22 minutes of gameplay.
No Man's Sky
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Re: No Man's Sky
This game still looks like a lot of fun. I wish it wasn't $60 but I am happy to pay that to a new studio like this. I think the shear scale of this game will probably make it worth it.
I am a little confused though. apparently the goal is to reach the "center" of the universe. Technically there is no center of the universe. I heard the IGN guy mention center of the galaxy which is something that exists. So are we in one galaxy trying to reach the center or a hypothetical universal center? If its the latter there should be multiple galaxies. Maybe I'm just reading to much into this and Murray is just using artistic license here to call it what he wants.
I'm a big space buff, so I would prefer it to be more realistic. But in the end I don't think it will affect my enjoyment of the game either way.Comment
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Re: No Man's Sky
I have been intrigued by this game since its original announcement and I've kept an anxious eye on it since then, reading nearly every preview and watching all of the "hands on" videos put out by various sites. But I have not yet been able to shake the "tech demo" feeling that No Man's Sky gives me.
Yes, open space and the planet surfaces are beautiful and the seamless, load-free transitions between them are awe inspiring, but there is an 'emptiness' to this game for me at this point. Is it just me, or do the various forms of animal life on all of the planets demonstrated in these previews seem completely oblivious to your avatar's presence? The game designers frequently emphasize that you are the first to set foot on these unknown planets-- so the animals there aren't frightened/curious/threatened by an entity that they've never seen before suddenly walking in their midst? Maybe I've missed this, but I have yet to see any of these creatures flee or investigate or attack the player. It's as if the wildlife serve as simple props designed to give the player the appearance of a new planet teeming with alien life, but having no real AI-driven awareness of the player's existence.
This, along with some curious scientific inconsistencies (like the planet in the latest "20 minutes of gameplay footage" video above being -164 degrees Celsius yet covered in plant and animal life that would look just as appropriate in a tropical setting), makes me question how much of a GAME world No Man's Sky is delivering, versus a TECH world...**********************************
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Re: No Man's Sky
That's a good point. Temperature only seems to serve as a hazard for you to navigate and as an indicator of resource availability. Would be surprised if it had any affect on a creature from topside following you into a hot cave.
Also, looks like when you leave a world your changes are erased? This game has no servers.
Sent from my XT1254 using TapatalkLast edited by mestevo; 04-12-2016, 07:02 PM.Comment
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Re: No Man's Sky
I have been intrigued by this game since its original announcement and I've kept an anxious eye on it since then, reading nearly every preview and watching all of the "hands on" videos put out by various sites. But I have not yet been able to shake the "tech demo" feeling that No Man's Sky gives me.
Yes, open space and the planet surfaces are beautiful and the seamless, load-free transitions between them are awe inspiring, but there is an 'emptiness' to this game for me at this point. Is it just me, or do the various forms of animal life on all of the planets demonstrated in these previews seem completely oblivious to your avatar's presence? The game designers frequently emphasize that you are the first to set foot on these unknown planets-- so the animals there aren't frightened/curious/threatened by an entity that they've never seen before suddenly walking in their midst? Maybe I've missed this, but I have yet to see any of these creatures flee or investigate or attack the player. It's as if the wildlife serve as simple props designed to give the player the appearance of a new planet teeming with alien life, but having no real AI-driven awareness of the player's existence.
This, along with some curious scientific inconsistencies (like the planet in the latest "20 minutes of gameplay footage" video above being -164 degrees Celsius yet covered in plant and animal life that would look just as appropriate in a tropical setting), makes me question how much of a GAME world No Man's Sky is delivering, versus a TECH world...
I pre-ordered the limited edition. I hope the game is good. I'm just excited that we get to play something different from the usual games we get. Oh, and when you guys stop on a planet that I discover, make sure you leave diamonds for tolls. I'll pick them up later when I swing by.
Not sure if any have seen GameCross's montage from the end of last year that was put together. It had a load of gameplay in it. In one sequence, the explorer shot his weapon at the planet's minerals which made the animals in the vicinity become startled and scamper away. So, there was a brief animal AI behavior displayed.
<iframe width="560" height="315" src="https://www.youtube.com/embed/EwSqLFPV_uY" frameborder="0" allowfullscreen></iframe>Comment
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Re: No Man's Sky
I have been intrigued by this game since its original announcement and I've kept an anxious eye on it since then, reading nearly every preview and watching all of the "hands on" videos put out by various sites. But I have not yet been able to shake the "tech demo" feeling that No Man's Sky gives me.
Yes, open space and the planet surfaces are beautiful and the seamless, load-free transitions between them are awe inspiring, but there is an 'emptiness' to this game for me at this point. Is it just me, or do the various forms of animal life on all of the planets demonstrated in these previews seem completely oblivious to your avatar's presence? The game designers frequently emphasize that you are the first to set foot on these unknown planets-- so the animals there aren't frightened/curious/threatened by an entity that they've never seen before suddenly walking in their midst? Maybe I've missed this, but I have yet to see any of these creatures flee or investigate or attack the player. It's as if the wildlife serve as simple props designed to give the player the appearance of a new planet teeming with alien life, but having no real AI-driven awareness of the player's existence.
This, along with some curious scientific inconsistencies (like the planet in the latest "20 minutes of gameplay footage" video above being -164 degrees Celsius yet covered in plant and animal life that would look just as appropriate in a tropical setting), makes me question how much of a GAME world No Man's Sky is delivering, versus a TECH world...
If ever there was a land on the other side of the looking glass, this is it--a stark volcanic outpost in the Pacific where the ground is mostly rock and many animals seem to lack the instinct of fear.
Here a person can still stare down a perching hawk, nearly eye to eye, walk a path through 100 dozing iguanas, or step within inches of nesting flightless cormorants. Few animals bother to budge.
But scientists are divided over why the animals greet humans without ruffling feathers or seeking safer ground.Last edited by trobinson97; 04-12-2016, 05:49 PM.PS: You guys are great.
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Re: No Man's Sky
I have been intrigued by this game since its original announcement and I've kept an anxious eye on it since then, reading nearly every preview and watching all of the "hands on" videos put out by various sites. But I have not yet been able to shake the "tech demo" feeling that No Man's Sky gives me.
Yes, open space and the planet surfaces are beautiful and the seamless, load-free transitions between them are awe inspiring, but there is an 'emptiness' to this game for me at this point. Is it just me, or do the various forms of animal life on all of the planets demonstrated in these previews seem completely oblivious to your avatar's presence? The game designers frequently emphasize that you are the first to set foot on these unknown planets-- so the animals there aren't frightened/curious/threatened by an entity that they've never seen before suddenly walking in their midst? Maybe I've missed this, but I have yet to see any of these creatures flee or investigate or attack the player. It's as if the wildlife serve as simple props designed to give the player the appearance of a new planet teeming with alien life, but having no real AI-driven awareness of the player's existence.
This, along with some curious scientific inconsistencies (like the planet in the latest "20 minutes of gameplay footage" video above being -164 degrees Celsius yet covered in plant and animal life that would look just as appropriate in a tropical setting), makes me question how much of a GAME world No Man's Sky is delivering, versus a TECH world...
I am extremely confident I will enjoy myself. I was hyped from the beginning, before I even saw space battles and whatnotLast edited by The JareBear; 04-12-2016, 08:23 PM."Successful people do not celebrate in the adversity or misfortune of others."
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Re: No Man's Sky
You're not the only one who has noticed this but it's not that strange either. If they've never seen a human before, why would they need to be afraid of it? An example (on a much smaller scale) can be seen on Earth, in the Galapagos Islands:
Link
To me, realistic interaction with planet flora/fauna would add a huge layer of immersion, even if it's ultimately superficial.**********************************
Card carrying Steelers fan since:
Bradshaw, Harris, Swann, Stallworth,
Ham, Lambert, Greenwood, Mean Joe, et al.
Black & Gold, baby!
**********************************Comment
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Re: No Man's Sky
Honestly, the animal thing isn't that big of deal to me. The temperature thing is a little strange. But its possible alien life would adapt to the given temps. Maybe not that extreme but whatever. And the game isn't done yet so maybe things will change. Either way, I still think I will enjoy this game immensely.Comment
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Re: No Man's Sky
I worry about these games having a point...
I've watched Subnautica videos, and seems like you just collect things and may enjoy building a base, but there's not necessarily a goal...
Hopefully they've added more so it's not just exploring....Nintendo Switch Friend Code: SW-7009-7102-8818Comment
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Re: No Man's Sky
They did say the goal is to make it to the "center of the universe." I also believe they said it would be rewarding when you do.Comment
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Re: No Man's Sky
I need some semblance of story crafting. Similar to how I'm not really into the online only games...
I'm assuming there's a ton they're not telling us until it's out....hoping as well though.Nintendo Switch Friend Code: SW-7009-7102-8818Comment
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Re: No Man's Sky
Yeah....I'd hope so! Just some of the open ended crafting/building type games sound cool but I'm not likely to just hop on and do that...
I need some semblance of story crafting. Similar to how I'm not really into the online only games...
I'm assuming there's a ton they're not telling us until it's out....hoping as well though.
Oh, and Walmart had a poster for the game up today. I thought that was pretty cool.Comment
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