EA SPORTS FC 24 OS Community Sliders

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  • Fifaplayer99
    Rookie
    • Apr 2020
    • 37

    #1576
    Re: EA SPORTS FC 24 OS Community Sliders

    Oh I see, I do remember the sliders having gone below 50 in previous years. I do remember the fatigue thing being highlighted as an issue with that though.

    Tbh I think for me and what I've been experiencing so far I think that 48/48 might just be the sweet spot for me. Like I said though my aim isn't really for that realistic sim feel so I totally understand I'm coming at it from a different angle.

    I kinda feel maybe that's what's been frustrating me. Perhaps the 50/50 default is just a bit to aggressive this year. I tend not to use that r1 dribble exploit tbh it is game breaking stuff.

    You guys have really gave me some top tips and just like Pacino just when I thought I was out......

    Comment

    • g98smith
      Rookie
      • Nov 2022
      • 193

      #1577
      Re: EA SPORTS FC 24 OS Community Sliders

      Originally posted by Fifaplayer99
      So I've been messing about with SS and Acc and these adaptions to 2 of the sets are showing early promise for me.

      WC shorter Halves
      Acc 48-49
      SE 78-68
      PE 52-50

      And

      Legendary
      Acc 48-48
      SE 78-78
      PE 65-65

      Personally I'm not a fan of the 10-30 SS on the shorter halves legendary. I've no idea why as the values are the same for User and CPU on Legendary there but for whatever reason it chills things out a bit more.

      I'm also playing FUMA with power bar 52 but I'm wondering if there's a better number to set on.
      I’m also using 78/78 SE and 65/65 PE on Leg. Still yet to concede a goal in 10 games on my CM so CPU SE may need to come down even more for me. I’ve actually gone back to some old V5 values and finding the gameplay much more enjoyable, especially with lower rated teams/players:

      5/5 Sprint
      5/5 RF
      37/36 Pass Speed
      100/100 First Touch Error

      Find it a bit odd that just those changes have almost “fixed” the issues I was having around playing with lower league teams. But just goes to show nobody should be ‘afraid’ to deviate from the set or go back to old values if something doesn’t feel right.

      Comment

      • Fifaplayer99
        Rookie
        • Apr 2020
        • 37

        #1578
        Re: EA SPORTS FC 24 OS Community Sliders

        Originally posted by g98smith
        I’m also using 78/78 SE and 65/65 PE on Leg. Still yet to concede a goal in 10 games on my CM so CPU SE may need to come down even more for me. I’ve actually gone back to some old V5 values and finding the gameplay much more enjoyable, especially with lower rated teams/players:

        5/5 Sprint
        5/5 RF
        37/36 Pass Speed
        100/100 First Touch Error

        Find it a bit odd that just those changes have almost “fixed” the issues I was having around playing with lower league teams. But just goes to show nobody should be ‘afraid’ to deviate from the set or go back to old values if something doesn’t feel right.
        Nice, I'm gonna have a look at that myself then. I'm really struggling to get the balance this year in terms of gameplay. I think I might be on the right track now though. I'm seeing a much more even game with the tweaks to the legendary set already. Most importantly to me it feels fair for me and the CPU.

        Comment

        • flocke21
          Rookie
          • Nov 2019
          • 57

          #1579
          Re: EA SPORTS FC 24 OS Community Sliders

          Parigini (sprint speed 70) as the CPU's ball carrier has just run away from my controlled Hato (sprint speed 90).

          I wish I'd filmed it.

          Shorter Halves, Legendary

          Comment

          • supadupa
            Rookie
            • Nov 2006
            • 83

            #1580
            Re: EA SPORTS FC 24 OS Community Sliders

            Thanks for all the work put in, I've been following the OS silders since the beginning.

            This year After the updates I have struggled with the defense both the feeling around physics, tackling and cpu no supportive teammates have been difficult to adapt to.
            I play on wc, slow pace now.
            I followed the advice and changed game settings to assisted jockey and have gone from Advanced defending to Tactical defending, which has given me much better overall defending and a good game experience and the feeling back.

            I also adjusted the shot error to 78/78 and cpu sprint speed to 50.

            Thanks again for all your hard efforts and all passion for sim game and football.
            Last edited by supadupa; 12-04-2023, 06:26 PM.

            Comment

            • theoutcast99
              Rookie
              • Nov 2023
              • 28

              #1581
              Re: EA SPORTS FC 24 OS Community Sliders

              hey guys, i’ve stopped using the r1 controlled sprint against the cpu as matt also stated the cpu can’t use it so it is a bit unfair.

              i was wondering however if i could use the quick speed boost where i tap r1 + right analogue sprint so i could gain some ground? would that be considered also unfair in your eyes?

              tapping the r2 + right analogue makes the ball go a bit too far as r1 gives you better control if you want to keep the ball closer.

              curious to see from anyone who stopped the controlled sprint if they still use the boost technique? appreciate it!

              Comment

              • BaselineBakes
                MVP
                • Dec 2006
                • 1510

                #1582
                Re: EA SPORTS FC 24 OS Community Sliders

                A PES 2021 player that finally picked up the game because I needed something new. Played a good amount of 23 and it was fine, just got stale quick. I always hate slideritis as a long time tinkering, giving up that way of playing years ago and just trying to enjoy out of box but couldn’t take it anymore. I plugged these sliders in and just played a game on player career using the world class slow settings and it was OUTSTANDING. It’s the first time I’ve ever felt challenged by the cpu in a fair way and not in a “what is my defense doing being so dumb” way.

                I’m on Celtic as a left winger and they completely shut us down, we conceded a goal in the 70th and 80th minute and lost 2-0 to Rangers on the road.

                Before using these I was bouncing around between world class and legendary and either finding it ridiculously easy, beating teams 7-0 or playing in the champions league and winning or losing 6-5, 5-4 etc, just no defense to be seen.

                This played like a slugfest, build up play, everything that makes the game an interesting chess match. Cheers, excited to keep going with these. With the objective system now, it doesn’t seem too ridiculous where I’m at the risk of being benched for one poor performance so I can likely see these through and have an enjoyable career mode without having to score two-three goals every single game.


                Sent from my iPhone using Tapatalk

                Comment

                • Superrandy
                  Rookie
                  • Jul 2009
                  • 62

                  #1583
                  Re: EA SPORTS FC 24 OS Community Sliders

                  I bought at release, but hadn’t played much until recently. I’m on the latest version of the sliders, world class, slow speed, and playing with a poor side in League Two.

                  I’m noticing a few issues, and I wasn’t sure if these are due to the game, sliders, or just my poor players.

                  First issue I am noticing is that the cpu presses high constantly, right up against the backs of my players. There is no space to operate unless I trigger a run after a pass. And it takes my players ages to release a pass so the spaces are often gone unless it’s one touch passing. After multiple formations, different tactics, and ~15 games it stays the same.

                  In conjunction with that issue is that I am seeing this really jerky animation whenever I ball shield. Around half the time I shield the cpu, they perform this quick move where they pull my players shoulder back and take the ball, and my player jerks back like he’s operating at a much faster game speed. The animation looks awful. Idk if this happens because my players are weak, but most are in League Two. This makes the cpu high press even harder to deal with.

                  And the third issue i’m seeing is the cpu attack has zero variance. Every attack is down the wing, to the byline, look for a cutback. It’s somewhat defendable, but it feels awful to constantly play against this same attack. I mean they truly don’t do anything else. This makes user formations or defensive tactics seem a bit trivial when we all know what the cpu is going to do.

                  Are there any solves to any of these issues?

                  Comment

                  • sonicadv27
                    Rookie
                    • Oct 2023
                    • 25

                    #1584
                    Re: EA SPORTS FC 24 OS Community Sliders

                    Originally posted by Superrandy
                    And the third issue i’m seeing is the cpu attack has zero variance. Every attack is down the wing, to the byline, look for a cutback. It’s somewhat defendable, but it feels awful to constantly play against this same attack. I mean they truly don’t do anything else. This makes user formations or defensive tactics seem a bit trivial when we all know what the cpu is going to do.
                    This and the fact that goals feel entirely scripted are the two main problems that sliders can't seem to fix.

                    We go on and on about how Pass Speed and Pass Error play a role in how varied the CPU attack is but at the end of the day they will still go for the same down-the-wing-looking-for-a-cutback attack 90% of the time. There's just no way around it.

                    But what enfuriates me the most is that the community here is constantly trying to award advantages to the CPU when the CPU usually gets what the CPU wants. If they want to keep the ball after i tackle 3 consecutive times, they will. If they want to have 5 consecutive corners so they can finally score on the 6th one by moving my keeper's hands away from the header they will. If they want to make my players react slowly to every dead ball they most certainly will.

                    But i feel the same way when i attack. If the stats dictate my poor shot needs to go in, the CPU goalkeeper will move away whatever limb he has to to let the shot go in. This is a complete immersion breaker because it stops being a football game and it becomes an RPG.

                    The slider set itself is good, it definitely improves on the base game but i really think this year's game is way beyond salvaging by mere slider adjustments. I don't really feel comfortable playing against the CPU when i know for a fact it's going to either cheat its way to victory or concede the occasional goal on purpose.

                    One other thing: i still see a lot of people trying to play on Slow speed. At least on Legendary, which is the difficulty i play in, Slow speed is just not viable because the CPU is always faster than the user and some things about the game are entirely scripted in favour of the CPU. I don't know how this isn't a PSA on every slider set. My only guess is the team simply hasn't noticed this, despite me and other people posting about it every now and then.
                    Last edited by sonicadv27; 12-05-2023, 06:23 AM.

                    Comment

                    • Matt10
                      Hall Of Fame
                      • Apr 2006
                      • 16621

                      #1585
                      Re: EA SPORTS FC 24 OS Community Sliders

                      Originally posted by supadupa
                      Thanks for all the work put in, I've been following the OS silders since the beginning.

                      This year After the updates I have struggled with the defense both the feeling around physics, tackling and cpu no supportive teammates have been difficult to adapt to.
                      I play on wc, slow pace now.
                      I followed the advice and changed game settings to assisted jockey and have gone from Advanced defending to Tactical defending, which has given me much better overall defending and a good game experience and the feeling back.

                      I also adjusted the shot error to 78/78 and cpu sprint speed to 50.

                      Thanks again for all your hard efforts and all passion for sim game and football.
                      Good adjustments for yourself, and yeah the defending choice is definitely a big one. I moved away from legacy defending to advanced defending. I do miss my teammates tackling a bit more, but to have a tackle button has made me a better defender overall. I just have to make sure not to hold teammate contain/press for too long.

                      Originally posted by theoutcast99
                      hey guys, i’ve stopped using the r1 controlled sprint against the cpu as matt also stated the cpu can’t use it so it is a bit unfair.

                      i was wondering however if i could use the quick speed boost where i tap r1 + right analogue sprint so i could gain some ground? would that be considered also unfair in your eyes?

                      tapping the r2 + right analogue makes the ball go a bit too far as r1 gives you better control if you want to keep the ball closer.

                      curious to see from anyone who stopped the controlled sprint if they still use the boost technique? appreciate it!
                      If you're on Leg, you can use R1 in certain spots, just don't go crazy and exploit it too much. Like a slow midfielder can't pull it off as often, but a pacey winger can. On WC, I will use it in very tight spots, but only for like 1-2 seconds. I hope EA puts a limit on it next time as it's a good idea of a feature, just poorly executed.

                      I think the speed boost is fine because of the sprint discrepancies. The CPU def line can be beaten, but just like in real footy, you have to know when to cut across the defender's path towards goal to be really effective. This day and age, with fullbacks becoming wingbacks, the centre-backs are built like defensive midfielders and can keep up the pace quite well.

                      Originally posted by BaselineBakes
                      A PES 2021 player that finally picked up the game because I needed something new. Played a good amount of 23 and it was fine, just got stale quick. I always hate slideritis as a long time tinkering, giving up that way of playing years ago and just trying to enjoy out of box but couldn’t take it anymore. I plugged these sliders in and just played a game on player career using the world class slow settings and it was OUTSTANDING. It’s the first time I’ve ever felt challenged by the cpu in a fair way and not in a “what is my defense doing being so dumb” way.

                      I’m on Celtic as a left winger and they completely shut us down, we conceded a goal in the 70th and 80th minute and lost 2-0 to Rangers on the road.

                      Before using these I was bouncing around between world class and legendary and either finding it ridiculously easy, beating teams 7-0 or playing in the champions league and winning or losing 6-5, 5-4 etc, just no defense to be seen.

                      This played like a slugfest, build up play, everything that makes the game an interesting chess match. Cheers, excited to keep going with these. With the objective system now, it doesn’t seem too ridiculous where I’m at the risk of being benched for one poor performance so I can likely see these through and have an enjoyable career mode without having to score two-three goals every single game.


                      Sent from my iPhone using Tapatalk
                      Good to hear about your experience. I think there are definitely things that FIFA does right, and times it really doesn't. However PES 2021 is a really well done game, but can get very monotonous without any mods or customizations to the gameplay. The amount of work that is needed to get the CBs past the halfway line in building the attack requires Xabi Alonso methods of converting their status to DMFs. In FC24, it's brilliant this year how the CBs interact with the ball and prepare for transition. The variety the display is one of a kind. It's not quite to FIFA 16 levels, but compared to even FIFA 23 - it's quite significantly better.

                      I really enjoyed my time with player career mode as well. While I haven't gone as deep as I did compared to BAL (Lam Matteo if anyone is interested: https://forums.operationsports.com/f...es-2009-a.html ) ; there is a lot to work with.

                      Originally posted by Superrandy
                      I bought at release, but hadn’t played much until recently. I’m on the latest version of the sliders, world class, slow speed, and playing with a poor side in League Two.

                      I’m noticing a few issues, and I wasn’t sure if these are due to the game, sliders, or just my poor players.

                      First issue I am noticing is that the cpu presses high constantly, right up against the backs of my players. There is no space to operate unless I trigger a run after a pass. And it takes my players ages to release a pass so the spaces are often gone unless it’s one touch passing. After multiple formations, different tactics, and ~15 games it stays the same.

                      In conjunction with that issue is that I am seeing this really jerky animation whenever I ball shield. Around half the time I shield the cpu, they perform this quick move where they pull my players shoulder back and take the ball, and my player jerks back like he’s operating at a much faster game speed. The animation looks awful. Idk if this happens because my players are weak, but most are in League Two. This makes the cpu high press even harder to deal with.

                      And the third issue i’m seeing is the cpu attack has zero variance. Every attack is down the wing, to the byline, look for a cutback. It’s somewhat defendable, but it feels awful to constantly play against this same attack. I mean they truly don’t do anything else. This makes user formations or defensive tactics seem a bit trivial when we all know what the cpu is going to do.

                      Are there any solves to any of these issues?
                      I'm not sure what that animation is, but I've probably seen it, just can't recall. There's a couple videos posted throughout the pages if you want to look through and see if it sticks out.

                      Are you playing on WC or Leg? The behavior sounds like Leg more than anything. Kind of my annoyance with it because when it's good, it's really good, but when it's bad, it's monotonous play down the sidelines dribble to the endline, then shoot or cutback. Now, this doesn't happen all the time on Leg either, and every sequence of attack, in my experience, has not always bee like that. However, it does break immersion - which is something WC doesn't do as often relative to that specific sequence.

                      Originally posted by sonicadv27
                      This and the fact that goals feel entirely scripted are the two main problems that sliders can't seem to fix.

                      We go on and on about how Pass Speed and Pass Error play a role in how varied the CPU attack is but at the end of the day they will still go for the same down-the-wing-looking-for-a-cutback attack 90% of the time. There's just no way around it.

                      But what enfuriates me the most is that the community here is constantly trying to award advantages to the CPU when the CPU usually gets what the CPU wants. If they want to keep the ball after i tackle 3 consecutive times, they will. If they want to have 5 consecutive corners so they can finally score on the 6th one by moving my keeper's hands away from the header they will. If they want to make my players react slowly to every dead ball they most certainly will.

                      But i feel the same way when i attack. If the stats dictate my poor shot needs to go in, the CPU goalkeeper will move away whatever limb he has to to let the shot go in. This is a complete immersion breaker because it stops being a football game and it becomes an RPG.

                      The slider set itself is good, it definitely improves on the base game but i really think this year's game is way beyond salvaging by mere slider adjustments. I don't really feel comfortable playing against the CPU when i know for a fact it's going to either cheat its way to victory or concede the occasional goal on purpose.

                      One other thing: i still see a lot of people trying to play on Slow speed. At least on Legendary, which is the difficulty i play in, Slow speed is just not viable because the CPU is always faster than the user and some things about the game are entirely scripted in favour of the CPU. I don't know how this isn't a PSA on every slider set. My only guess is the team simply hasn't noticed this, despite me and other people posting about it every now and then.
                      Does it really infuriate you that we give the CPU the advantage? I gave a detailed reason as to why. I think it's more immersion breaking if the CPU is too easy to beat in certain sequences, such as R1 dribbling past everyone or being able to exploit CB jockey, etc.

                      I can't get on board with the logic of "if this, then that" because it's not linear enough. It's not 100% able to be reproduced either and is out of context. I try to stay away from going down that rabbit hole because it's not worth it unfortunately. That's probably why it's not brought up here because even if it does happen, how do you solve it? The immersion breaker is thinking like that in the first place. It's a video game, everyone knows it - but you can't think like that to start with. For everytime something happens in the game, something like that happens IRL games. There have been countless of crazy keeper mess ups in the world, thousands of last minute winners, thousands of unexplainable events.

                      Slow speed, the CPU is fast, but not exactly faster. You can still outrun them, they just put up more of a fight. You have to know that on slow speed to pump the sprint button more often to re-engage the sprinting animation, but other than that, yeah - it's definitely playable.

                      I don't mean to sound like I'm arguing your every point, but it's hard to agree when the game is really playing well and the only time I ever feel like there is immersion breaking is when the CPU doesn't cross in obvious positions or does the same dribble to the endline sequence on Legendary. However, just like it's done since release, FC24 continues to surprise me and the CPU will randomly cross the ball in and I'll go back to being at the ready for anything.
                      Youtube - subscribe!

                      Comment

                      • JayD
                        All Star
                        • Mar 2004
                        • 5457

                        #1586
                        Re: EA SPORTS FC 24 OS Community Sliders

                        Originally posted by flocke21
                        Parigini (sprint speed 70) as the CPU's ball carrier has just run away from my controlled Hato (sprint speed 90).

                        I wish I'd filmed it.

                        Shorter Halves, Legendary
                        Just revert to the speed/pace settings from the previous set. Leave everything else alone. I am on WC/Default/10 min halves.

                        Comment

                        • g98smith
                          Rookie
                          • Nov 2022
                          • 193

                          #1587
                          Re: EA SPORTS FC 24 OS Community Sliders

                          Legendary | Default | 8 min halves | Semi controls

                          I’m currently using the V7 set, but with a few tweaks, as below:

                          Sprint: 5/5
                          Shot Error: 78/78
                          Pass Error: 65/65
                          Pass Speed: 37/36
                          Run Freq.: 5/5
                          First Touch Error: 100/100

                          Some of the above are from an old V5 set that I thought felt great. Everything else (HLW, marking, GK, full-backs etc) is as per the latest V7 set values.

                          I’m now 11 games into a CM with Real Zaragoza in the Spanish 2nd division. The average OVR of my starting XI is 71, which is probably lower than about 6 other teams in the league - so my team isn’t exactly overpowered. I’d say I’m a good FIFA/FC player; I’ve always played on Legendary for many years now, but I’m by no means amazing at the game. This is my record after 11 games:

                          P11 W10 D1 L0 GF19 GA0 GD19

                          Eleven games. Zero goals conceded. I have no idea how. It doesn’t help that my opponent has had a man sent off in about 4/5 of those games, which just seems to be one of those things we can do nothing about (I know you can reduce ref strictness, but the fouls they are making would be a red even on lenient). It’s not like my opponent doesn’t have chances. I even lowered CPU shot error to 78 from the 88 that’s recommended in V7. Unfortunately it’s yet another CM that I have no choice but to give up on as the immersion has been completely lost.

                          Comment

                          • Falken
                            Rookie
                            • Dec 2022
                            • 46

                            #1588
                            Re: EA SPORTS FC 24 OS Community Sliders

                            Holiday Update: Title Update #6

                            Holiday Update announced and it seems to be a massive one.

                            Apart from the 100+ face scans and among all the other gameplay changes, this particularly caught my attention, could really impact the sliders if R1 is no longer as effective:

                            Edit: From the Patch Notes, this should hopefully fix the short GK kicks:

                            • Goalkeepers did not always use enough power when automatically kicking the ball in order to avoid the 6 second violation.

                            Last edited by Falken; 12-05-2023, 12:48 PM.

                            Comment

                            • iayn13
                              Rookie
                              • Oct 2019
                              • 24

                              #1589
                              Re: EA SPORTS FC 24 OS Community Sliders

                              Sorry for the dumb question but, in your opinion, is hiring coaches worth it? Or is only giving my players an -unfair- advantage in boosting their stats? I like to get into every aspect of managing a club, but if it’s going to turn every match into a goal fest…

                              Comment

                              • JayD
                                All Star
                                • Mar 2004
                                • 5457

                                #1590
                                Re: EA SPORTS FC 24 OS Community Sliders

                                Originally posted by iayn13
                                Sorry for the dumb question but, in your opinion, is hiring coaches worth it? Or is only giving my players an -unfair- advantage in boosting their stats? I like to get into every aspect of managing a club, but if it’s going to turn every match into a goal fest…
                                I assume that EA coded the CPU to at least have 1 or 2 coaches so it's not cheating for the user. Of course, loaning out too many players is a bit cheating as the CPU rarely loans out players for development so I doubt they thought about the CPU hiring coaches. I have one 5 star coach for each role and haven't hired one since. I also use custom tactics so the attribute buffs are minimal as I believe this is cheating as well. I have had a much better gameplay experience with players receiving a max of 3 attribute boost, most usually have +1 each match. Try it out.
                                Last edited by JayD; 12-05-2023, 02:58 PM.

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