FIFA 22 OS Community Sliders

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  • YNWA_MATTY_UTM
    Rookie
    • Sep 2019
    • 16

    #946
    Re: FIFA 22 OS Community Sliders

    [QUOTE=Matt10;2050491454]--------------------

    Changelog & Updates:

    Timestamp: 10/20/2021 | 8:05 PM CST --- A couple more tests, and it seems the original Sprint 15/20 will remain, even for Legendary - so that part will change. After that, the other values are intact, with only marking looking good at 65 (from 70). It's early days on post-patch update, but very promising.

    So, changes expected to create Version 6:

    Sprint - 15/20 (All difficulties)
    Pass Speed - 40/40 (All difficulties)
    Marking - 65/65 (All difficulties)
    Height - 0/0 (All difficulties)
    Length - 40/40 (All difficulties)
    Width - 65/65 (All difficulties)[/QUOTE

    I've seen users say EA should employ Matt and he's trusted leutenants to enhance offline mode. I say it's more like the reason why they don't offer a matt and Co a spot in the games development. We all know the main reason they wont/don't.......cough cough ultimate cashcow. This lad deserves a knighthood.

    Comment

    • Gee_Simpson
      Pro
      • Apr 2015
      • 743

      #947
      Re: FIFA 22 OS Community Sliders

      Originally posted by TopSide83
      Once again cpu passing is too Op and super fast.
      That's my worry, not tried it yet though.

      Comment

      • TopSide83
        MVP
        • Sep 2016
        • 1400

        #948
        Re: FIFA 22 OS Community Sliders

        Originally posted by Gee_Simpson
        That's my worry, not tried it yet though.
        Sometimes I feel like I’m playing a totally different game.

        Lost to Man U 7-0 they passed the ball like madmen.

        Tied Everton 0-0 by a prayer that my goalie dominated

        Just loss to Burnley 4-0. My defense just can’t keep up.

        Im using Leeds.

        Im putting this game on hold. It’s just not fun. I can’t even get close to cpu without them quickly passing it to a teammate. Their dribble percentage is always high 90s

        Comment

        • Superrandy
          Rookie
          • Jul 2009
          • 62

          #949
          Re: FIFA 22 OS Community Sliders

          40/40 pass speed for me is an absolute no go. Even on slow the cpu just ping pongs the ball about. Combine that with the 52 pass error and it’s hell using any lower prem side.

          Comment

          • TopSide83
            MVP
            • Sep 2016
            • 1400

            #950
            Re: FIFA 22 OS Community Sliders

            Originally posted by Superrandy
            40/40 pass speed for me is an absolute no go. Even on slow the cpu just ping pongs the ball about. Combine that with the 52 pass error and it’s hell using any lower prem side.
            I’m with you bro. That coupled with the speed discrepancy is making playing defense basically not even fair. Not sure what’s going on with these changes but I’m on Ps5 and every update is getting worse for gameplay.

            I’m convinced the PC version of the game is different. Even the camera Matt used looks better than my Ea Cam.

            Comment

            • rasotom6
              Rookie
              • Sep 2021
              • 81

              #951
              Re: FIFA 22 OS Community Sliders

              Originally posted by Matt10
              --------------------



              Changelog & Updates:



              Timestamp: 10/20/2021 | 8:05 PM CST --- A couple more tests, and it seems the original Sprint 15/20 will remain, even for Legendary - so that part will change. After that, the other values are intact, with only marking looking good at 65 (from 70). It's early days on post-patch update, but very promising.



              So, changes expected to create Version 6:



              Sprint - 15/20 (All difficulties)

              Pass Speed - 40/40 (All difficulties)

              Marking - 65/65 (All difficulties)

              Height - 0/0 (All difficulties)

              Length - 40/40 (All difficulties)

              Width - 65/65 (All difficulties)


              Thanks as always good sir. I’ll be testing these in my Man Utd career tonight.


              Sent from my iPhone using Operation Sports

              Comment

              • Broncos86
                Orange and Blue!
                • May 2009
                • 5505

                #952
                Re: FIFA 22 OS Community Sliders

                With the new patch, I really feel like the following is solid, based on V6 settings:

                Sprint: 10/10
                Accel: 50/50
                Passing Speed: 30/30


                I'm playing on Slow, and I can feel an increase in player speed overall. These settings pull the game speed down to a better pace while still benefitting from the more chaotic midfield play.
                Last edited by Broncos86; 10-21-2021, 01:08 AM. Reason: Wrong Acceleration

                Comment

                • Serchenko9
                  Banned
                  • Jan 2014
                  • 186

                  #953
                  Re: FIFA 22 OS Community Sliders

                  Originally posted by TopSide83
                  I’m with you bro. That coupled with the speed discrepancy is making playing defense basically not even fair. Not sure what’s going on with these changes but I’m on Ps5 and every update is getting worse for gameplay.

                  I’m convinced the PC version of the game is different. Even the camera Matt used looks better than my Ea Cam.
                  That could make sense, PC version doesn't have some features likew hypermotion, does it? Maybe that little difference affect on how the sliders feel on PS5.

                  I can't stand 40 ball speed either, I like more 35 each, or even 30.

                  Originally posted by GoBlue81188
                  Yeah, I mean Matt has a 90 minute stream last night and that issue wasn't prevalent at all. No one is saying you're wrong, just that we have not consistently seen that issue.

                  For sure CB play needs some help from EA in a patch, but you also can't fix one part of the game with slider adjustments- while breaking 10 others- and call it "fixed".
                  what part of the game is broke with those little adjustments? You clearly can saw in the videos I posted how the same team in the same game (restarted with every slider change) behaves totally different against a counter attack. The rest of the gameplay feels good as is based on V5.
                  https://www.youtube.com/watch?v=VghB...nnel=Serchenko they attack with good numbers and go back to defend in transition as you could expect for a standard team.

                  https://www.youtube.com/watch?v=xL93...nnel=Serchenko I feel them more aggressive too in loose balls like this one.

                  https://www.youtube.com/watch?v=KN5Z...nnel=Serchenko They even track the strikers cleverly, letting him go offside like in this one.

                  I mean you are free to keep trying to find a sweet spot in another way, personally I'll stick to this as it works pretty good. Cheers
                  Last edited by Serchenko9; 10-21-2021, 04:30 AM.

                  Comment

                  • Onizuka21
                    Just started!
                    • Oct 2020
                    • 2

                    #954
                    Re: FIFA 22 OS Community Sliders

                    The sliders are really interesting. Do they work when you play a single player in a professional career?

                    Comment

                    • Ant1988
                      Rookie
                      • Oct 2021
                      • 12

                      #955
                      Re: FIFA 22 OS Community Sliders

                      Originally posted by Broncos86
                      With the new patch, I really feel like the following is solid, based on V6 settings:

                      Sprint: 10/10
                      Accel: 50/50
                      Passing Speed: 30/30


                      I'm playing on Slow, and I can feel an increase in player speed overall. These settings pull the game speed down to a better pace while still benefitting from the more chaotic midfield play.
                      Fully agree with you. I also play on PS5, I have tested V6 sliders last night and, personnally, I feel that Sprint 15/15 + Passing Speed at 40/40 give too muck tiki taka sequences and push the CPU to overplay because he knows that he has the ability to have a high success rate in passing due to the speed of pass (far less direct plays and shoot at in my opinion).

                      - With 10/10 in sprint, physic is good and animation are, in my opinion, less rapid both in Normal speed and in Slow, the 10/10 does its job ! (for information I have always played in slow last years but decided to keep normal this year because far less issue regarding CB tracking honestly)

                      - With passing at 30/30 or 35/30 feels calmer and more coherent. More cross and direct sequences and not a lot of passes at 9 meters from the goal line

                      - Regarding H W L sliders in defense Matt's V6 one offer a good balance as in the V4 (a set that is still well balanced for me as of today, in normal speed).

                      - To conclude V4 or V6 with Sprint 10/10 and Passing Speed 30/30 fit for me with a strong preference on V6 due to the RF at 50 which is a game changer for me

                      That's only my point of view and corresponding to my way of playing I do not tell that everybody should agree with me (I try to play in realistic manner and games I play are translated into a lot of 2-1, 1-0, 1-1, 3-1 with a very good challenge on the field)
                      Last edited by Ant1988; 10-21-2021, 06:11 AM.

                      Comment

                      • Flobot84
                        Rookie
                        • Oct 2021
                        • 20

                        #956
                        Re: FIFA 22 OS Community Sliders

                        Originally posted by Serchenko9

                        PS5, Legendary, 10 min, Version 5, Sprint 15/15, Pass Speed 40/40, width 95, run frequency 35, marking 100.
                        Sweet spot, defenders track back, check at the runner (middle CB) and bother my runner in the end.

                        I don't know why everybody keep ignoring this

                        I'm now used to RF at 50 and Marking at 65, but I agree with you that width at 95 is currently the only way to avoid easy plays down the wings and attackers standing free in the middle waiting to score.

                        The 95 width also doesn't seem to negatively impact anything else from my experience. Doesn't create too much space centrally, and I find there is a good balance of attacking play in the middle and on the wings.

                        Comment

                        • YDraigBryste
                          Rookie
                          • Oct 2016
                          • 38

                          #957
                          Re: FIFA 22 OS Community Sliders

                          Are people using custom tactics or the default ones. I ask as I'm still having issues finding one that works. Or maybe I'm not as good on this game than in previous years.

                          Can anyone share their tactics with this tactical neanderthal
                          MY TEAMS

                          TAMPA BAY LIGHTNING
                          NEW ORLEANS SAINTS
                          BRISTOL CITY FC
                          BRISTOL BEARS
                          WALES

                          Comment

                          • Serchenko9
                            Banned
                            • Jan 2014
                            • 186

                            #958
                            Re: FIFA 22 OS Community Sliders

                            Originally posted by Madseeker
                            Hello everyone, hello Matt.

                            Has anyone seen this clip (https://www.youtube.com/watch?v=bztN...hannel=Tommo)?

                            I think it briliantly explains work rates and how they actually work to affect the gameplay. I am convinced at this point that this must be a massive factor in terms of players tracking back. It just looks like such a MASSIVE difference between a player with Low WR and one with High WR.

                            Have a look at the clip yourselves. But this may be the reason why we get such inconsistent results in defensive tracking.
                            It's an interesting video, and it shows one thing very clearly to me. It's useless to test the sliders in different games, situations and teams, since each team and it's players behave differently due to their attributes and tactics (some press more, others defend retracted, etc.) and the configuration of sliders that works correctly against an opponent may not show convincing results against another opponent. I mean it's nice to try to improve the sliders, but I guess everybody (including Matt) would prefer to already have a definitive set and not be continuously testing different things until 2022..

                            That's why in my previous post (https://forums.operationsports.com/f...&postcount=929) I used the same game against Arsenal over and over again to check if one set of sliders or the other corrects the issue of the CBs not tracking back.
                            Last edited by Serchenko9; 10-21-2021, 07:41 AM.

                            Comment

                            • Wedeguy
                              Rookie
                              • Oct 2021
                              • 14

                              #959
                              Re: FIFA 22 OS Community Sliders

                              I find with the new sliders now that:

                              1. My RM/LM's are not involved in the attacking game, they just stand really wide in the field.

                              2.AI sometimes does dumb mistakes, they recieved 2 red cards in 1 game in the last game, by the 55 minute never happened to me in any fifa game.

                              3. games are inconsistent, I beat atletico 2-1 with malaga in the cup, get a 0-0 with barcelona in the next round and then i lose 5-2 to real sociedad B in the league.

                              Other than that, AI defending became really good which i like, their agression and accuracy in attack changes between matches, doesn't matter against who i play which i don't like sadly.

                              Comment

                              • DaKingPin87
                                Rookie
                                • Oct 2019
                                • 63

                                #960
                                Re: FIFA 22 OS Community Sliders

                                Played some more matches last night on v6 (PS4). I definitely saw more jockeying issues on slow so I switched to normal.

                                For me, there is still a significant difference in how the game plays with marking at 70 v. 65. Everyone just seems more engaged.

                                Speed at 15/20 over the user seems to bring back some animation issues and also seems to make the CPU press constantly, making matches feel too similar.

                                Since I'd like to find a slow set, I'll try try sprint speed 10/15 and pass speed at 30/30 with marking at 70 (the rest stay at latest v6 values). Then sprint at 10/10.

                                I suspect no matter what this year, normal will wind up being the answer. The ball physics seem to be made for normal speed from what I can see.

                                Comment

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