Assasins Creed Unity

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  • Fresh Tendrils
    Strike Hard and Fade Away
    • Jul 2002
    • 36131

    #121
    Re: Assasins Creed Unity

    Originally posted by Candyman5
    Rofl. I hope we finally get past this petty "it's only " fps!" Omg, the end is near, the end is near nonsense.

    Personally I don't like assassins creed to much any more however if Far Cry 4 and Division was listed at 30 fps and 900p I would still get it because from what I have seen of both they look like fun and huge games and that imo should be the number 1 priority.
    To me you just described Watch Dogs which I felt like I could have gotten the same game for my X360 and played on that.

    The graphic fidelity is important to me based on principle. If they're cutting corners on the most apparent feature of the game then what else are they cutting back on to maximize profit?



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    • daniel77733
      Banned
      • Nov 2011
      • 3544

      #122
      Re: Assasins Creed Unity

      Personally, I don't care about 1080p/30 or 60fps. To me, it's not important. I care about how the game plays, controls, camera, button configuration, story, missions, etc. And of course, if im enjoying the game and that it's fun to play.

      Gamers nowadays are way too much into how the game looks as if nothing else matters when in actuality, it's everything else that matters most.

      In the end, I agree with Far Cry 3's director Alex Hutchinson -

      GAMEPLAY TRUMPS EVERYTHING -

      http://www.thegamescabin.com/news-fa.../#.VD6812fD_IU

      And that's the damn truth for one simple reason, doesn't matter how good the game looks because if it plays like crap, you're most likely not going to see any of it since you're most likely not going to continue playing it to begin with.

      Gameplay > Controls > Camera > Button Configuration > Story > Characters > Music and sound effects > Mission structure and setup, etc. > Graphics and visuals
      Last edited by daniel77733; 10-15-2014, 01:35 PM.

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      • 23
        yellow
        • Sep 2002
        • 66469

        #123
        Re: Assasins Creed Unity

        Then go ahead and trade in that ps4 for a wiiu

        Comment

        • kwebbvols4423
          VFL
          • Jul 2011
          • 2627

          #124
          Re: Assasins Creed Unity

          Originally posted by daniel77733
          Personally, I don't care about 1080p/30 or 60fps. To me, it's not important. I care about how the game plays, controls, camera, button configuration, story, missions, etc. And of course, if im enjoying the game and that it's fun to play.

          Gamers nowadays are way too much into how the game looks as if nothing else matters when in actuality, it's everything else that matters most.

          In the end, I agree with Far Cry 3's director Alex Hutchinson -

          GAMEPLAY TRUMPS EVERYTHING -

          http://www.thegamescabin.com/news-fa.../#.VD6812fD_IU

          And that's the damn truth for one simple reason, doesn't matter how good the game looks because if it plays like crap, you're most likely not going to see any of it since you're most likely not going to continue playing it to begin with.

          Gameplay > Controls > Camera > Button Configuration > Story > Characters > Music and sound effects > Mission structure and setup, etc. > Graphics and visuals
          Gameplay is very important but we all shelled out our hard earned money for these systems that are 1080p and 60fps. Everyone has a right to be pissed when these game developers are not hitting those standards.
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          • Skyboxer
            Donny Baseball!
            • Jul 2002
            • 20302

            #125
            Re: Assasins Creed Unity

            Originally posted by Phobia
            See I agree with 23 on this Candy and I don't think it is anything to do with "the sky is falling". For me it is far far from the end of the world, I just substitute AC Unity with Shadow of Mordor for my open world fix.

            The issue lies in the fact we spent $400 to $500 for a more powerful system. Why would anyone be ok with developers designing a game below the system capabilities ON PURPOSE. That is the exact equivalent of building a badass expensive gaming PC and only playing NES ROMs on it. You just wasted your money in that situation. Instead we have developers openly admitting to lowering the game so no debates between the X1 and PS4 can be discussed.

            Why are we as customers getting short changed on a "politically correctness" type of deal? I will only support developers who want to give its gamers the best possible experience.
            Exactly. Well said.
            Joshua:
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            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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            • mgoblue
              Go Wings!
              • Jul 2002
              • 25477

              #126
              Re: Assasins Creed Unity

              Originally posted by Skyboxer
              Exactly. Well said.
              Didn't they say though that it's AI and CPU, not GPU (the cause of the issue between XBone and PS4)? At least with what they were saying they imply that it was due to their use of lots of AI...

              I dunno...just what I read...
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              • Skyboxer
                Donny Baseball!
                • Jul 2002
                • 20302

                #127
                Re: Assasins Creed Unity

                Originally posted by mgoblue
                Didn't they say though that it's AI and CPU, not GPU (the cause of the issue between XBone and PS4)? At least with what they were saying they imply that it was due to their use of lots of AI...

                I dunno...just what I read...
                That was the reply after the "We are making both the same to avoid debates" comment caused a stir.
                So most just look at that as damage control.

                If that was indeed the case then why not just say that and not say what they said originally.
                Either way they screwed it up from the beginning with their original comment.
                Joshua:
                "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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                • Picci
                  MVP
                  • Feb 2003
                  • 4517

                  #128
                  Re: Assasins Creed Unity

                  Originally posted by mgoblue
                  Didn't they say though that it's AI and CPU, not GPU (the cause of the issue between XBone and PS4)? At least with what they were saying they imply that it was due to their use of lots of AI...

                  I dunno...just what I read...
                  Which brings additional issues if this is what Ubisoft is saying. Wasn't Microsoft's Azure cloud platform suppose to help alleviate the so-called bottlenecks with AI? Is it another way of not doing what is best by a developer for a platform or was the cloud talk all gobbledegook? Not a discussion for this thread but something to think about.

                  Comment

                  • daniel77733
                    Banned
                    • Nov 2011
                    • 3544

                    #129
                    Re: Assasins Creed Unity

                    Originally posted by kwebbvols2344
                    Gameplay is very important but we all shelled out our hard earned money for these systems that are 1080p and 60fps. Everyone has a right to be pissed when these game developers are not hitting those standards.
                    I spent $400 of my hard earned money on PS4 because of the games and the fact that Sony's number one focus was games, as opposed to "entertainment" stuff. I want good games and for them to play good. I will use The Evil Within as an example. It's 1080p and 30fps yet you're stuck playing the game in a wide screen aspect (which im sorry, shouldn't be in games period because unlike movies, im not watching, im playing and because of that, there's a huge difference and thus, movies and games should never ever be compared in that regard) and when aiming, the camera zooms in so close, it looks like a first person shooter.

                    Granted, this is just one example but if developers have to resort to this aspect and aiming to achieve 1080p and 30 or 60fps, then quite honestly, they can keep it. There's a reason why "classics" don't exist anymore, it's because since the 360/PS3 generation, everyone is more concerned with how the game looks as opposed to how it plays.

                    If Unity was 1080p and 30 or 60fps but the camera, controls, game play, story, missions (eavesdropping anyone?), etc. all blew chunks, people would care more about the visuals then the game actually being good?

                    I'm not a graphics whore, never have been, never will be. As long as the game looks good but plays and controls great, I'll be a happy gamer. Unity looks great from what I have seen and will be the first true next-gen game. It doesn't need to be 1080p and 60fps to look great. Not to mention the fact that unless you have a 52+inch HDTV (if I remember correctly), you won't notice any of it anyway because your eyes won't be able to detect it to begin with.

                    Unity is my fourth most wanted game for the rest of 2014 and while people are complaining about meaningless crap like 1080p and 60fps, im far more concerned with that stupid "last known position" garbage that will hopefully have an on/off option and the missions themselves because 1080p/60fps or not, if I have to go through a billion more eavesdropping missions, the game is going to be traded in no matter how great it looks.

                    The one thing I do agree with is that yes, all the developers/publishers should make the game look/play/control as best they can for each respective console but if I had to choose which one to be sacrificed, it would easily be the visuals but in the end, to each his/her own.

                    Side note....as for Wii U, I'll be buying it next year some time.

                    Comment

                    • Candyman5
                      Come get some!
                      • Nov 2006
                      • 14380

                      #130
                      Re: Assasins Creed Unity

                      Originally posted by Picci
                      Which brings additional issues if this is what Ubisoft is saying. Wasn't Microsoft's Azure cloud platform suppose to help alleviate the so-called bottlenecks with AI? Is it another way of not doing what is best by a developer for a platform or was the cloud talk all gobbledegook? Not a discussion for this thread but something to think about.
                      That was the case before people started to complain about the always online aspect. There needs to be a Internet connection at all times to store data onto the azure cloud. If they would of used it then you would of heard "always connected, blah blah" complaints instead.
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                      • Fresh Tendrils
                        Strike Hard and Fade Away
                        • Jul 2002
                        • 36131

                        #131
                        Re: Assasins Creed Unity

                        Originally posted by Candyman5
                        That was the case before people started to complain about the always online aspect. There needs to be a Internet connection at all times to store data onto the azure cloud. If they would of used it then you would of heard "always connected, blah blah" complaints instead.
                        Yes, because online servers have such a great history of launching.



                        Comment

                        • ChubbyBanana
                          Don't Trust Influencers
                          • Oct 2003
                          • 7071

                          #132
                          Re: Assasins Creed Unity

                          Anyone hear the e-mail to GB from a "dev" on Unity explaining the issue?

                          Link to article here:



                          Quotes from e-mail:

                          "I’m happy to enlighten you guys because way too much bull**** about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a BITCH. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago.

                          We only achieved 900p at 30fps weeks ago. The PS4 couldn’t handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don’t want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you’re talking about a 1 or 2 fps difference between the two consoles. So yes, locking the framerate is a conscious decision to keep people bull****ing, but that doesn’t seem to have worked in the end. Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What’s hard is not getting the game to render at this point, it’s making everything else in the game work at the same level of performance we designed from the start for the graphics.

                          By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen system and gameplay, but not graphics like Unity does. The proof comes in that game being cross gen. Our producer (Vincent) saying we’re bound with AI by the CPU is right, but not entirely.

                          Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that’s what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you’ve seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the blu ray to the edge, and nearly half of that is lighting data."
                          If this is the case I'm fine with it. However it doesn't make me think UBI's PR Department is in touch with what is going on. The 60 FPS is less cinematic excuse makes absolutely no sense now.
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                          • Picci
                            MVP
                            • Feb 2003
                            • 4517

                            #133
                            Re: Assasins Creed Unity

                            Originally posted by ChubbyBanana
                            Anyone hear the e-mail to GB from a "dev" on Unity explaining the issue?

                            If this is the case I'm fine with it. However it doesn't make me think UBI's PR Department is in touch with what is going on. The 60 FPS is less cinematic excuse makes absolutely no sense now.
                            I saw that but I also saw "anonymous dev" attached to it too. So who really knows.

                            Personally CB, I think when Ubi sent a patch last year to upgrade Assassins Creed 4: Black Flag to 1080p from 900p it must have ruffled some feathers on Microsoft's team, especially if there's content they're paying for in Unity. I still think they can do it (rarely should you be going backwards) but the dollar wins in this battle.

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                            • 23
                              yellow
                              • Sep 2002
                              • 66469

                              #134
                              Re: Assasins Creed Unity

                              They can come up with any excuse they want, but you can't willingly start a trend of NOT making games the best way possible like this. Its the equivalent of me buying the game new for less than $60 when I walk into bestbuy...

                              ..which is basically what im going to do, get it discounted on PC and call it a day

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                              • daniel77733
                                Banned
                                • Nov 2011
                                • 3544

                                #135
                                Re: Assasins Creed Unity

                                Originally posted by 23
                                but you can't willingly start a trend of NOT making games the best way possible
                                This is how I feel with The Evil Within. I agree that all games should be developed to the best of their potential but I don't think field of view or gameplay should be sacrificed due to having a more cinematic experience simply because im not in a cinema and im not watching a movie, im at home, playing a game and sadly, you would think that developers would feel the way gamers feel when they play and test out the game but in the end, none of them care or give a damn no matter what they say. It's about money period.

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