FIFA 22 OS Community Sliders

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  • YDraigBryste
    Rookie
    • Oct 2016
    • 38

    #1021
    Re: FIFA 22 OS Community Sliders

    What changes would work for a "Harder Professional" slider set. I'm finding WC bit too hard for me and Pro a tad too easy
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    • ImmortalMindz
      Rookie
      • Nov 2015
      • 494

      #1022
      Re: FIFA 22 OS Community Sliders

      Originally posted by YDraigBryste
      What changes would work for a "Harder Professional" slider set. I'm finding WC bit too hard for me and Pro a tad too easy
      Just saying it's too easy or too hard isn't enough to go on. Why is Pro too easy and WC too hard for you?

      Personally I always recommend going with the highest difficulty you can handle to get the best out of the defensive AI. World Class seems really fairly balanced this year.

      I'd run with WC and then identify the problematic areas in your experience. Too hard attacking? Adjust sliders slightly to compensate. Too hard defending? Nerf some of the CPU sliders to compensate.

      Comment

      • YDraigBryste
        Rookie
        • Oct 2016
        • 38

        #1023
        Re: FIFA 22 OS Community Sliders

        Originally posted by ImmortalMindz
        Just saying it's too easy or too hard isn't enough to go on. Why is Pro too easy and WC too hard for you?

        Personally I always recommend going with the highest difficulty you can handle to get the best out of the defensive AI. World Class seems really fairly balanced this year.

        I'd run with WC and then identify the problematic areas in your experience. Too hard attacking? Adjust sliders slightly to compensate. Too hard defending? Nerf some of the CPU sliders to compensate.
        The main thing is I find it too easy to pass in and around the AI to create scoring chances on Pro. On WC I found the AI would have an almost telepathic knowledge of where I wanted to move/pass to before I did it.
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        WALES

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        • Serchenko9
          Banned
          • Jan 2014
          • 186

          #1024
          Re: FIFA 22 OS Community Sliders

          Originally posted by YDraigBryste
          The main thing is I find it too easy to pass in and around the AI to create scoring chances on Pro. On WC I found the AI would have an almost telepathic knowledge of where I wanted to move/pass to before I did it.
          Just try to make some fakes, stop and go, change of directions before passing. Just don't be too much predictable..

          Comment

          • DaKingPin87
            Rookie
            • Oct 2019
            • 63

            #1025
            Re: FIFA 22 OS Community Sliders

            The challenge part within career mode itself can be an issue depending on what league you are in. Which I'm sure affects people's experiences with the sliders.I was in the MLS, where most of the teams stink and you have inflated budgets. Plus no real meaningful competition outside of the playoffs.

            If you are looking for a bigger challenge involving an MLS club, I came up with a fun idea. Since this is a very career mode focused group, yall might enjoy it. Just make sure to go into the default custom tactics and roles and change them to suit your roster and/or how you actually want to play.

            1. Start career mode. No summer transfer window. Strict negotiations. No infusion of extra money.
            2. Use the swap teams feature to create a North & South America super league which takes place in Argentina. That league has 26 teams. You play every other team once. [I'll list the teams to put in the league at the bottom of this]
            3. The reason to do the league in South America is that you can enjoy the South American Champions League/Europa League also. Because FIFA has designated teams not in leagues across South America for these competitions, it doesn't deplete the tournament like creating the Europe superleague would.

            Teams for the league, based on prestige & international recognition rankings from fifaratings.com + my knowledge of some of the leagues:

            From Argentina - Boca Juniors, Independiente, Racing Club, River Plate, San Lorenzo, Velez Sarsfield, Estudiantes, Lanus

            From Mexico - America, CF Monterrey, Cruz Azul, Guadalajara, Tigres, Pachuca

            From Brazil - Mineiro, Gremio, Santos, Fluminense, Internacional

            From MLS: Atlanta, LA Galaxy, NYC FC, NY Red Bulls, Seattle, Orlando (because I'm playing as them)

            *From Japan: Kashima Antlers - I'm keeping with a Copa America tradition here. Japan occasionally gets invited to compete in Copa America and in the spirit of Brazil having a lot of Japanese heritage in Sao Paolo, I wanted one in there for fun.

            It's definitely a much higher challenge being in a league with better teams (though none are above a 75 overall...this league is pretty balanced) where the goal of every team is to win.

            I first simmed the whole season out a couple of times out of curiosity to see how the table would shake out. In both, Orlando finished mid-table. In both, the bottom 3 teams were all MLS teams LOL.

            Tigres finished second both times. River Plate won it once and Monterrey won it once. Kashima actually held their own, finishing in the top half of the table.

            I'm now three games into playing during the season and I only have 1 pt so far. I've really had to mess with tactics to get the most out of the roster limitations, which has been a breath of fresh air. I won't be able to keep a clean sheet so I need to try and win matches 2-1 or 3-2.

            Comment

            • Broncos86
              Orange and Blue!
              • May 2009
              • 5505

              #1026
              Re: FIFA 22 OS Community Sliders

              For me, MLS is a challenge by itself with strict transfers because you can’t get anyone of true quality. So my GK is bleh. I got stomped last night 4-2 by the Sounders.

              Comment

              • Gee_Simpson
                Pro
                • Apr 2015
                • 743

                #1027
                Re: FIFA 22 OS Community Sliders

                Desperate to start my career mode lol, but I'm waiting for the patch to hit the PS5 now. Should be Wednesday or Thursday this upcoming week I think? Would be great if it's here earlier

                Comment

                • YDraigBryste
                  Rookie
                  • Oct 2016
                  • 38

                  #1028
                  Re: FIFA 22 OS Community Sliders

                  I think my problem was I got too far down a custom tactic rabbit hole and started treating the game like Football Manager, which it aint.

                  Played a couple of play nows with default tactics and formations and found things much better. Played a game with 2 similarly rated teams (Bristol City and Milwall) and one against a team with a higher rating (Fulham) and found things much more like it, having to play well to win and having mistakes punished
                  MY TEAMS

                  TAMPA BAY LIGHTNING
                  NEW ORLEANS SAINTS
                  BRISTOL CITY FC
                  BRISTOL BEARS
                  WALES

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                  • Matt10
                    Hall Of Fame
                    • Apr 2006
                    • 16621

                    #1029
                    Re: FIFA 22 OS Community Sliders

                    Originally posted by Gee_Simpson
                    Desperate to start my career mode lol, but I'm waiting for the patch to hit the PS5 now. Should be Wednesday or Thursday this upcoming week I think? Would be great if it's here earlier
                    The patch update makes a big difference physically to the game, pretty unreal actually. In terms of the sliders, the set we're working on is pretty much version 5 with [reluctantly] putting run frequency back to 1/1 as the biggest change. Some other values make a difference too though. I'll update the OP shortly to advise of the changes. Version 6 will probably be released soon as it works for both pre and post patch.
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                    • derleipt
                      Rookie
                      • Mar 2018
                      • 121

                      #1030
                      Re: FIFA 22 OS Community Sliders

                      Originally posted by Matt10
                      The patch update makes a big difference physically to the game, pretty unreal actually. In terms of the sliders, the set we're working on is pretty much version 5 with [reluctantly] putting run frequency back to 1/1 as the biggest change. Some other values make a difference too though. I'll update the OP shortly to advise of the changes. Version 6 will probably be released soon as it works for both pre and post patch.
                      ,,I know some of you are sick of slider talk but if we can tweak the gameplay to a point where we can minimise issues and improve the experience, then I'm up for it. As @Emroth said the other day, FIFA is always going to need these tweaks. Especially this year I think it's worth spending the time!

                      Anyway, if anyone wants to test the sliders below, let me know if it's helping you with those counter attacks where the CBs and defenders just jockey along and let their attacking runner get right by them. I've changed sprint speed to 75/75 (from 10/10) and so far, I haven't seen it once. I haven't really looked for anything outside of this yet, so early days. If it works then possibly some other sliders might need tweaking to balance things out. Still testing... ''




                      Hi Matt, please report this to ea. I tested 65 and 75 slider speed and it solved 100% problem with counter attack and AI defenders that lack of aggressiveness. Hope that thay can fix it coz its major issue since fifa 20

                      Comment

                      • jrnlgrn
                        Pro
                        • Oct 2018
                        • 3076

                        #1031
                        Re: FIFA 22 OS Community Sliders

                        Originally posted by derleipt
                        ,,I know some of you are sick of slider talk
                        If people are sick of slider talk in a thread dedicated to sliders, I think they've come to the wrong thread. [emoji23]

                        Sent from my Pixel 4a (5G) using Operation Sports mobile app
                        "Listen son, you only have enough runs when you’re showering after a win."

                        Comment

                        • Urkaun
                          Rookie
                          • Aug 2021
                          • 159

                          #1032
                          Re: FIFA 22 OS Community Sliders

                          Originally posted by Matt10
                          The patch update makes a big difference physically to the game, pretty unreal actually. In terms of the sliders, the set we're working on is pretty much version 5 with [reluctantly] putting run frequency back to 1/1 as the biggest change. Some other values make a difference too though. I'll update the OP shortly to advise of the changes. Version 6 will probably be released soon as it works for both pre and post patch.
                          I must’ve missed something about run frequency. I thought you were very happy with it at 50/50 because of the variation in attacking play. How come you’ve reluctantly gone to 1/1?

                          Comment

                          • R4lfXD
                            Rookie
                            • Oct 2019
                            • 33

                            #1033
                            Re: FIFA 22 OS Community Sliders

                            Has anyone looked into Shot Speed/GK again? I've had this problem that most shots of the AI are goals. And that is in low leagues, not 90 rated players. I play on Legendary, Normal speed, V5+Matts updates.
                            I've tried going down with Shot Speed, as most of the shots are usually very fast across the GK, and their animation is weird. That didn't really help much. Now I'll be testing more of 49 GK since that's what I started 22 with. I remember previous years with 49 Shot Speed we always did 49 GK to align the animation so I don't know why we are not doing it now, because there is clearly something off with the shooting.
                            This problem is from the second to last updated btw. The one where they reduced the GK quality.

                            Comment

                            • Matt10
                              Hall Of Fame
                              • Apr 2006
                              • 16621

                              #1034
                              Re: FIFA 22 OS Community Sliders

                              Originally posted by Urkaun
                              I must’ve missed something about run frequency. I thought you were very happy with it at 50/50 because of the variation in attacking play. How come you’ve reluctantly gone to 1/1?
                              Unfortunately, OS was running slow for me, so didn't get a chance to link when I was streaming, however I do go into detail there.

                              For here, which I'll include in the writeup, is the main issue with 50 run frequency is what we knew to be an issue with the CB jockey animations and how the multiple runs affected the CB,FB and attacker/midfielder positioning. It's reluctant because we liked everything that 50 RF brought such as better defensive positioning, better awareness, etc. The RF 1 allows the runs to be varied, such as less of a streak, and more of an awareness to the defensive line. It's not perfect, and it does not rid the CB jockey, but it's much, much better.

                              I know a couple on here stated the same, and just for clarity it wasn't that we ignored it, it's just that we really wanted to make 50 RF work because of all the benefits. The good thing is, the workaround of RF 1, and sticking to the base of Version 5, has allowed for a really good experience both pre and post patch.

                              Here's an archive from the stream earlier:

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                              • Matt10
                                Hall Of Fame
                                • Apr 2006
                                • 16621

                                #1035
                                Re: FIFA 22 OS Community Sliders

                                Originally posted by derleipt
                                ,,I know some of you are sick of slider talk but if we can tweak the gameplay to a point where we can minimise issues and improve the experience, then I'm up for it. As @Emroth said the other day, FIFA is always going to need these tweaks. Especially this year I think it's worth spending the time!

                                Anyway, if anyone wants to test the sliders below, let me know if it's helping you with those counter attacks where the CBs and defenders just jockey along and let their attacking runner get right by them. I've changed sprint speed to 75/75 (from 10/10) and so far, I haven't seen it once. I haven't really looked for anything outside of this yet, so early days. If it works then possibly some other sliders might need tweaking to balance things out. Still testing... ''




                                Hi Matt, please report this to ea. I tested 65 and 75 slider speed and it solved 100% problem with counter attack and AI defenders that lack of aggressiveness. Hope that thay can fix it coz its major issue since fifa 20
                                In typical FIFA fashion, it's all about what you are willing to sacrifice. Personally, raising sprint to those levels is not enjoyable and does everything I hate about FIFA's animation. Makes it feel wonky, fast and hyper speed. I understand the notion of a workaround, but at what cost? I think the RF 1/1 is a more appropriate workaround, even if it's not a 100% solution.

                                With that said, I respect the heck out of Anth and his approach - it's basically right up my ally, so I'm confident with whatever he finds, it will be worth it to a lot of users. It's just this super high Sprint approach that I can't get on board with.
                                Youtube - subscribe!

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