Monster Hunter World (PS4, XBOX1, Switch, PC)
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Re: Monster Hunter World (PS4, XBOX1, Switch, PC)
Honestly the beta is more to show basic gameplay. A lot of the satisfaction (outside of killing the monsters) comes through the progression in unlocking gear you're working toward and collecting all the proper materials during a hunt to craft useful items. Unfortunately, that's not really present in the these betas.
If the option is available to you guys, I'd rent the full game.Comment
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Re: Monster Hunter World (PS4, XBOX1, Switch, PC)
Yeah, the more I play, the more I think this is better off being a game I pick up on the cheap later on down the line. I’m just not feeling it. Not big on button mashers, anymore. Hope everyone that gets it enjoys it, tho. I’ll keep looking in the thread to keep up with your experiences!#LFC
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Re: Monster Hunter World (PS4, XBOX1, Switch, PC)
Yeah, the more I play, the more I think this is better off being a game I pick up on the cheap later on down the line. I’m just not feeling it. Not big on button mashers, anymore. Hope everyone that gets it enjoys it, tho. I’ll keep looking in the thread to keep up with your experiences!
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Re: Monster Hunter World (PS4, XBOX1, Switch, PC)
Also, the full release walks you through everything in beginning and makes it into an intro story that looks pretty amazing.
I did not play the beta but I can't see it being too fun since you only have limited time to hunt and no real ability to do the core part of the game which is crafting and adjusting your build.Comment
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Re: Monster Hunter World (PS4, XBOX1, Switch, PC)
My wallet is starting to creak open a little...Darn you guys! Lol!#LFC
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Re: Monster Hunter World (PS4, XBOX1, Switch, PC)
GameStop told me you can pick the game up Thursday’s at 9pm
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Re: Monster Hunter World (PS4, XBOX1, Switch, PC)
Man I keep hearing from people who have it early say this one is much much easier than past titles
Man that’s gonna bum me out if true.
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Re: Monster Hunter World (PS4, XBOX1, Switch, PC)
I am pretty sure the Monsters scale up in difficulty, plus how deep could they have gotten into the game already?Comment
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Re: Monster Hunter World (PS4, XBOX1, Switch, PC)
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Re: Monster Hunter World (PS4, XBOX1, Switch, PC)
Welp. I caved. It's downloading, now. Lol!#LFC
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Re: Monster Hunter World (PS4, XBOX1, Switch, PC)
Oh I know they scale up low rank, high rank, G rank after playing hours and hours of the old ones
Still doesn’t change the fact that many have said this one is easier. They say its blast though just a lot of things they added have made it probably the easiest Monster Hunter game by far
That being said just because it’s a easier MH game doesn’t mean it’s a game anyone could just stroll through. It will still be challenging for most ....
There is a stream of the full game happening today. Not sure if I’ll watch or have time to but if anyone else does here you go
Maximilian_DOOD, on Twitch, is being permitted to stream the full version of the game today (Jan24th) beginning around Noon-1pm PST. (West Coast, USA)
He said he is allowed to play anything up through the 4 star quests and he'll be playing 8-9 hours and doing as much as he can. If you don't mind early game spoilers stop by and check it out.
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Re: Monster Hunter World (PS4, XBOX1, Switch, PC)
Some reviews:
Eurogamer - Essential
Like Breath of the Wild, Monster Hunter World is a game that looks towards the west for inspiration, yet it's also one that western games could do well to learn from themselves. At a time when the likes of Bungie and EA are struggling to reward players for their investment in persistent online worlds, Capcom finds itself with something approaching the perfect formula. It's only getting on for over a decade old, but it's certainly never been any better than this.
Those coming in looking for an all-encompassing adventure story will find World a little lacking, too. The central plotline - of travelling to a new continent in the wake of a migrating Elder Dragon - is a neat one, and pleasantly naturalist in tone (well, as naturalist as you can be in a game about killing mythical creatures to make shoes), but it’s nothing more than a pretext for the near-endless hunts ahead.
But as far as opportunities for new experiences go, World just never seems to stop providing them – and I love that feeling. 50 hours in, it’s still regularly throwing crafting possibilities, monsters, even entirely new systems at me and expecting me to put time into learning how they can benefit my character. But no matter how much I or any other fan tries to convince you, there’s a chance that a game that requires this much management alongside its maiming simply won’t be for you.Whether or not it's the best, this is certainly the most audacious Monster Hunter game. World takes a dramatic leap into a look, feel, and size that feels truly new, simultaneously staying true to the series’ ideals by maintaining the addictive loop of combat, intimidating monsters and meaningful upgrades that fans love. The sheer depth and commitment required is still intense, but it clearly isn’t Capcom’s aim to court a casual crowd. This is as all-consuming and incredible a ride as ever.
The latest game in the Monster Hunter franchise brings the core elements that have made the franchise a cult classic – difficult battles, fun and interesting progression, and stomping on dinosaurs with your friends – and opens the door for a deluge of new players with a more accessible sheen. Make no mistake, hearty challenges are still at the center of the experience, so veterans won’t be disappointed with the colossal end game leviathans. In addition to serving up what fans expect from the franchise, newcomers also have a chance to dip their toes in before being shoved out into the ocean and can enjoy a slightly more accessible ramp.
Much has been made of World’s play for the mainstream, with the game apparently streamlining and curtailing its more convoluted aspects. And while that is true to an extent, this is still a tough, complex and unashamedly eccentric adventure. The difference in Monster Hunter: World is that its on-ramp is a lot faster and smoother, the game explaining its intricacies with detailed tutorials and letting you get to the good stuff almost immediately.Some old habits die hard, of course, and new players should not go in expecting an easy path. Some aspects of the game are so absurdly detailed it can take patience to understand, the map icons can be arcane and tricky to follow, while even some of the language used in menus can be a little muddled.
The achievement of Monster Hunter: World, however, is that by the time these more archaic foibles become an issue you will already be in too deep. Any issues melt away as you leap whooping from your seat, punching the air after you slay a giant beast while on your last sliver of health. In Monster Hunter: World, those heart-pounding epiphanies happen with thrilling regularity.
I've been preaching to the world about Monster Hunter since falling in love with 2013's 3 Ultimate, but the series' initial learning curve has always proved too steep for many folks with a genuine interest. That curve still exists, but now, Monster Hunter gives players the tools they need to understand it—all while streamlining as much as possible for the most accommodating hunting experience yet.
<iframe width="560" height="315" src="https://www.youtube.com/embed/B6mIneehyEY" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>Go Noles!!! >>----->Comment
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Re: Monster Hunter World (PS4, XBOX1, Switch, PC)
My goodness is the lip syncing some of the worst I’ve ever seen lol.....
Create my guy and such. But I think I’m about to crash until tomorrow after work I’ll be able to play all I want
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