No Man's Sky
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Re: No Man's Sky
Just a point of interest or a heads up. No Mans Sky just went on sale on the PSN Store. Every time an update has come out it has gone on sale. Not saying its a certainty it has gone on sale without an update, I think. But in the community this is a sign along with a tweet from Sean Murray.In Loving memory of my "Cricket" 1/2/96 - 11/19/2012
My heart and soul hurt for your lost presence in my life.Comment
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Re: No Man's Sky
Oh boy, 4.0 is going to be massive isn't it? I'm excited!
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Re: No Man's Sky
I am not on Twitter. Can anyone check to see if Sean Murray has Tweeted anything. I heard he has but its not a reliable source.In Loving memory of my "Cricket" 1/2/96 - 11/19/2012
My heart and soul hurt for your lost presence in my life.Comment
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Come hang with me on YouTube! I stream/make videos on a variety of games from sports, to action, to adventure!
https://youtube.com/@nhbard?si=kOpLZu8evi-aFsnGComment
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Re: No Man's Sky
My multi-tool scanner currently has 3 black market upgrades.
With all of them stacked, I'm sitting at
Flora- +4803%
Fauna- +23,349%
Minerals- +13,535%
I'm making absolue bank just from scanning rocks and animals lol
I've also got all my general exosuit spots upgraded, so I'm using my money to upgrade the technology spots and using drop pods to upgrade the cargo spots.Boston Red Sox
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Re: No Man's Sky
I recently maxed out my total units (took me 5 1/2+ years). The limit is 4,294,967,295 according to the wiki due to the limits of the hexadecimal system. Wish there was a way to get around that limit so it couldd increase endlessly or at least to 1,000,000,000,000 (1 trillion), maybe converting it to scientific notation.Steelers : IX, X, XIII, XIV, XL, XLIII
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Pirates : 1909, 1925, 1960, 1971, 1979
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Re: No Man's Sky
No emojis, yet, but Sean just posted this.
Let's see if this is the start to 4.0!
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Re: No Man's Sky
"No Man's Sky Switch is releasing on Oct 7th - that's really soon [emoji2962]
Switch is our next big release and marks the moment No Man's Sky ticks over to version 4.0
Switch is a real labour of love for us, and the whole team is fully focused on delivering that technical mini miracle.."
October 7th is 4.0. There we have it!
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Re: No Man's Sky
Update will be announced likely in about 37 minutes.
This could be a huge update, or we all got hyped up for just the Switch release, lol.
I can't wait either way!
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Re: No Man's Sky
Huh. Don't want to say I expected more...but I expected...more? Oh well. They will continue to do updates, just glad I can pick this up for the Switch now.
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Re: No Man's Sky
Yes, please!
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Re: No Man's Sky
Right off the bat, the new inventory screen is gonna take some getting used to.
It also re-arranged all my inventory, and now I don't have proper slots to install my equipment upgrades :/Last edited by TripleCrown9; 10-07-2022, 07:59 PM.Boston Red Sox
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Re: No Man's Sky
Full notes (and it's way longer than that in-game blurb):
Waypoint: Introducing Update 4.0 Access the universe of No Man’s Sky from anywhere in update 4.0, WAYPOINT! Launching for the first time on Nintendo Switch™, and overhauling fundamental elements of gameplay including game modes, inventory size and usability, milestones, journey cataloguing and much more! Buy now on More purchase options » Out now on More...
Interested in the difficulty changes - both with all non-permadeath modes being consolidated into one (and the individual settings that used to define those difficulty levels being more customizable) and new additions/restrictions such as being disallowed to store-buy some items in the survival-equivalent settings. Trade Rocket sounds very convenient too.
Of all the adjustable difficulty settings, only two cannot be changed during a game-in-progress - Permadeath's "Save Deleted" and the "Harsh" inventory stack limit (which I believe is a new setting). The latter is not a component of Survival OR Permadeath and can simply be selected manually from the Custom option when starting a new game.
There are a few other high-difficulty settings that aren't active by default on Survival/Perma, making it possible to tweak the game to a higher difficulty than was previously possible.
Scanner Recharge: Challenging
Purchases: Expensive
Enemy Strength: Challenging
The aforementioned Stack Limit: Harsh
Reputation and Standing Gain - Challenging.
Most of these seem aimed at increasing the grind, but I'm curious about how tough the Challenging enemy strength is.
There is a lot to dive into with this update - this is just one part of it.
This is also the first time (to my knowledge) that we've been able to skip the tutorial - meaning that when you do you start with the hermetic seal and antimatter blueprints. That allows you to get off the ground without having to do the first handful of tutorial missions. Getting to your ship for the first time can still be an adventure especially on the harder settings - and since there's no handholding with the tutorial off you'd better know what you're doing unless you want to die in about 2 minutes.
Edit: Okay, the "tutorial" goes a little further than that. Skipping it also enables the Space Anomaly the first time you're able to launch into space, and going there to speak with Nada opens the storyline up into the Artemis missions or the Atlas Path.
Exosuit stack limit on harsh appears to be 300 for raw materials, and significantly less for crafted materials/ other finds - though it seems to vary by item. And high-capacity inventory slots seem to be removed so you can't rely on that in survival anymore.Last edited by bcruise; 10-07-2022, 10:36 PM.Comment
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