UNCHARTED 4: A Thief’s End

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  • mikenoob
    All Star
    • Oct 2007
    • 5545

    #526
    Re: UNCHARTED 4: A Thief’s End

    Damn, I just no-lifed this game today. I just finished my first playthrough on hard in just over 13 hours. Hell of a ride

    Comment

    • Candyman5
      Come get some!
      • Nov 2006
      • 14380

      #527
      Re: UNCHARTED 4: A Thief’s End

      Arbys Marketing Team is great. They do this stuff all the time, lol.

      The caption was, "I know who im hanging out with tonight."



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      Comment

      • The JareBear
        Be Good To One Another
        • Jul 2010
        • 11560

        #528
        Re: UNCHARTED 4: A Thief’s End

        So I played the MP side of the game quite a bit today. I would guess about 6-7 hours.

        Very fun, very fast, very fluid. As many of you know the MP side runs at 60 FPS and you can tell, it feels great and looks very nice.

        Bolt and I both felt like the MP felt a little different than the beta. Not sure how to pinpoint it. Seemed like some abilities/powerups were just dominating that weren't before and guns were definitely balanced/tweaked quite a bit.

        Technically there are four modes but really its just Team Deathmatch, Control, and Plunder.

        There are also "Trials" you can do that earn you the purple credits (that you use to buy "loot boxes" of vanity items, ability mods, or one use powerups) for each difficulty you complete them on, they are basically hands on tutorials for each ability you can can use in MP. Definitely very helpful for first timers.

        Servers seemed fine once we got in the game, but it matched us up 5 v 4 very often for some reason, and in a game as small as 5 v 5, each player is so important that whichever team only has 4 is at a huge disadvantage. It's not like a TF2 server where one team can have 30 and the other 29 and not really tell a difference. Each guy has to pull their weight. It was abundantly clear which teams were grouped up and working together, and which teams weren't. Teams that worked together and flowed around the map, flanking when appropriate, dominated. Most games we played were blowouts. We either steamrolled the other team or got steamrolled. There were a few close matches thrown in there.

        The maps are all great IMO and present opportunities for various tactics/strategies/shootout points

        Team deathmatch is where we spent most of our time. What I like about this mode is the revive mechanic. 40 kills wins the match for either team and when it is crunch time reviving a teammate to deny the other team a kill can be just as important as notching a kill yourself. You find yourself in these situations where you have to decide if it is safe to run over and revive or if doing so will just give the enemy another kill on top of the one they already have. We have a term in our group for the method of melee killing a downed opponent, I won't use it here but it definitely is satisfying landing a killing blow.

        Control is your basic capture three different points to score points for your team, with an added twist of each team has a captain that changes throughout the map (captain status is up all times but won't always be the same guy) and killing him earns your team points as well. There was a situation where I was a level 3 captain (the points a captain gives for getting killed goes up each level) and I was killed toward the end of the match and that one kill erased a decent lead we had and swung the momentum in their favor and they won a close game.

        Plunder seems kind of like a "capture the flag" deal where an idol spawns in the middle of the map and the two teams fight to bring it back to their "base" and capture it. Some very fun and intense matches from the little we played of it, definitely some tug of war action. You can pick up the idol and throw it. It also gives you a one hit melee kill when you swing it at an enemy.

        For TDM it seemed like there were two strategies that worked for most teams. Either advancing aggressively together and just rolling through opponents or staying back and hiding in cover trying to ambush people as they run by.

        I think the "legs" of the MP will be the progression, unlocking the mods for each gun and each ability. The game does a great job of telling you what you are working toward after each match, how close you are to the next upgrade, etc. Does a good job "dangling the carrot" and making you feel like you are making progress

        The game gives you a total score at end of the game, and takes into account support stats as well, gives you credit for everything which is nice

        Oh, and there are 3 daily challenges you can do to get credits. Definitely worth logging in to knock them out quick if just to stockpile funds for unlocking things when you are ready to
        Last edited by The JareBear; 05-11-2016, 04:55 AM.
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        Comment

        • Boltman
          L.A. to S.D. to HI
          • Mar 2004
          • 18283

          #529
          Re: UNCHARTED 4: A Thief’s End

          Great write up Jare, sums up our mp experience yesterday perfectly.

          I had a ton of fun, I'll be playing this for quite a while.

          Comment

          • 19
            Chaos Theory
            • Aug 2008
            • 8859

            #530
            Re: UNCHARTED 4: A Thief’s End

            Originally posted by The JareBear
            So I played the MP side of the game quite a bit today. I would guess about 6-7 hours.

            Very fun, very fast, very fluid. As many of you know the MP side runs at 60 FPS and you can tell, it feels great and looks very nice.

            Bolt and I both felt like the MP felt a little different than the beta. Not sure how to pinpoint it. Seemed like some abilities/powerups were just dominating that weren't before and guns were definitely balanced/tweaked quite a bit.
            Spot on, I don't know what it is, but retail "feels better" than the beta.

            Comment

            • EnigmaNemesis
              Animal Liberation
              • Apr 2006
              • 12216

              #531
              Re: UNCHARTED 4: A Thief’s End

              Originally posted by The JareBear
              So I played the MP side of the game quite a bit today. I would guess about 6-7 hours.

              Very fun, very fast, very fluid. As many of you know the MP side runs at 60 FPS and you can tell, it feels great and looks very nice.

              Bolt and I both felt like the MP felt a little different than the beta. Not sure how to pinpoint it...
              Originally posted by Boltman
              Great write up Jare, sums up our mp experience yesterday perfectly.

              I had a ton of fun, I'll be playing this for quite a while.
              Originally posted by 19
              Spot on, I don't know what it is, but retail "feels better" than the beta.
              Thanks for the impressions! Just started Chapter 7 last night, then exited due to having to sleep for work. Once I complete the single player, I will be ready to jump right into multi.
              Boston Red Sox | Miami Dolphins

              Comment

              • Flightwhite24
                Hall Of Fame
                • Jul 2005
                • 12095

                #532
                Re: UNCHARTED 4: A Thief’s End



                Must have for me. Kt-od I sent the e-guide code to you as promised. Check your pm's


                Sent from my iPhone using Tapatalk
                The poster formerly know as "FLIGHTWHITE"

                Comment

                • DickDalewood
                  All Star
                  • Aug 2010
                  • 6263

                  #533
                  Re: UNCHARTED 4: A Thief’s End

                  Again, the ability to remove the characters in photo mode was f'ing genius. Some scenic shots I've taken, posted to my Twitter account.

                  Comment

                  • LionsFanNJ
                    All Star
                    • Apr 2006
                    • 9464

                    #534
                    Re: UNCHARTED 4: A Thief’s End

                    I love this game. Just like all the other Uncharted games it feels like i'm playing some AAA summer blockbuster movie. Except with maybe better writing. But thats what draws me into it.
                    HELLO BROOKYLN.
                    All Black Everything

                    Comment

                    • The Kid 24
                      It's Show Time!
                      • Jan 2007
                      • 14770

                      #535
                      Re: UNCHARTED 4: A Thief’s End

                      Originally posted by daniel77733
                      Seriously, for anyone who hasn't played the first three games, I highly recommend and suggest going to Best Buy and buying the Uncharted Collection by Saturday (5/14) for $20 / $16 GCU. If it wasn't for the fact that I played all three games on PlayStation 3, I would have easily picked up the collection and played through them again.

                      Another reason to play through them before 4 is it will most likely be very hard to go back to the previous games if you wanted to. I started Assassin's Creed with IV, Far Cry with 3 and while I played Splinter Cell and Pandora Tomorrow, once I played Conviction, I couldn't go back and play Chaos Theory and Double Agent or the previous AC / FC games.

                      Sorry for the off topic games but seriously, I don't know why anyone wouldn't want to play the trilogy if you're going to play Uncharted 4 anyway.
                      I thought about doing this until I saw that the collection is on backorder until mid June!

                      Good thing that Uncharted story in 10 minutes video was posted a few pages back... So I'm good now.
                      Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                      Comment

                      • noshun
                        MVP
                        • Sep 2006
                        • 1150

                        #536
                        Re: UNCHARTED 4: A Thief’s End

                        Havent opened it yet, but I copped the big box. My 1st Uncharted game...
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                        • ezio
                          MVP
                          • Jun 2003
                          • 2853

                          #537
                          Re: UNCHARTED 4: A Thief’s End

                          Originally posted by daniel77733
                          On a related side note -

                          Seriously, for anyone who hasn't played the first three games, I highly recommend and suggest going to Best Buy and buying the Uncharted Collection by Saturday (5/14) for $20 / $16 GCU. If it wasn't for the fact that I played all three games on PlayStation 3, I would have easily picked up the collection and played through them again.

                          Another reason to play through them before 4 is it will most likely be very hard to go back to the previous games if you wanted to. I started Assassin's Creed with IV, Far Cry with 3 and while I played Splinter Cell and Pandora Tomorrow, once I played Conviction, I couldn't go back and play Chaos Theory and Double Agent or the previous AC / FC games.

                          Sorry for the off topic games but seriously, I don't know why anyone wouldn't want to play the trilogy if you're going to play Uncharted 4 anyway.
                          I only played Uncharted 3 and never finished it so I am going to pick up the Uncharted Collection. You can't go wrong for $20. I will probably finish 4 first though and then play it so we will see how that goes.

                          Comment

                          • Brandwin
                            Hall Of Fame
                            • Jul 2002
                            • 30621

                            #538
                            Re: UNCHARTED 4: A Thief’s End

                            How's the multiplayer, pretty smooth?

                            Comment

                            • Pappy Knuckles
                              LORDTHUNDERBIRD
                              • Sep 2004
                              • 15966

                              #539
                              Re: UNCHARTED 4: A Thief’s End

                              Originally posted by Brandwin
                              How's the multiplayer, pretty smooth?
                              Very.

                              I've experienced no hiccups. In an out of games easily.

                              Comment

                              • Pappy Knuckles
                                LORDTHUNDERBIRD
                                • Sep 2004
                                • 15966

                                #540
                                Re: UNCHARTED 4: A Thief’s End

                                I don't think I'll ever get tired of pulling people off ledges online. That **** is awesome lol.

                                I also ran across a guy who was hanging off one and I booted him in the face and sent him flying. Love it haha.

                                Comment

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