Red Dead Redemption 2
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Re: Red Dead Redemption 2
I was talking to my 9 year old son. He's what I would describe as a current gamer. He has COD on his Christmas list and plays Fortnite, Roblox, Minecraft even GTA Online. It's all social, if his friends aren't online he's not even playing. Anyway, I asked him if he or any of his friends were excited about RDR2. He said, " That's an old people game, daddy." lol. Yes. Indeed it is.Comment
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Re: Red Dead Redemption 2
I was talking to my 9 year old son. He's what I would describe as a current gamer. He has COD on his Christmas list and plays Fortnite, Roblox, Minecraft even GTA Online. It's all social, if his friends aren't online he's not even playing. Anyway, I asked him if he or any of his friends were excited about RDR2. He said, " That's an old people game, daddy." lol. Yes. Indeed it is.
I still haven't forgiven Rockstar for ditching their SP DLC on GTA V because they realized they could lazily make a dime doing MP only. Rockstar is like Pixar to me now: once immortal gods, but they have shown they can do wrong even though they most always do right. I think RDR is a huge correction to that notion and it so far looks to be a perfect masterpiece.
I just hope the post-release support is there from them in a way that doesn't cripple the SP/MP experience unfavorably away from "old people" like us.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: Red Dead Redemption 2
The weakness continues, as I reserved the special edition today.Boston Red Sox
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Re: Red Dead Redemption 2
No offense to your son Junior Moe Jr., but thank goodness this game doesn't attract those people. The less they are around, the better chance we have at getting SP DLC.
I still haven't forgiven Rockstar for ditching their SP DLC on GTA V because they realized they could lazily make a dime doing MP only. Rockstar is like Pixar to me now: once immortal gods, but they have shown they can do wrong even though they most always do right. I think RDR is a huge correction to that notion and it so far looks to be a perfect masterpiece.
I just hope the post-release support is there from them in a way that doesn't cripple the SP/MP experience unfavorably away from "old people" like us.Comment
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Re: Red Dead Redemption 2
Finally finished up the main campaign of spiderman. Now bring on RDR 2 [emoji106]
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Re: Red Dead Redemption 2
Weapons in Action
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Re: Red Dead Redemption 2
I just did the same thing I wanted to finish it before RDR 2. Although I do have AC Odyssey as well but that will last me a long time.Comment
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Re: Red Dead Redemption 2
The making of Rockstar Games’ Red Dead Redemption 2
The final script for Red Dead Redemption 2’s main story was about 2,000 pages. But if he were to include all the side missions and additional dialogue, and stack the pages, Dan estimates the pile “would be eight feet high.” Bringing the script to life meant 2,200 days of motion-capture work — compared with just five for Grand Theft Auto III — requiring 1,200 actors, all SAG-AFTRA, 700 of them with dialogue. “We’re the biggest employers of actors in terms of numbers of anyone in New York, by miles,” says Dan. Before a motion-capture shoot that would last two or three weeks, there were meetings “four hours each day for four days. We want it as tight as possible for motion-capture because we’re burning a lot of money very quickly [at those sessions].”The polishing, rewrites, and reedits Rockstar does are immense. “We were working 100-hour weeks” several times in 2018, Dan says. The finished game includes 300,000 animations, 500,000 lines of dialogue, and many more lines of code. Even for each RDR2 trailer and TV commercial, “we probably made 70 versions, but the editors may make several hundred. Sam and I will both make both make lots of suggestions, as will other members of the team.”
“even the peds [RDR2’s non-playable characters] have 80-page scripts — each.”The soundtrack helps, too. You hear sounds of nature, long ambient notes in the wilderness, or the Irish-influenced strain of an antique banjo from a nearby campfire. “We have 192 interactive mission scores, and we thought about the music constantly from the time we brought in [composer] Woody Jackson in 2015,” says Ivan Pavlovich, Rockstar’s music supervisor. “Sam was always asking early on, ‘What’s the feel [of the game]?’ ” The feels are many: Pavlovich says players can hear entire concerts at town vaudeville shows, as well as more atmospheric music when they explore the open world and encounter some 200 animal species, each of which makes its own sound.
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Re: Red Dead Redemption 2
looking like around 60 hours for the main story after they cut 5 hours of it
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Re: Red Dead Redemption 2
looking like around 60 hours for the main story after they cut 5 hours of it
https://www.ign.com/articles/2018/10...urs-long?watch
Nice! I'll easily get a good 150-200 hours out of this game.#LFC
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Re: Red Dead Redemption 2
The making of Rockstar Games’ Red Dead Redemption 2
http://www.vulture.com/2018/10/the-m...emption-2.html
Everyone should read this. I had no idea the scope of what a game like this takes to make.
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