No Man's Sky

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  • mestevo
    Gooney Goo Goo
    • Apr 2010
    • 19556

    #166
    Re: No Man's Sky

    22 minutes of gameplay.

    Comment

    • PVarck31
      Moderator
      • Jan 2003
      • 16869

      #167
      Re: No Man's Sky

      This game still looks like a lot of fun. I wish it wasn't $60 but I am happy to pay that to a new studio like this. I think the shear scale of this game will probably make it worth it.

      I am a little confused though. apparently the goal is to reach the "center" of the universe. Technically there is no center of the universe. I heard the IGN guy mention center of the galaxy which is something that exists. So are we in one galaxy trying to reach the center or a hypothetical universal center? If its the latter there should be multiple galaxies. Maybe I'm just reading to much into this and Murray is just using artistic license here to call it what he wants.

      I'm a big space buff, so I would prefer it to be more realistic. But in the end I don't think it will affect my enjoyment of the game either way.

      Comment

      • SteelerForLife
        Rookie
        • Aug 2002
        • 203

        #168
        Re: No Man's Sky

        I have been intrigued by this game since its original announcement and I've kept an anxious eye on it since then, reading nearly every preview and watching all of the "hands on" videos put out by various sites. But I have not yet been able to shake the "tech demo" feeling that No Man's Sky gives me.

        Yes, open space and the planet surfaces are beautiful and the seamless, load-free transitions between them are awe inspiring, but there is an 'emptiness' to this game for me at this point. Is it just me, or do the various forms of animal life on all of the planets demonstrated in these previews seem completely oblivious to your avatar's presence? The game designers frequently emphasize that you are the first to set foot on these unknown planets-- so the animals there aren't frightened/curious/threatened by an entity that they've never seen before suddenly walking in their midst? Maybe I've missed this, but I have yet to see any of these creatures flee or investigate or attack the player. It's as if the wildlife serve as simple props designed to give the player the appearance of a new planet teeming with alien life, but having no real AI-driven awareness of the player's existence.

        This, along with some curious scientific inconsistencies (like the planet in the latest "20 minutes of gameplay footage" video above being -164 degrees Celsius yet covered in plant and animal life that would look just as appropriate in a tropical setting), makes me question how much of a GAME world No Man's Sky is delivering, versus a TECH world...
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        Comment

        • mestevo
          Gooney Goo Goo
          • Apr 2010
          • 19556

          #169
          Re: No Man's Sky

          That's a good point. Temperature only seems to serve as a hazard for you to navigate and as an indicator of resource availability. Would be surprised if it had any affect on a creature from topside following you into a hot cave.

          Also, looks like when you leave a world your changes are erased? This game has no servers.

          Sent from my XT1254 using Tapatalk
          Last edited by mestevo; 04-12-2016, 07:02 PM.

          Comment

          • Picci
            MVP
            • Feb 2003
            • 4517

            #170
            Re: No Man's Sky

            Originally posted by SteelerForLife
            I have been intrigued by this game since its original announcement and I've kept an anxious eye on it since then, reading nearly every preview and watching all of the "hands on" videos put out by various sites. But I have not yet been able to shake the "tech demo" feeling that No Man's Sky gives me.

            Yes, open space and the planet surfaces are beautiful and the seamless, load-free transitions between them are awe inspiring, but there is an 'emptiness' to this game for me at this point. Is it just me, or do the various forms of animal life on all of the planets demonstrated in these previews seem completely oblivious to your avatar's presence? The game designers frequently emphasize that you are the first to set foot on these unknown planets-- so the animals there aren't frightened/curious/threatened by an entity that they've never seen before suddenly walking in their midst? Maybe I've missed this, but I have yet to see any of these creatures flee or investigate or attack the player. It's as if the wildlife serve as simple props designed to give the player the appearance of a new planet teeming with alien life, but having no real AI-driven awareness of the player's existence.

            This, along with some curious scientific inconsistencies (like the planet in the latest "20 minutes of gameplay footage" video above being -164 degrees Celsius yet covered in plant and animal life that would look just as appropriate in a tropical setting), makes me question how much of a GAME world No Man's Sky is delivering, versus a TECH world...
            You bring some valid points. True, I have yet to see a carnivorous creature gaze at an avatar like he's a T-Bone steak but, if the weather is hazardous to your health, then some creatures surely has to be just as dangerous. We haven't yet to see it. Except for the "centennials", or whatever they're called that protect the planet.

            I pre-ordered the limited edition. I hope the game is good. I'm just excited that we get to play something different from the usual games we get. Oh, and when you guys stop on a planet that I discover, make sure you leave diamonds for tolls. I'll pick them up later when I swing by.


            Not sure if any have seen GameCross's montage from the end of last year that was put together. It had a load of gameplay in it. In one sequence, the explorer shot his weapon at the planet's minerals which made the animals in the vicinity become startled and scamper away. So, there was a brief animal AI behavior displayed.


            <iframe width="560" height="315" src="https://www.youtube.com/embed/EwSqLFPV_uY" frameborder="0" allowfullscreen></iframe>

            Comment

            • trobinson97
              Lie,cheat,steal,kill: Win
              • Oct 2004
              • 16366

              #171
              Re: No Man's Sky

              Originally posted by SteelerForLife
              I have been intrigued by this game since its original announcement and I've kept an anxious eye on it since then, reading nearly every preview and watching all of the "hands on" videos put out by various sites. But I have not yet been able to shake the "tech demo" feeling that No Man's Sky gives me.

              Yes, open space and the planet surfaces are beautiful and the seamless, load-free transitions between them are awe inspiring, but there is an 'emptiness' to this game for me at this point. Is it just me, or do the various forms of animal life on all of the planets demonstrated in these previews seem completely oblivious to your avatar's presence? The game designers frequently emphasize that you are the first to set foot on these unknown planets-- so the animals there aren't frightened/curious/threatened by an entity that they've never seen before suddenly walking in their midst? Maybe I've missed this, but I have yet to see any of these creatures flee or investigate or attack the player. It's as if the wildlife serve as simple props designed to give the player the appearance of a new planet teeming with alien life, but having no real AI-driven awareness of the player's existence.

              This, along with some curious scientific inconsistencies (like the planet in the latest "20 minutes of gameplay footage" video above being -164 degrees Celsius yet covered in plant and animal life that would look just as appropriate in a tropical setting), makes me question how much of a GAME world No Man's Sky is delivering, versus a TECH world...
              You're not the only one who has noticed this but it's not that strange either. If they've never seen a human before, why would they need to be afraid of it? An example (on a much smaller scale) can be seen on Earth, in the Galapagos Islands:

              If ever there was a land on the other side of the looking glass, this is it--a stark volcanic outpost in the Pacific where the ground is mostly rock and many animals seem to lack the instinct of fear.

              Here a person can still stare down a perching hawk, nearly eye to eye, walk a path through 100 dozing iguanas, or step within inches of nesting flightless cormorants. Few animals bother to budge.

              But scientists are divided over why the animals greet humans without ruffling feathers or seeking safer ground.
              Link
              Last edited by trobinson97; 04-12-2016, 05:49 PM.
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              Comment

              • The JareBear
                Be Good To One Another
                • Jul 2010
                • 11560

                #172
                Re: No Man's Sky

                Originally posted by SteelerForLife
                I have been intrigued by this game since its original announcement and I've kept an anxious eye on it since then, reading nearly every preview and watching all of the "hands on" videos put out by various sites. But I have not yet been able to shake the "tech demo" feeling that No Man's Sky gives me.

                Yes, open space and the planet surfaces are beautiful and the seamless, load-free transitions between them are awe inspiring, but there is an 'emptiness' to this game for me at this point. Is it just me, or do the various forms of animal life on all of the planets demonstrated in these previews seem completely oblivious to your avatar's presence? The game designers frequently emphasize that you are the first to set foot on these unknown planets-- so the animals there aren't frightened/curious/threatened by an entity that they've never seen before suddenly walking in their midst? Maybe I've missed this, but I have yet to see any of these creatures flee or investigate or attack the player. It's as if the wildlife serve as simple props designed to give the player the appearance of a new planet teeming with alien life, but having no real AI-driven awareness of the player's existence.

                This, along with some curious scientific inconsistencies (like the planet in the latest "20 minutes of gameplay footage" video above being -164 degrees Celsius yet covered in plant and animal life that would look just as appropriate in a tropical setting), makes me question how much of a GAME world No Man's Sky is delivering, versus a TECH world...
                I think the tech world vs game world concern you mention is why the game was delayed. It seemed like they had the universe/planet generator down even 2 years ago and since then they've been adding the "game" on top of it.

                I am extremely confident I will enjoy myself. I was hyped from the beginning, before I even saw space battles and whatnot
                Last edited by The JareBear; 04-12-2016, 08:23 PM.
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                Comment

                • mestevo
                  Gooney Goo Goo
                  • Apr 2010
                  • 19556

                  #173
                  Re: No Man's Sky

                  Didn't notice it before, this is listed as a single player game on Steam.

                  Comment

                  • SteelerForLife
                    Rookie
                    • Aug 2002
                    • 203

                    #174
                    Re: No Man's Sky

                    Originally posted by trobinson97
                    You're not the only one who has noticed this but it's not that strange either. If they've never seen a human before, why would they need to be afraid of it? An example (on a much smaller scale) can be seen on Earth, in the Galapagos Islands:

                    Link
                    I get what you're saying and Galapagos is an excellent earthly example. Wildlife not attacking or fleeing the player on sight in this context is plausible. But really, NO reaction whatsoever from the animals? No scattering from the touchdown of an undoubtedly loud and strange-sounding spacecraft? No long stares from them as you set foot outside said craft? No cautious but curious approach to you as they investigate the foreign creature? I realize that "fight or flight" would be a learned reaction that would take place over many encounters with humanoids, but NMS's wildlife appear to refuse to acknowledge your existence.

                    To me, realistic interaction with planet flora/fauna would add a huge layer of immersion, even if it's ultimately superficial.
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                    Ham, Lambert, Greenwood, Mean Joe, et al.

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                    Comment

                    • mestevo
                      Gooney Goo Goo
                      • Apr 2010
                      • 19556

                      #175
                      Re: No Man's Sky

                      Indie sandbox game, not expecting brilliant AI. Seems there's just more of a predator / sentry approach and most everything else is passive. Same probably applies to space combat.

                      Comment

                      • PVarck31
                        Moderator
                        • Jan 2003
                        • 16869

                        #176
                        Re: No Man's Sky

                        Honestly, the animal thing isn't that big of deal to me. The temperature thing is a little strange. But its possible alien life would adapt to the given temps. Maybe not that extreme but whatever. And the game isn't done yet so maybe things will change. Either way, I still think I will enjoy this game immensely.

                        Comment

                        • mgoblue
                          Go Wings!
                          • Jul 2002
                          • 25477

                          #177
                          Re: No Man's Sky

                          I worry about these games having a point...

                          I've watched Subnautica videos, and seems like you just collect things and may enjoy building a base, but there's not necessarily a goal...

                          Hopefully they've added more so it's not just exploring....
                          Nintendo Switch Friend Code: SW-7009-7102-8818

                          Comment

                          • PVarck31
                            Moderator
                            • Jan 2003
                            • 16869

                            #178
                            Re: No Man's Sky

                            Originally posted by mgoblue
                            I worry about these games having a point...

                            I've watched Subnautica videos, and seems like you just collect things and may enjoy building a base, but there's not necessarily a goal...

                            Hopefully they've added more so it's not just exploring....
                            They did say the goal is to make it to the "center of the universe." I also believe they said it would be rewarding when you do.

                            Comment

                            • mgoblue
                              Go Wings!
                              • Jul 2002
                              • 25477

                              #179
                              Re: No Man's Sky

                              Originally posted by PVarck31
                              They did say the goal is to make it to the "center of the universe." I also believe they said it would be rewarding when you do.
                              Yeah....I'd hope so! Just some of the open ended crafting/building type games sound cool but I'm not likely to just hop on and do that...

                              I need some semblance of story crafting. Similar to how I'm not really into the online only games...

                              I'm assuming there's a ton they're not telling us until it's out....hoping as well though.
                              Nintendo Switch Friend Code: SW-7009-7102-8818

                              Comment

                              • PVarck31
                                Moderator
                                • Jan 2003
                                • 16869

                                #180
                                Re: No Man's Sky

                                Originally posted by mgoblue
                                Yeah....I'd hope so! Just some of the open ended crafting/building type games sound cool but I'm not likely to just hop on and do that...

                                I need some semblance of story crafting. Similar to how I'm not really into the online only games...

                                I'm assuming there's a ton they're not telling us until it's out....hoping as well though.
                                I agree completely. No semblance of a story would really turn me off. And yeah, they've been playing it really close to the vest. Hope that's good news in the end.

                                Oh, and Walmart had a poster for the game up today. I thought that was pretty cool.

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