XCOM 2 (PC/PS4/XB1)

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #331
    Re: XCOM 2 (PC/PS4/XB1)

    Eurogamer: War of the Chosen review - Recommended

    You do need to be reasonably careful about investing too heavily into just a single squad of soldiers, however, as War of the Chosen also introduces a new mechanic called Fatigue. You'll likely want to take your new hero classes with you on every mission, but instead you'll be encouraged to give them a break after every few missions as they grow tired. Taking fatigued soldiers out on missions isn't prohibited and sometimes you'll probably have to just that, but it does mean they'll be more susceptible to panic and can also pick up negative traits that will stay with them until you build an Infirmary. These negative traits are never game-breaking, but can be fairly inconvenient. A soldier may grow obsessed with having their weapon fully loaded at all times or become particularly worried about fighting Sectoids (which is entirely understandable).

    Outside of the missions themselves, you'll also be encouraged to send soldiers out on Covert Ops on the strategy layer. This usually has you sending between 2-3 soldiers out on a mission outside of your control, to gain resources, improve relationships with one of the factions, or locate the hiding place of one of the Chosen. There's always a risk that these soldiers will run into trouble and pick up injuries, or even fight off an enemy ambush (at this stage you'll need to step in and take control). And this has two quite interesting effects on your campaign, I think. Soldiers can gain experience while out on Covert Ops, which offers another way to ensure lower ranked operative are getting into shape. Which is useful, because alongside the fatigue system, relying on Covert Ops means that you won't always have access to the soldiers you want to use. More than ever, War of the Chosen encourages XCOM 2 players to manage a larger roster of troops, rather than a single squad.
    War of the Chosen proves once again that Firaxis really know how to handle an expansion. There's just so many new systems being introduced here, that it's hard not to be impressed that they didn't hold onto all of this stuff for an inevitable sequel. Don't let the first mission fool you, this is a wildly different beast to the core XCOM 2 experience. So much so, that I really wouldn't advise playing War of the Chosen without having already completed the original game - I think you'd find it too overwhelming, too busy. However, if you have defeated the Avatar Project before now, there's now a fantastic reason to do it once again.

    If you enjoyed what Enemy Within added to the previous title, you're in for a treat. War of the Chosen makes the last game's expansion seem meager by comparison. And I bloody loved Enemy Within.

    RPS: Wot I Think – XCOM 2: War Of The Chosen

    Where once XCOM’s arms race had specific weapon/armour tech requirements needed to reach or survive certain elements, now it’s a freeform dash in multiple directions, to the point that each and every soldier on your roster is materially different in ability to all the others. A Ranger is not a ranger, no two snipers are quite the same and, again, there are all these skills and items I’ve not even had the chance to research or use. I didn’t unlock plasma rifles until 26 hours into the campaign, because I was already able to tackle high-level foes with a combination of new and complementary soldier skills and special weapons unlocked by defeating the Chosen bosses and new research upgrades.

    In my next campaign, I’ll probably fold in a few psychics and SPARK mechs or equip everyone with weird and wonderful stuff built in the Proving Grounds. Where once my XCOM 2 squads always ended up taking roughly the same shape, next time they’ll be dramatically different to the guys I’m fielding now.

    I’ve got guys who drag enemies towards them with grappling hooks, I’ve got snipers who live in perpetual stealth, I’ve got a new class of warrior/psychic hybrids who dance around the map with psionic blades and can swap places with friends or foes, I’ve got swordsmen who cannot miss, I’ve got medics with rifles that never seem to run out of ammo, I’ve got people who can make cars explode remotely, I’ve got weapons with more upgrade slots than I could possibly fill, I’ve got, basically, the Power Rangers. (No robo-animal vehicles yet, admittedly, but it feels like just a matter of time at this point).

    Coupled with additions from the previous DLC and the now further-expanded tech offerings from the Proving Ground room in the base, the range of loadout options is vast, and that means we’re long past the point where a soldier was just a class.
    This is XCOM writ so damn large, so wide and wild and all-consuming, that it gets the same intractable hooks into me that XCOM games always have while also taking me to new places, occupying even more parts of my obsessive brain. It’s true that it’s this ridiculous carnival of ideas and not necessarily complementary themes, and that it would have been better to have a root and branch rethink of the strategy map rather than make it a frenzy of nagging, but despite – maybe even because – of all that, this is the first time that an XCOM or X-COM game can be truly described as an epic.

    Where XCOM 2’s campaign could feel like the drawn-out prelude to the foregone conclusion of the climactic fight, this feels like, if you’ll excuse the term, a long war.
    Last edited by Flawless; 08-27-2017, 06:02 PM.
    Go Noles!!! >>----->

    Comment

    • Jr.
      Playgirl Coverboy
      • Feb 2003
      • 19171

      #332
      Re: XCOM 2 (PC/PS4/XB1)

      Been reading up about the DLC and really pumped about it. Sucks that it got delayed, but hopefully it'll be released purring like a kitten.
      My favorite teams are better than your favorite teams

      Watch me play video games

      Comment

      • bcruise
        Hall Of Fame
        • Mar 2004
        • 23274

        #333
        Re: XCOM 2 (PC/PS4/XB1)

        I can't imagine this is due to anything but the expansion itself since I haven't upgraded recently, but missions are loading in MUCH faster now on my PC. 15-20 seconds as opposed to the minute-plus it was on vanilla.

        Started another veteran playthrough just to get my feet wet with the new content. So far nothing different until the 3rd mission except an addition to the intro movie. On this mission, although it's a typical mission objective, it's definitely a new environment I haven't seen before. Looks like a subway tunnel or something.

        Edit: Oh, here we go. 4th mission is completely new.
        Last edited by bcruise; 08-30-2017, 04:04 AM.

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        • DocHolliday
          Farewell and 'ado
          • Oct 2002
          • 4697

          #334
          Re: XCOM 2 (PC/PS4/XB1)

          Guys if you like this you should give the official LongWar 2 mod. It, again, totally changes the game. One of the hardest games I have ever played but it totally engrossed me for awhile.




          Sent from my iPhone using Operation Sports
          GT: Event Horizon 0

          Comment

          • ImTellinTim
            YNWA
            • Sep 2006
            • 33028

            #335
            Re: XCOM 2 (PC/PS4/XB1)

            They made the game harder? Sadistic bastards....

            Comment

            • pdandy
              Rookie
              • Dec 2009
              • 343

              #336
              Re: XCOM 2 (PC/PS4/XB1)

              One thing I don't like is your faction hero unit can die and all you need to do is recruit another one and they get generated at the same level. Doesn't mesh with the sadistic tone of the game if I can just wait a few days and generate another Colonel.

              Comment

              • bcruise
                Hall Of Fame
                • Mar 2004
                • 23274

                #337
                Re: XCOM 2 (PC/PS4/XB1)

                The daily challenges are pretty fun. I don't play multiplayer so I never get a chance to use some of the units I get in those.

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                • pdandy
                  Rookie
                  • Dec 2009
                  • 343

                  #338
                  Re: XCOM 2 (PC/PS4/XB1)

                  Although I like the covert actions system here is some feedback:
                  - Too easy to use the system to get your soldiers promoted with little risk.
                  - Escape capture scenarios are a bit tedious. It's the same structure every time: 2 troopers drop in the front of the map, then you see another single enemy in the middle of the map, and finally one more enemy at the end of the map by the evac area.
                  - Again, re-recruiting a dead faction hero should lead to a resetting of the ranking just like how a new basic recruit is a rookie.

                  I greatly dislike the training center:
                  - What's the point of picking and choosing 1 out of 2 possible skills per ranking if I can make a soldier with every single skill in their respective tree and then some? How about an elite sniper with pistol skills as well? How about a Specialist that is an elite healer and an elite robotics counter at the same time? It doesn't matter if I make a pure medic because I know later on, I can just add haywire and combat protocol. It's just a matter of time. They need to either add a cap to the number of skills that a specific soldier can add via ability points or disqualify a skill if I picked a skill on the opposite side of the tree (at the same level).

                  I would rather not insert house rules.
                  Last edited by pdandy; 09-21-2017, 01:01 PM.

                  Comment

                  • DocHolliday
                    Farewell and 'ado
                    • Oct 2002
                    • 4697

                    #339
                    Re: XCOM 2 (PC/PS4/XB1)

                    Originally posted by pdandy
                    One thing I don't like is your faction hero unit can die and all you need to do is recruit another one and they get generated at the same level. Doesn't mesh with the sadistic tone of the game if I can just wait a few days and generate another Colonel.
                    My templar died! How exactly do I get him back?
                    GT: Event Horizon 0

                    Comment

                    • pdandy
                      Rookie
                      • Dec 2009
                      • 343

                      #340
                      Re: XCOM 2 (PC/PS4/XB1)

                      Originally posted by DocHolliday
                      My templar died! How exactly do I get him back?
                      Covert action: there should eventually be a "Recruit (Template, Reaper, Skirmisher)" option.
                      Last edited by pdandy; 09-22-2017, 01:10 PM.

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                      • bvb24
                        MVP
                        • Nov 2004
                        • 1630

                        #341
                        Re: XCOM 2 (PC/PS4/XB1)

                        I've never played an xcom game but want to give it a try. Which game would you guys recommend I start with. I've read enemy within is best but I'd like your opinions as well.
                        PSN: OldStyle24

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                        • DocHolliday
                          Farewell and 'ado
                          • Oct 2002
                          • 4697

                          #342
                          Re: XCOM 2 (PC/PS4/XB1)

                          They are all amazing. Enemy within is a great place to start than go XCom 2 War of Chosen. The grand master challenge is Xcom 2 Longwar.


                          Sent from my iPhone using Operation Sports
                          GT: Event Horizon 0

                          Comment

                          • bcruise
                            Hall Of Fame
                            • Mar 2004
                            • 23274

                            #343
                            Re: XCOM 2 (PC/PS4/XB1)

                            XCOM 2 base game (probably not War of the Chosen) is on the free PS Plus games list for June.

                            Comment

                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #344
                              Re: XCOM 2 (PC/PS4/XB1)

                              Game plays with a controller better than I thought. Load times are a little rough, though nothing like they were at PC release.

                              It's 30 FPS.....that surprises me. Not in a PC snobbery way or anything - rather it makes me feel a little better about my system since it can't handle 60 FPS on this game unless I bottom out the graphics settings. As I've said before of XCOM, I don't need 60 FPS to play a turn-based game like this anyway.

                              Other than that...well, it's the same game I've been playing on and off since February '16. Still worth looking into for anyone who's into turn-based strategy games.

                              The free Plus download does not include the two main DLC's (Alien Hunters/Shen's Last Gift) nor the expansion War of the Chosen. It is the same game content-wise that launched on release day. I'm sure you can buy the DLC's/expansion if you want, but remember that the game itself is tied to your Plus subscription. You'd probably lose access to everything if the subscription lapses.
                              Last edited by bcruise; 06-06-2018, 03:21 PM.

                              Comment

                              • ImTellinTim
                                YNWA
                                • Sep 2006
                                • 33028

                                #345
                                Re: XCOM 2 (PC/PS4/XB1)

                                I hadn't played in a while and popped it on over the weekend. The load times were so obnoxious that I turned it off after doing 1 or 2 missions. I don't remember them being this bad. Did a patch do something to them?


                                Sent from my iPhone using Operation Sports

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