FIFA 20 OS Community Sliders

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  • jrnlgrn
    Pro
    • Oct 2018
    • 3076

    #1486
    Re: FIFA 20 OS Community Sliders

    Non slider question for you guys. How many team goals a season are you all averaging. If I'm lucky I get to around 40. Going back to last year most of the time I'm either winning 1-0 or 2-0. Which is usually 20 lower than the next highest team.
    "Listen son, you only have enough runs when you’re showering after a win."

    Comment

    • pflynhi
      Rookie
      • Oct 2017
      • 260

      #1487
      Re: FIFA 20 OS Community Sliders

      Originally posted by Matt10
      What type and length of injuries are you seeing at 45?
      It's funny because in this season solo team tourney mode it doesn't show ANY detail of injuries, that being said, my starting RB just came back from missing 7 games and my best CB has missed the last 3 games. Anyways, in 13 games played so far I think I've had 4 penalty kicks and also the cpu received 1 red card, so at least there is still good physical contact with 48 sprint speed.
      PC- Fifa20 Legendary/8 min halves/Normal game speed; Pes20 Top Player/15 min match https://www.twitch.tv/pflynhi

      Comment

      • jrnlgrn
        Pro
        • Oct 2018
        • 3076

        #1488
        Re: FIFA 20 OS Community Sliders

        Been playing some games as Eibar on WC using 48 sprint and the 50/52 sprint descrepancy. Had some pretty good experiences: L 3-1 vs. Atletico, L 3-2 vs. Espanyol and W 2-1 vs. Levante. Every game felt very competitive. Of course if youre crazy good WC would be to easy but I'm far from that level of ability. The CPU being just a bit faster due to the discrepancy really brings a good level of difficulty without nerfing my abilities or boosting the CPUs. I'm ready to drop back to WC if possible legendary is cool but WC is where I belong. Can't wait for the update to drop.
        Last edited by jrnlgrn; 11-24-2019, 06:45 PM.
        "Listen son, you only have enough runs when you’re showering after a win."

        Comment

        • Matt10
          Hall Of Fame
          • Apr 2006
          • 16621

          #1489
          Re: FIFA 20 OS Community Sliders

          Originally posted by jrnlgrn
          Been playing some games as Eibar on WC using 48 sprint and the 50/52 sprint descrepancy. Had some pretty good experiences: L 3-1 vs. Atletico, L 3-2 vs. Espanyol and W 2-1 vs. Levante. Every game felt very competitive. Of course if youre crazy good WC would be to easy but I'm far from that level of ability. The CPU being just a bit faster due to the discrepancy really brings a good level of difficulty without nerfing my abilities or boosting the CPUs. I'm ready to drop back to WC if possible legendary is cool but WC is where I belong. Can't wait for the update to drop.
          Been enjoying it too. I'll say regarding the patch update that the differences are not significant. The biggest difference is the dead ball positions and the velocity of the kicks. You can see it a couple times in my videos, the ball just zooms very fast. Honestly, that's about it. 1.08 has pretty much complimented 1.07 and I feel the sliders are as good as we can get them. I've already got the thumbnail ready for the sliders video, and may just go ahead and get something out there for the world.

          Also, I played a heck of a 2-3 loss as Leverkusen vs Bremen yesterday. Goodness, I wish I had recorded it. This was on World Class with the 50/52 acceleration.
          Youtube - subscribe!

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          • sih1984
            Rookie
            • Oct 2015
            • 88

            #1490
            Re: FIFA 20 OS Community Sliders

            Assuming that's on slow Matt?

            I'm on ps4 so dont have the update yet but since the update before normal felt way to quick and the animations seemed out of sync whatever I tried to slow it down.

            I've come round to slow but with the ai boosted for accel as otherwise you could just waltz through their defence and they really weren't aggressive or competitive enough.

            Still a bit too easy but it helps, a marking discrepancy in favour of the ai defence might help as well do you reckon?

            Comment

            • Matt10
              Hall Of Fame
              • Apr 2006
              • 16621

              #1491
              Re: FIFA 20 OS Community Sliders

              Originally posted by sih1984
              Assuming that's on slow Matt?

              I'm on ps4 so dont have the update yet but since the update before normal felt way to quick and the animations seemed out of sync whatever I tried to slow it down.

              I've come round to slow but with the ai boosted for accel as otherwise you could just waltz through their defence and they really weren't aggressive or competitive enough.

              Still a bit too easy but it helps, a marking discrepancy in favour of the ai defence might help as well do you reckon?
              Yes, it's on slow.

              I've tried the marking raised and it just causes more issues. If anything it makes the CPU go into more pass-and-move and borderline tiki-taka. You see less of the times where the CPU actually stops the ball to look for a pass.

              With the lines set up the way they are, it's tough to just dribble past. Add in the acceleration discrepancy and the resistance is stronger than before.

              I also couldn't play on normal much longer. FIFA models are just a hyper-twitch type of animation that gets tough to look at after a while.
              Youtube - subscribe!

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              • Matt10
                Hall Of Fame
                • Apr 2006
                • 16621

                #1492
                Re: FIFA 20 OS Community Sliders

                Changelog & Updates:

                Timestamp: 11/25/2019 | 10:08 AM CST --- I believe there's been enough sample size with the adjustment to Sprint 48 and FB at 1 to bring it into Version 2, Beta 4. As a PC player, I've been using the patch 1.08 as well, and there are no real significant issues that will require the change to sliders. I will say that we can use Slow, and we can use Pro/WC difficulties with an acceleration discrepancy. It provides an adequate challenge, which is a tribute to the shape of the set overall.

                I've mentioned this a couple times in the thread, but I do believe the set is ready for the first explanation video. Even for the console guys who do not have the patch update, I can be confident in saying there will be little impact to the slider set because we have essentially patch-proofed it for this go around.

                --------------------
                --------------------

                FYI: Values changed from previous set are in red. As sets finalize, I will try to provide credit to the notes on specific values that those have tested, or made specific slider value recommendations.

                Please adjust to what you see fit. We all play the same game, but we interpret our experiences differently. Just keep in mind that experience with one team may differ completely with another. So if you are to make a suggestion, please note of how it will be taken with a grain of salt simply because, in sliders, sample size and variance are paramount, yet often overlooked.


                FIFA 20 Operation Sports Sliders ||| Version 2, Beta 4 (V2B4)

                World Class/Legendary/Ultimate, 10 -15 minutes, Slow or Normal speed
                Controls: Manual/Semi/Assisted, Handball On (including PKs)

                Sprint - 48/48 | (Previous 50/50)
                ► Gradually lowered this value to resync with the pass speed at 48. This change ensures that the players are not moving faster than the ball and also allows just a bit more of a solid feel to the players, especially in sprinting motion.

                Acceleration - 50/50 | 50/52 for Pro and World Class difficulty
                ► This is a good value to create a discrepancy if the user is finding gameplay too easy. Just raise the value in favor of the CPU. This is the best suggestion for those on Pro or World Class difficulty.

                Shot Error - 65/65
                ► It's incredible what shot error can produce this year. Have seen some absolute world class finishing, and have seen some very poor attempts. I think the emphasis of not only scoring as a reward, but also the event of a solid strike on goal. There really are some great ball physics when this value is tested to its limit.

                Pass Error - 55/55
                ► There was feedback about this value being too high because the CBs started to make terrible contact on simple passes forward. This adjustment does address that, however it also allows the pass game to open up in the right spots. Both user and CPU can take full advantage of their highly rated players, or be cautious with poor players. This also helps the crossing to be a bit more dynamic in that it can be a really poor cross out of bounds, or it can be vicious curler that finds the head of a striker or oncoming midfielder.

                Shot Speed - 49/49
                ► This value took a while to research because it's important that the GK stays in-sync with the shot at hand, and that the shots on frame are not incredibly weak (relative to the shooter's rating + shot error) that the keeper just catch it easily. In addition, this value with a raised shot error always produces the best shooting ball physics that FIFA has to offer. It just gives more time for the end-user to see the flight of the ball versus just a rocket that gets missed with the blink of the eye.

                Pass Speed - 48/48
                ► This patch update has seemingly helped the animation in receiving the ball on lower pass speeds. No longer are the receivers running towards the ball constantly, they are letting it drift into their path. This good because it will naturally slow down the tempo a bit, and also allow for the ball to stay in the air just a bit longer.

                Injury Freq - 90/90
                ► Found that this value does create more injuries in game, but relative to the severity, the injuries are not as significant.

                Injury Sev - 40/40
                ► Have been all over the place with this, and based on the frequency, this value did need to be raised as it was just not significant under 35. In addition, the same type of injuries were happening such as broken toes or shoulder injuries after a fall.

                GK Ability - 49/49
                ► Tried to lower this value to find some slightly less incredible saves. Happy balance of just lowering it slightly so that the GK still has the capability to pull off saves, but not so much that the variance of shot speed/error isn't feeling like a chore. Can't go too low with this value as the GK's can start to do some odd animations such as diving underneath the flight of the ball or dive too soon.

                Marking - 50/50
                ► Marking was too passive on 49 unfortunately. Put it back to the safety of 50. Still seeing good crossing as well, so it confirms it must have been the run frequency originally.

                Run Frequency - 2/2
                ► May have jumped the gun a bit with 5/5 because the long runs were there, but it was too much at any given time - making games feel end to end for the wrong reasons. Felt like each team was a counter-attacking one. Dropped this one down to an arbitrary number of 2/2, but can't be upset with it as it brings in a good balance of checking to the ball mixed with long runs. Variety of runs are there as well which will result in different types of passes.

                ● The Height, Length, Width (often referred as "HLW") are quite important to consider for each slider set. In the past, we could adjust these values to achieve a lot of the shape we are looking for. However, this year of FIFA 20 in particular is in favor of referring to the team tactics to dominate the HLW more than anything. With that said, this version of the sliders has an aim to get more midfield play and adhere properly to different formations/tactics available.

                Height - 51/51
                ► Just raising height to compensate for the lowered marking value. This will allow the lines of confrontation (midfield meeting midfield, defender meeting forward) take place a bit sooner if marking were the only value changed.

                Length - 45/45
                ► This is the first change to the HLW core because the height value is just too volatile this year, so it must be compensated to create a bit more compression by lowering length. This value could only be lowered to where it is because of the significant change to FB.

                Width - 42/42 | (Previous: 40/40)
                ► Just a very slight adjustment here to get the outside backs and wingers positioned a touch or two wider than they were on 40, where they were getting sucked inside too early. This will make the switch-field long ball a tad more difficult, but not impossible. It also still maintains the cohesion in the center of the park defensively and at the top of the box.

                FB Pos - 1/1 | (Previous: 0/0)
                ► Raised this value just slightly because at 0/0 the FBs would stay back just a bit too much. As a result, they would not be in an advanced position during the transition to meet the winger sooner. This very slight adjustment was impactful enough that it makes the game less end to end dribbling down the wings.

                FT Control - 55/55
                ► A subtle adjustment, but this value does not only control poor first touches, it also controls dribble accuracy in tight spots. Good to see the CPU, and user, stumble out of bounds due to a bad touch, or go in hard on a challenge because they lost the 50/50 ball. Paired up with the adjustment to Pass Speed, this one is just enough to stand out.
                Last edited by Matt10; 11-25-2019, 12:25 PM.
                Youtube - subscribe!

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                • sih1984
                  Rookie
                  • Oct 2015
                  • 88

                  #1493
                  Re: FIFA 20 OS Community Sliders

                  Originally posted by Matt10
                  Yes, it's on slow.

                  I've tried the marking raised and it just causes more issues. If anything it makes the CPU go into more pass-and-move and borderline tiki-taka. You see less of the times where the CPU actually stops the ball to look for a pass.

                  With the lines set up the way they are, it's tough to just dribble past. Add in the acceleration discrepancy and the resistance is stronger than before.

                  I also couldn't play on normal much longer. FIFA models are just a hyper-twitch type of animation that gets tough to look at after a while.
                  Normal was ok for me two patches ago was playing well I'd lowered sprint speed. Then it just seemed to speed up and any attempt to slow down seemed to make the game go out of sync.

                  Only way to have it in sync was to let it play at 100mph, but it just looked awful, players flying round everywhere, ball pinging around.

                  Slow with your modifications to sort the ai defence out seems the way forward for me. Just need the patch now to get going

                  Comment

                  • TopSide83
                    MVP
                    • Sep 2016
                    • 1400

                    #1494
                    Re: FIFA 20 OS Community Sliders

                    Originally posted by Matt10
                    Yes, it's on slow.

                    I've tried the marking raised and it just causes more issues. If anything it makes the CPU go into more pass-and-move and borderline tiki-taka. You see less of the times where the CPU actually stops the ball to look for a pass.

                    With the lines set up the way they are, it's tough to just dribble past. Add in the acceleration discrepancy and the resistance is stronger than before.

                    I also couldn't play on normal much longer. FIFA models are just a hyper-twitch type of animation that gets tough to look at after a while.

                    Im having a really difficult time playing defense on the slow speed. I’ll give your new updates a go after I get home from work and provide some feedback.

                    Comment

                    • Matt10
                      Hall Of Fame
                      • Apr 2006
                      • 16621

                      #1495
                      Re: FIFA 20 OS Community Sliders

                      Originally posted by sih1984
                      Normal was ok for me two patches ago was playing well I'd lowered sprint speed. Then it just seemed to speed up and any attempt to slow down seemed to make the game go out of sync.

                      Only way to have it in sync was to let it play at 100mph, but it just looked awful, players flying round everywhere, ball pinging around.

                      Slow with your modifications to sort the ai defence out seems the way forward for me. Just need the patch now to get going
                      Just an FYI, but the adjustments work fine even if you're still on 1.07 ; I play on my PS4 as well and it feels pretty much the same. Just wanted to mention that in case you were waiting on 1.08 to really get going.

                      Originally posted by TopSide83
                      Im having a really difficult time playing defense on the slow speed. I’ll give your new updates a go after I get home from work and provide some feedback.
                      What part is difficult on slow compared to normal?

                      The line, marking, FB and other values should have created a more dynamic and mobile defensive line to help with issues previously seen, such as the very static defensive line. I used to also dislike defending, but now it's much less of a chore.
                      Youtube - subscribe!

                      Comment

                      • rafrossi
                        Rookie
                        • Oct 2012
                        • 13

                        #1496
                        Re: FIFA 20 OS Community Sliders

                        Guys, encouraged congratulations for the work that everyone has been doing here. I confess that the gameplay has improved a little after the last update, and with the configuration of the sliders and the controls in the manual, I spent some fun on this previously unbearable FIFA 20. However, it's still a bit tricky to run Career Mode due to leaderboard issues with the "superteams". Don't you think this makes it impossible to promote division? Is it not too difficult to clash with these teams in the face of these unrealistic scores in the lower divisions? Not to mention the lack of immersion this brings. I always enjoy playing at Portsmouth FC in the English Third Division, but I'm afraid to start a career because of this crucial problem. Too bad EA handed us a broken game that way. An offline community has been virtually abandoned since 2018, or FIFA has become virtually the same game with only sporadic repetitions. I'm glad for communities like this, which make scathing criticism and "struggle" for a true football sim and not just an arcade game, which only values ​​online modes to sell coins, plus financial return. Sorry for not writing so well in English. I used the google translator. Big hug to all!
                        Last edited by rafrossi; 11-25-2019, 02:12 PM.

                        Comment

                        • TopSide83
                          MVP
                          • Sep 2016
                          • 1400

                          #1497
                          Re: FIFA 20 OS Community Sliders

                          Originally posted by Matt10
                          Just an FYI, but the adjustments work fine even if you're still on 1.07 ; I play on my PS4 as well and it feels pretty much the same. Just wanted to mention that in case you were waiting on 1.08 to really get going.



                          What part is difficult on slow compared to normal?

                          The line, marking, FB and other values should have created a more dynamic and mobile defensive line to help with issues previously seen, such as the very static defensive line. I used to also dislike defending, but now it's much less of a chore.
                          My defenders reaction times are slow when switching To the player closest to the ball.

                          Comment

                          • sih1984
                            Rookie
                            • Oct 2015
                            • 88

                            #1498
                            Re: FIFA 20 OS Community Sliders

                            Originally posted by Matt10
                            Just an FYI, but the adjustments work fine even if you're still on 1.07 ; I play on my PS4 as well and it feels pretty much the same. Just wanted to mention that in case you were waiting on 1.08 to really get going.



                            What part is difficult on slow compared to normal?

                            The line, marking, FB and other values should have created a more dynamic and mobile defensive line to help with issues previously seen, such as the very static defensive line. I used to also dislike defending, but now it's much less of a chore.
                            Yeah, cheers I only just retried slow as I tried it at the start of the last patch and without the acceleration adjustment i was finding it to easy. Went back to normal but couldn't get it right and was waiting for the patch. today out of boredom i tried slow again this time with the discussed adjustments and it was better but surely the patch is due and I'm always wary of the patch altering things even when others dont think it has.

                            If it's good I'll try and stop any further updates as I just want to play without making constant adjustments...

                            Comment

                            • ~LiverpoolRed~
                              YNWA
                              • Dec 2008
                              • 10755

                              #1499
                              Re: FIFA 20 OS Community Sliders

                              6 Broken Toes in my last 12 matches.

                              Comment

                              • pflynhi
                                Rookie
                                • Oct 2017
                                • 260

                                #1500
                                Re: FIFA 20 OS Community Sliders

                                Originally posted by ~LiverpoolRed~
                                6 Broken Toes in my last 12 matches.
                                Bump injury severity to 45 for a couple of in-game weeks and see if that helps, if not bump it to 50.
                                Last edited by pflynhi; 11-26-2019, 04:53 AM.
                                PC- Fifa20 Legendary/8 min halves/Normal game speed; Pes20 Top Player/15 min match https://www.twitch.tv/pflynhi

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