Well, where do you want to start? Judging by the trailer and brief press release, Monster Hunter World is the biggest overhaul yet for the series. It’s by far the most advanced on a technical level, and marks the first time that Capcom has developed a brand new Monster Hunter game for a system anywhere near this powerful — the original and 2 were on PS2 first, 3 came out on Wii, while 4 and Generations were developed for the 3DS. (I’m not counting the spin-off Monster Hunter Frontier MMOs.)
This doesn’t just mean that World is the prettiest Monster Hunter yet, although it undoubtedly is — it means that Capcom has been able to change major elements of how the game plays. World maps are no longer segmented, meaning you won’t come across any loading times when transitioning from one area to the next; Capcom says the environments feature a “living and breathing ecosystem” that can be used to your advantage.
The game does feature multiplayer, but it’s using a new drop-in system where you head into the world yourself and can send out flares to signal to other players that you’d like them to join in.
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