would barca really have a "0" position switch?
2012 AI Tactics and Settings
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Re: 2012 AI Tactics and Settings
Played Arsenal vs Fulham(me) with these and the match played out very well. Gervinho swapped wings and they played mostly through the middle. RVP & Theo were both hurt (international duty knocks) so Chamakh played up top. They threw some crosses into him and were really dangerous on corners. Mertersacker, Chamakh, and Squillaci won a lot of headers.
I have Wigan, who play very offensive so I'm looking forward to see how they play.Comment
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Re: 2012 AI Tactics and Settings
Good to hear. The main thing I still am wondering about is should you set all the tactics to that. So the team always plays like that, but just attacks or defends more. Or, if you set other tactics to long ball, etc.
The problem is if you leave the others, the AI switches and then they're no longer playing like they should. I played against Milan last night and minutes in they started hitting long balls instead of slowly building up.
Also, on Evo Web someone just posted revised pressing values.Comment
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Re: 2012 AI Tactics and Settings
Good to hear. The main thing I still am wondering about is should you set all the tactics to that. So the team always plays like that, but just attacks or defends more. Or, if you set other tactics to long ball, etc.
The problem is if you leave the others, the AI switches and then they're no longer playing like they should. I played against Milan last night and minutes in they started hitting long balls instead of slowly building up.
Also, on Evo Web someone just posted revised pressing values.
Maybe set 2 tactics to those values and 1 respectively for all out attack/all out defensive?Comment
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Re: 2012 AI Tactics and Settings
Spreadsheet has been updated.
Marlon at EvoWeb posted alternate pressing values and those have been added for EPL, Bundesliga, Serie A, Liga BBVA and Ligue 1.
https://docs.google.com/spreadsheet/...nVVbjgxa2pQZEEComment
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Re: 2012 AI Tactics and Settings
I'm getting a bit frustrated, though. I just played Barcelona and even with player support and support range set to '0', they still basically just quick countered each time they got the ball. Every time they just hit it long on the counter.
I'm starting to have a bad feeling it's just the game itself and it can not be tweaked.Comment
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Re: 2012 AI Tactics and Settings
I'm getting a bit frustrated, though. I just played Barcelona and even with player support and support range set to '0', they still basically just quick countered each time they got the ball. Every time they just hit it long on the counter.
I'm starting to have a bad feeling it's just the game itself and it can not be tweaked.
Recently I've been going back to FIFA. 2012 has the foundation to be a great game but certain things hold it back. Sometimes I find myself more frustrated with the game then enjoying it.Comment
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Re: 2012 AI Tactics and Settings
This is one thing I liked about 2011 over 2012. The game can get arcade like sometimes when the computer goes into their 110MPH mode. The action just gets too frantic.
Recently I've been going back to FIFA. 2012 has the foundation to be a great game but certain things hold it back. Sometimes I find myself more frustrated with the game then enjoying it.
I will not give up yet, though.Comment
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Re: 2012 AI Tactics and Settings
My last game in ML was against a team that used possession style play. About 60 minutes in they start launching every ball forward, going for the long ball approach for the last third of the game.
So in other words I don't think setting these up for the AI does much good, except for perhaps to start the game. Even then I'm not so sure the AI won't change things up.
If you drop down to -2 speed, lower your offensive/defensive level, and get in front of guys using R2+X you will be able to slow down an AI onslaught.
If you ignore strategy, and go in for tackles without measure, you will get burned.All ties severed...Comment
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Re: 2012 AI Tactics and Settings
What about their "sliders"? Are they set to possesion game only?Only respectable people deserve respect, you destroyed the game.Comment
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Re: 2012 AI Tactics and Settings
I'm about 99% sure the AI will use it's own tactics, even though there's no indication that it is doing so. I used to think the AI always used slot #1 in the gameplan screen, but I've seen way too many instances where the AI is clearly using a different tactic.
My last game in ML was against a team that used possession style play. About 60 minutes in they start launching every ball forward, going for the long ball approach for the last third of the game.
So in other words I don't think setting these up for the AI does much good, except for perhaps to start the game. Even then I'm not so sure the AI won't change things up.
As I noted in this thread the game is a lot different this year and you have to adjust, rather than attempting to play it like previous versions.
If you drop down to -2 speed, lower your offensive/defensive level, and get in front of guys using R2+X you will be able to slow down an AI onslaught.
If you ignore strategy, and go in for tackles without measure, you will get burned.
I know one thing and that's next year I'm going with the PC version of the game. As I said the game has a great foundation but there are frustrating occurrences in the game. It seems because of the mods the PC version solves these issues.Comment
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Re: 2012 AI Tactics and Settings
It isn't horrid to me but it definitely lacks that creativity factor that PES has with their AI. FIFA is a game you want to play because of the pretty graphics, menus, licenses and so forth. But at the end the gameplay just feels stale. With PES this year they're close to perfection but the annoyances ruin it for me kind of. This is why I find myself dedicating most of my time to Football Manger 12.Comment
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