this is just how the game is and always will be now.

      Such a promising launch.
      "Successful people do not celebrate in the adversity or misfortune of others."

      OS Blog

      The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

      Comment

      • GamingJones
        Pro
        • Jul 2004
        • 1384

        #4668
        Re: The Division (Xbone/PS4/PC)

        Originally posted by thegut
        The problem is there is no sense of progression without exploiting. This is a loot based game that drops zero loot. Massive was clear that the best gear would drop from enemies and not from crafting. So they nerfed crafting so it wasn't such an enticing way to gear up. However, we should not worry for enemies will drop the best gear in the game world.
        I didn't say that I thought the current reward model was a good one. I simply said that, for me, glitching to receive end game gear is a fruitless process. Doing a really boring process to get gear and then have nothing to use it on doesn't make sense to me.

        I know everyone wants the best gear, but you do not need all 240 items to play the game. I have one piece of glitched gear equipped, the rest was either from drops or crafting. I have a GS of 200 and about 220 DPS and 90 health and can function in almost every activity less the challenge incursion.

        I agree that the drops need a better method. I do not think you can simply have every named enemy drop better gear. There are two many named bosses in the DZ and they have such a short TTK, the opposite would happen, everyone would be maxed out. Also, non-pvp players really seem to be freaked out by the pvp aspect of the DZ. Not every person that kills you is a glitcher. Some people are just better at PVP.

        My suggestion would be to steal the greater rift concept from Diablo 3: ROS and allow users to progressively select higher enemy levels for all of the missions. The higher you go, the better level your drops. This will make the rewards more equatable and related to the the difficulty of the event. Likewise, this will give non-PVPers a way to enjoy the game and leverage ALL of the missions again, which were a better part of the game.


        You can't blame people to crave progression in a loot based game. Unfortunately exploiting the game is far more fun than playing the content. The matter gets worse when the only way to get mats is in the DZ which is being roamed with squads that have the best loot in game due to said exploits. You either exploit or die in this game.
        Two points.

        I can't imagine exploiting the game is more than anything short of stabbing a nail through your eye. My desire to progress isn't that intense that I want to sit repeatedly through that nonsense. At least cheesing Crota/Atheon in Destiny was a funny thing and kind of a group event. Glitching the APC is the most boring thing I have ever done. I have much more fun grouping up and roaming the DZ killing anything and everything.

        Secondly, I hear a lot of people talk about these super invincible people roaming the DZ and just do not see that. I have played around GS 190-200 (current level) a lot the past couple weeks to get some blue prints and I probably die 1-2 times for every 10 group I take out. You have to be smart about choosing your engagements, such as the number of group members and location on the map, but I have been real effective far from the optimal score of 240.

        Comment

        • The JareBear
          Be Good To One Another
          • Jul 2010
          • 11560

          #4669
          Re: The Division (Xbone/PS4/PC)

          Eh, pretty hard for me to be convinced that Dark Zone isn't primarily just a matter of "Have's vs. Have Not's." Sure there is skill involved but this ain't Counter-Strike.

          Regardless, wide spread changes are absolutely, one hundred percent needed in my opinion.

          I do like the idea of modifiers/difficulty tiers. That could go a long way

          Edit:

          Everyone being maxed out but playing legitly would be a "lesser evil" and much easier problem to work with than what we are currently dealing with. Current state of the game is pretty damn awful IMO
          Last edited by The JareBear; 04-21-2016, 11:06 AM.
          "Successful people do not celebrate in the adversity or misfortune of others."

          OS Blog

          The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

          Comment

          • de5m0n
            Banned
            • Oct 2015
            • 996

            #4670
            Re: The Division (Xbone/PS4/PC)

            Damn already new glitches? Am I wasting time playing the game like it was supposed to be played? I'm at gear score 175 and have been running DZ the past week (bcuz weekly missions r broken) with little to show for. Should i just do the glitch a couple time to "catch up"?

            And how easy is it to find these glitches and what does ti say about the people that created this game. Did they bother testing it at all?

            Comment

            • de5m0n
              Banned
              • Oct 2015
              • 996

              #4671
              Re: The Division (Xbone/PS4/PC)

              Originally posted by The JareBear
              Eh, pretty hard for me to be convinced that Dark Zone isn't primarily just a matter of "Have's vs. Have Not's." Sure there is skill involved but this ain't Counter-Strike.

              Regardless, wide spread changes are absolutely, one hundred percent needed in my opinion.

              I do like the idea of modifiers/difficulty tiers. That could go a long way

              Edit:

              Everyone being maxed out but playing legitly would be a "lesser evil" and much easier problem to work with than what we are currently dealing with. Current state of the game is pretty damn awful IMO
              +1 on the bolded part. This game is 25% skill 50% gear 25% luck.

              and I fear when these widespread changes happen that they will penalize the people that didn't participate in any glitching etc.

              Comment

              • GamingJones
                Pro
                • Jul 2004
                • 1384

                #4672
                Re: The Division (Xbone/PS4/PC)

                Originally posted by The JareBear
                Eh, pretty hard for me to be convinced that Dark Zone isn't primarily just a matter of "Have's vs. Have Not's." Sure there is skill involved but this ain't Counter-Strike.

                Regardless, wide spread changes are absolutely, one hundred percent needed in my opinion.

                I do like the idea of modifiers/difficulty tiers. That could go a long way

                Edit:

                Everyone being maxed out but playing legitly would be a "lesser evil" and much easier problem to work with than what we are currently dealing with. Current state of the game is pretty damn awful IMO
                Again, I was just talking about my experience. Playing with a GS 190 and almost exclusively with PUG's, I did not experience this repeated dying that I see a lot of people post.

                Comment

                • The JareBear
                  Be Good To One Another
                  • Jul 2010
                  • 11560

                  #4673
                  Re: The Division (Xbone/PS4/PC)

                  Originally posted by GamingJones
                  Again, I was just talking about my experience. Playing with a GS 190 and almost exclusively with PUG's, I did not experience this repeated dying that I see a lot of people post.
                  I feel ya, man.

                  I've only really come across one guy/group where I truly felt helpless. Majority times I've died I was just outnumbered by a gank squad or outplayed by the other player.

                  I do think more specific dark zone brackets could make help as it seems there could be a huge difference between someone at 165 and someone at 198. Is it still 160+ or has that changed? I haven't been in dz very often lately maybe I missed something
                  "Successful people do not celebrate in the adversity or misfortune of others."

                  OS Blog

                  The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                  Comment

                  • brandon27
                    MVP
                    • Aug 2008
                    • 1978

                    #4674
                    Re: The Division (Xbone/PS4/PC)

                    Originally posted by thegut
                    The problem is there is no sense of progression without exploiting. This is a loot based game that drops zero loot. Massive was clear that the best gear would drop from enemies and not from crafting. So they nerfed crafting so it wasn't such an enticing way to gear up. However, we should not worry for enemies will drop the best gear in the game world.

                    In reality, they nerfed crafting to require a ridiculous amount of mats to craft one piece of gear. The DZ named bosses only drop GS163 and if lucky GS182 gear with **** rolls. So once again the only way to acquire decent gear is via crafting. So the only other ways to get decent gear is via grinding the same route in the DZ for the millionth time for these mats, or the Incursion. Sadly the Incursion is not a raid but a poorly made horde mode which lacks the most minimal QA to the point where a new exploit pops up every day. So even if you grind this unbelievably lazy excuse for an endgame there is still a weekly lockout to acquire GS240.

                    You can't blame people to crave progression in a loot based game. Unfortunately exploiting the game is far more fun than playing the content. The matter gets worse when the only way to get mats is in the DZ which is being roamed with squads that have the best loot in game due to said exploits. You either exploit or die in this game.


                    I'm not sure I agree with that bolded statement. Some of the most fun I'd ever had playing a video game, and definitely the most fun I've had playing a game with randoms online was during the time I was progressing my character up to 30. It was a blast. The progression up to 30, while I would have preferred better loot drops along the way, It was a blast not having all the best stuff, it made the game a challenge. I didn't take advantage of a single exploit along the way.


                    The problem now, (and maybe this is what you were referring to) is that I've hit 30, missions are all cleared, minus a few side missions, and I've got all gold gear now, and I just roam around the game bored, or running the dailies to earn credits, then move onto another game. I still have incentive to earn the phoenix credits, because I just have the regular gold pieces, and my gear score is only 178 or so. So, I've got the incentive to play the dailies to pick up 10 pc's each, but after that... what's the point to continuing to play? Run a mission I've ran before on hard, for 2 PC's? No thanks. Especially now that my gear is so good, I'm just melting through the enemies in no time.


                    Better loot up to level 30 would have been nice, as long as it didn't ruin the challenge, for sure, but post 30 to me is where the big problem is. There's just not enough to do. If the devs want me to play, and grind to keep upping my gear score, and have to have all kinds of materials to do so, that's fine... I'm ok with that. You better damn well reward me for the mind numbing activities I have to do though. They're not. That's the problem. Heck, even if I get a drop of a purple, or gold that I don't want, deconstructing it gets you 1 blue weapon part, or fabric, or whatever.


                    They though increasing material requirements would be motivation to play, but it's not. It's motivation for me, to quit, because it's just not enough reward for the time spent.


                    However, the progression up to 30, I had a blast. I should be having a blast progressing my second character up to 30, but I'm not, because I'm burnt out from playing the same missions that I've now played about 300 times just to load out my level 30 with all golds.
                    Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

                    Comment

                    • Mabster
                      Crunchy
                      • Mar 2009
                      • 7659

                      #4675
                      Re: The Division (Xbone/PS4/PC)

                      The latest glitch sounds the most boring and stupid of them all yet. "go watch a movie" is part of the instructions. Oh joy. What a fun way to play a video game. Oh and of course mobile cover is involved.

                      My task today, make an alt so I can dump some **** and get back under gs 160.
                      Oakland Athletics San Jose Sharks

                      Comment

                      • The JareBear
                        Be Good To One Another
                        • Jul 2010
                        • 11560

                        #4676
                        Re: The Division (Xbone/PS4/PC)

                        Yeah I don't want to speak for Gut but I'm pretty sure he was speaking from the perspective of someone who has been past 30 for a long time and is currently high 190s or low 200s (haven't played with him in a few days so I forgot).

                        In that sense, I agree with him and feel the same way. The only way my character can progress at this point is with 240 gear drops, and there's only one way or get that at the moment
                        "Successful people do not celebrate in the adversity or misfortune of others."

                        OS Blog

                        The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                        Comment

                        • Dogslax41
                          MVP
                          • Aug 2003
                          • 1901

                          #4677
                          Re: The Division (Xbone/PS4/PC)

                          Originally posted by The JareBear
                          I feel ya, man.

                          I've only really come across one guy/group where I truly felt helpless. Majority times I've died I was just outnumbered by a gank squad or outplayed by the other player.

                          I do think more specific dark zone brackets could make help as it seems there could be a huge difference between someone at 165 and someone at 198. Is it still 160+ or has that changed? I haven't been in dz very often lately maybe I missed something
                          The major issue is the imbalance that comes from over geared players having too strong of an alpha strike compared to most of the other players. Even if you run in a group you have to run in a geared group. I use to be able to protect some weaker players from a rogue attack when grouping with them (talking 170-180) long enough for them to regroup and get back into the fight but now guys with super gear take them out in one shot and instead of a 4v4 or 4v3 situation it turns into 4v1.

                          They are too powerful for you to have any time to react. You basically need to pop your alt any time a player gets near you or risk being one shotted and losing your pack. You are also forced to run a heavier stamina/armor build than I like to run. I don't like how I play a game to be dictated to me because I have to adjust to an imbalance created from glitches and exploits.

                          Comment

                          • Dogslax41
                            MVP
                            • Aug 2003
                            • 1901

                            #4678
                            Re: The Division (Xbone/PS4/PC)

                            Originally posted by Mabster
                            The latest glitch sounds the most boring and stupid of them all yet. "go watch a movie" is part of the instructions. Oh joy. What a fun way to play a video game. Oh and of course mobile cover is involved.

                            My task today, make an alt so I can dump some **** and get back under gs 160.
                            Careful because since the patch gear in the stash counts toward your DZ bracket. Another little gift from Massive to punish people that didn't/don't exploit. You can't even get away from super geared players even if you down gear.

                            Comment

                            • Mabster
                              Crunchy
                              • Mar 2009
                              • 7659

                              #4679
                              Re: The Division (Xbone/PS4/PC)

                              Originally posted by Dogslax41
                              Careful because since the patch gear in the stash counts toward your DZ bracket. Another little gift from Massive to punish people that didn't/don't exploit. You can't even get away from super geared players even if you down gear.
                              I found that out the hard way. That's why the alt is needed. The gear has to come out of your stash onto the alt and it'll drop your mains gs.
                              Oakland Athletics San Jose Sharks

                              Comment

                              • GamingJones
                                Pro
                                • Jul 2004
                                • 1384

                                #4680
                                The Division (Xbone/PS4/PC)

                                Btw a four piece sentry set is just not fair with a good rolled smg. Geesh. 100k plus per shot x that fire rate is insane.

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