The Legend of Zelda: Breath of the Wild (Switch/WiiU)

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  • ricky24
    MVP
    • Jan 2014
    • 4888

    #376
    The Legend of Zelda: Breath of the Wild (Switch/WiiU)

    Yeah I'm fine with giving them more for additional content. They deserve it but it should be for additional content. Hard mode and map features should be free to anyone who bought the game. Don't forget there is already a bunch of stuff locked behind amiibos. Nintendo is pretty much double dipping now dlc wise.

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    • WTF
      MVP
      • Aug 2002
      • 20274

      #377
      Re: The Legend of Zelda: Breath of the Wild (Switch/WiiU)

      I just checked, and I have done 98 shrines, and 164 Korok seeds.
      Twitter - WTF_OS
      #DropMeAFollow

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      • ricky24
        MVP
        • Jan 2014
        • 4888

        #378
        The Legend of Zelda: Breath of the Wild (Switch/WiiU)

        Anyone else feel like the house you can buy should come with a stable? Or at least have one in the general area.
        Last edited by ricky24; 05-15-2017, 08:07 PM.

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        • rsnomar05
          MVP
          • Dec 2003
          • 3662

          #379
          Re: The Legend of Zelda: Breath of the Wild (Switch/WiiU)

          Originally posted by ricky24
          Yeah I'm fine with giving them more for additional content. They deserve it but it should be for additional content. Hard mode and map features should be free to anyone who bought the game. Don't forget there is already a bunch of stuff locked behind amiibos. Nintendo is pretty much double dipping now dlc wise.
          Except that Zelda games normally only have one difficulty setting. This game is no different, so to me a "hard mode" truly is additional content. It's not something Nintendo left out of the game that is normally there. Rather, it's an additional mode that Nintendo is adding to up the replay value. It would be one thing if Nintendo had released an incomplete game and was charging money for DLC to complete it. But nothing to me feels incomplete about this game as-is. It was a 10/10 for me, and my favorite game ever, already. And the fact that DLC will make it even better (adding a new story and a new dungeon, Cave of Trials, etc.) and I feel like this game was worth the price of the Switch alone.

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          • aukevin
            War Eagle, Go Braves!
            • Dec 2002
            • 14700

            #380
            Re: The Legend of Zelda: Breath of the Wild (Switch/WiiU)

            Originally posted by ricky24
            Anyone else feel like the house you can buy should come with a stable? It at least have one in the general area.
            That would be nice. I put a horse in the little stable that is next to your house and the horse stays there unless I take it out somewhere else. It would be cool if it was a functioning stable where you could take them in and out though.

            Atlanta Braves
            - Auburn Tigers - Nashville Predators

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            • ricky24
              MVP
              • Jan 2014
              • 4888

              #381
              Re: The Legend of Zelda: Breath of the Wild (Switch/WiiU)

              Originally posted by rsnomar05
              Except that Zelda games normally only have one difficulty setting. This game is no different, so to me a "hard mode" truly is additional content. It's not something Nintendo left out of the game that is normally there. Rather, it's an additional mode that Nintendo is adding to up the replay value. It would be one thing if Nintendo had released an incomplete game and was charging money for DLC to complete it. But nothing to me feels incomplete about this game as-is. It was a 10/10 for me, and my favorite game ever, already. And the fact that DLC will make it even better (adding a new story and a new dungeon, Cave of Trials, etc.) and I feel like this game was worth the price of the Switch alone.


              I don't feel the game is incomplete either. Never said it did. I'm still not on board with people having to pay for a difficulty setting and map tracking though. Those things could easily be free while the other stuff you mentioned was dlc.

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              • ricky24
                MVP
                • Jan 2014
                • 4888

                #382
                Re: The Legend of Zelda: Breath of the Wild (Switch/WiiU)

                Originally posted by aukevin
                That would be nice. I put a horse in the little stable that is next to your house and the horse stays there unless I take it out somewhere else. It would be cool if it was a functioning stable where you could take them in and out though.


                Yeah that's kinda what i want. Wish I could park two horses there and just rotate them out and take them as I please.

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                • aukevin
                  War Eagle, Go Braves!
                  • Dec 2002
                  • 14700

                  #383
                  Re: The Legend of Zelda: Breath of the Wild (Switch/WiiU)

                  I bought those hacked Zelda amiibo cards on ebay and got them in the mail today. They all work. I didn't get any of the special armors though. I wonder how long it takes to randomly get all the pieces?

                  Atlanta Braves
                  - Auburn Tigers - Nashville Predators

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                  • ricky24
                    MVP
                    • Jan 2014
                    • 4888

                    #384
                    Re: The Legend of Zelda: Breath of the Wild (Switch/WiiU)

                    Originally posted by aukevin
                    I bought those hacked Zelda amiibo cards on ebay and got them in the mail today. They all work. I didn't get any of the special armors though. I wonder how long it takes to randomly get all the pieces?


                    I did the same. I'm Sure the drop rates are ridiculously awful.

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                    • WTF
                      MVP
                      • Aug 2002
                      • 20274

                      #385
                      Re: The Legend of Zelda: Breath of the Wild (Switch/WiiU)

                      You'll get s piece of the armor etc every 4 or 5 scans.
                      Twitter - WTF_OS
                      #DropMeAFollow

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                      • mgoblue
                        Go Wings!
                        • Jul 2002
                        • 25477

                        #386
                        Re: The Legend of Zelda: Breath of the Wild (Switch/WiiU)

                        Just started playing....such a pretty game. I know I'll learn a lot over time, but new to me is breaking weapons. I assume I just get used to using whatever I have? Don't get too attached?

                        Sent from my HTC6500LVW using Tapatalk
                        Nintendo Switch Friend Code: SW-7009-7102-8818

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                        • fishepa
                          I'm Ron F'n Swanson!
                          • Feb 2003
                          • 18989

                          #387
                          Re: The Legend of Zelda: Breath of the Wild (Switch/WiiU)

                          Originally posted by mgoblue
                          Just started playing....such a pretty game. I know I'll learn a lot over time, but new to me is breaking weapons. I assume I just get used to using whatever I have? Don't get too attached?

                          Sent from my HTC6500LVW using Tapatalk
                          Yep, use em and break em. You'll come across more weapons. Don't get attached. Save the higher attack weapons for bosses and such. Use weaker weapons on weaker enemies.

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                          • Moses Shuttlesworth
                            AB>
                            • Aug 2006
                            • 9435

                            #388
                            Re: The Legend of Zelda: Breath of the Wild (Switch/WiiU)

                            Originally posted by mgoblue
                            Just started playing....such a pretty game. I know I'll learn a lot over time, but new to me is breaking weapons. I assume I just get used to using whatever I have? Don't get too attached?

                            Sent from my HTC6500LVW using Tapatalk
                            You're going to pick up tons of weapons. As a general rule, don't use your higher level ones unless you need to.

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                            • aukevin
                              War Eagle, Go Braves!
                              • Dec 2002
                              • 14700

                              #389
                              Re: The Legend of Zelda: Breath of the Wild (Switch/WiiU)

                              Originally posted by mgoblue
                              Just started playing....such a pretty game. I know I'll learn a lot over time, but new to me is breaking weapons. I assume I just get used to using whatever I have? Don't get too attached?

                              Sent from my HTC6500LVW using Tapatalk
                              The weapon durability was something I was really down on when I first started playing the game, but as you go on it adds fun and variability to the game. If you had weapons that would never break, the game wouldn't stay as fresh. I'm in the post-story part of the game now and I'm always getting really strong weapon drops from sub-bosses so I have a big inventory of strong weapons to use. Early on though, just get used to having weapons break. And as soon as you get the message that your weapon is about to break, throw it at an enemy and pick up a new one.

                              Atlanta Braves
                              - Auburn Tigers - Nashville Predators

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                              • mgoblue
                                Go Wings!
                                • Jul 2002
                                • 25477

                                #390
                                Re: The Legend of Zelda: Breath of the Wild (Switch/WiiU)

                                Originally posted by aukevin
                                The weapon durability was something I was really down on when I first started playing the game, but as you go on it adds fun and variability to the game. If you had weapons that would never break, the game wouldn't stay as fresh. I'm in the post-story part of the game now and I'm always getting really strong weapon drops from sub-bosses so I have a big inventory of strong weapons to use. Early on though, just get used to having weapons break. And as soon as you get the message that your weapon is about to break, throw it at an enemy and pick up a new one.
                                Yeah, sounds great. I like the variety, so that's ok. It's all a different Zelda with the open world and no forced order. I'll learn what's strong as I go so then I'll be good.

                                Have to get that inventory bigger over time too.
                                Nintendo Switch Friend Code: SW-7009-7102-8818

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