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EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

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Old 02-09-2023, 03:04 PM   #17
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Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

Ultimately there's a lot to like here. As with every game, the devs are having to make tradeoffs. I trust them when talking about the shot swing meter not feeling right, so I hope the shot type really helps avoid the "dial a distance" the old TW games had. My guess is the game will reward players who utilize shot types for specific situations.

Excited for this game. Ready for Spring, and ready for golf.
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Old 02-09-2023, 03:28 PM   #18
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Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

Advance shot shaping could be a game changer.
I know all will have their own opinions but a right diagonal takeaway for a draw & left for a fade would my choice. Problem is when you get to the short game if they default to straight back & through it takes away the challenge.
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Old 02-09-2023, 03:38 PM   #19
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Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

I wonder how complete the mouse swing experience will be, particularly as it relates to advanced shot shaping
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Old 02-09-2023, 03:41 PM   #20
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Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

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Originally Posted by scagwi
Same -- I wonder if there's any chance of that ever changing..
I'd guess not.

I'm sort of blown away the PS5 can't do 60fps to their standards
Ya this really surprises me and is a bummer. It will still look better than any golf game in history, but why not 60fps, even at 1080p? Hmmm
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Old 02-09-2023, 03:43 PM   #21
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Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

No weather is quite lame imo.
The other thing that concerns me is the putting.
I think 2k has nothing to worry about when it comes to that part of the game. I guess we will wait and see how the putting feels in the new game to make a real judgement though.
And I also want to see some raw unfiltered gameplay videos as well.
Can’t believe we won’t have weather… smfh at that!
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Old 02-09-2023, 03:45 PM   #22
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Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

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Originally Posted by golfnut67
Ya this really surprises me and is a bummer. It will still look better than any golf game in history, but why not 60fps, even at 1080p? Hmmm
No doubt it’s gonna look better, but if it doesn’t play better, then who cares.
Lipstick on a pig is still a pig.

Again.. have to wait to judge that as well
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Old 02-09-2023, 03:47 PM   #23
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Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

This answer about why they stuck with a version of dial a distance is odd and frustrating to me.

Requiring distance be controlled through partial shots is something we considered and prototyped during the game’s development. However, one of the things we discovered through this experimentation is that it made distance control on short game shots like chips disproportionately difficult when compared to the rest of gameplay.

No such problem exists on the game I currently play (Perfect Golf), as the different shot types have different maxes and characteristics, but all the power control is done through the real time swing on controller or mouse.

The EA reply is mysterious to me…and doesn’t pass the sniff test fully.

Honestly it reads more like they didn’t have the time or budget to tackle this from a fresh perspective … again, frustrating as we’d heard indications of “all new swing!”

Did the finance department cut their strings in the one year delay period I wonder?

My one hope you’re is that within the range possible for a club you at least have to control that micro level of distance… But I’m not sure if that’s what they are saying here or are they saying that you will still be moving the arrow around to precisely control where the ball goes, even within the limits of a given club/shot type?

I don’t know… for me it just doesn’t feel like golf if the entire “game” is moving an arrow around and then basically hitting a full controller swing all the time.

Last edited by scagwi; 02-09-2023 at 03:50 PM.
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Old 02-09-2023, 03:57 PM   #24
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Re: EA Sports PGA Tour Interview with Development Team - It's All About Gameplay

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Originally Posted by scagwi
Main bummers for me are..

- It's still a version of "dial a distance" and scoring well will require fiddling with that all the time versus getting good at controlling your analog swing

- No weather -- that one really bums me out, particularly with how amazing that would look and how well it could be done on next-gen tech

Couple these with the FPS being capped at 30 on PS5 has really put a damper on desire to pick it up. Maybe I will take a look at it after release to see what is added, or if the price drops I will re-examine.
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