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The Golf Club Early Access Available Now on Steam For $29.99 - Post Your Impressions

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Old 04-19-2014, 09:00 AM   #49
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Re: The Golf Club Early Access Available Now on Steam For $29.99

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Originally Posted by MachoMyers
I believe the devs are looking to add in vs mode with each golfer before release. We definitely need more graphics options. Wonder if there is a cfg file to tweak some settings.
HBS will be adding more themes and objects over time. It will be an incremental process. They've already added objects since Build 4 of the beta to the Early Access version. They're not resting on their laurels, for sure.

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What controller is everyone using? I have tried both a wired with USB PS4 controller and my wired 360 controller.
My XBox 360 Silver Edition Wireless controller is working flawlessly with this game. I can't imagine how it could get any better than that on a PC.
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Old 04-19-2014, 09:16 AM   #50
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Re: The Golf Club Early Access Available Now on Steam For $29.99

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Originally Posted by SlyBelle
Hello, does anyone know how multiplayer is planned to work?

Right now when a friend and I try to play, appears we can only play in ghost ball mode, meaning we are both on the same course together but we just see the ghost images of our shots and we end up on different holes playing.
You have to be careful about syncing your play. What I found in playing "live" with a friend is that the game will quickly call your live playing companion's ball a "ghost" ball over anything that breaks the status as it was when you connected on the same hole. We both connected on the first hole, but he'd already hit his tee shot. The game then dubbed him a "Ghost" ball at some point, even though we continued to play together live. It would have helped to have had some voice comms, but I'm not a PC gamer, so I don't know what's available if it's not in the game itself.

I think you could do "live" play in this game using just the balls and markers, but you'll probably have to agree to use the order of play rules of golf (whoever is away goes first) to do it right. This will require some communication since it's not always readily apparent what the status of your playing companion(s) is/are.

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Is there not a way for us to ensure we are playing the same hole and actually watch each of our golfer's take each shot? If that is not included right now, does anyone know if will be included in the final version? Seems like an odd feature not to have in a multi-player golf game.
I have emphasized with the developers over and over again during the beta that they need to figure out how to govern the ghost ball and possibly the live ball play by the order of play rules of golf. It would make sooo much more sense if the game wouldn't let you play your shot until the away opponent had played theirs. You could still be setting up an aiming your shot while they're doing the same with theirs, it just would allow you to hit the ball until it was your turn by the order of play.

There could be problems with this during live play where a player disconnects or sits idle for an inexplicable amount of time. I guess they could have provisions for both of those once a disconnect is sensed, or the live player knows his companion needs a break. I'm just thinking of those who would intentionally stall, trying to get their opponent to quit out of boredom.

Eventually, I'm pretty sure the devs have plans for having what we know as pure turn based live play, featuring customizable, animated golfers. It just wasn't, for various reasons, a priority out of the gate.
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Old 04-19-2014, 09:20 AM   #51
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Re: The Golf Club Early Access Available Now on Steam For $29.99

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Originally Posted by OnlookerDelay
You have to be careful about syncing your play. What I found in playing "live" with a friend is that the game will quickly call your live playing companion's ball a "ghost" ball over anything that breaks the status as it was when you connected on the same hole. We both connected on the first hole, but he'd already hit his tee shot. The game then dubbed him a "Ghost" ball at some point, even though we continued to play together live. It would have helped to have had some voice comms, but I'm not a PC gamer, so I don't know what's available if it's not in the game itself.

I think you could do "live" play in this game using just the balls and markers, but you'll probably have to agree to use the order of play rules of golf (whoever is away goes first) to do it right. This will require some communication since it's not always readily apparent what the status of your playing companion(s) is/are.



I have emphasized with the developers over and over again during the beta that they need to figure out how to govern the ghost ball and possibly the live ball play by the order of play rules of golf. It would make sooo much more sense if the game wouldn't let you play your shot until the away opponent had played theirs. You could still be setting up an aiming your shot while they're doing the same with theirs, it just would allow you to hit the ball until it was your turn by the order of play.

There could be problems with this during live play where a player disconnects or sits idle for an inexplicable amount of time. I guess they could have provisions for both of those once a disconnect is sensed, or the live player knows his companion needs a break. I'm just thinking of those who would intentionally stall, trying to get their opponent to quit out of boredom.

Eventually, I'm pretty sure the devs have plans for having what we know as pure turn based live play, featuring customizable, animated golfers. It just wasn't, for various reasons, a priority out of the gate.
Thanks for all the details.....just confuses me as to what this game is trying to be then. It really doesn't have good single player mode (except for playing a casual round, doesn't have AI golfers or single player tour to best of my knowledge) and appears to be lacking in basic multiplayer functions......on the surface it appears geared towards multiplayer and social, but without things like this, seems to fall short.
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Old 04-19-2014, 09:27 AM   #52
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I'm really loving this idea of Early Access on Steam. Guys like Onlooker are invaluable imo. Their input adds so much and it's absolutely terrific that guys like him get to weigh in.

That direct relationship with the developers is so nice without some middleman Publisher in the way.
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Old 04-19-2014, 09:31 AM   #53
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Re: The Golf Club Early Access Available Now on Steam For $29.99

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Thanks for all the details.....just confuses me as to what this game is trying to be then.
Once they get the individual tournaments and the ongoing Tours working, things will begin to take more shape. I think that will define the game until they get traditional turn-based play working. The Social menu only has the ability to select whether you see the ghost round scores of others while you're selecting them presently. There will be a lot more there later on that will help with the communication and arranging of online play.

I honestly think this game got released a little bit early for "Early Access", knowing what their plans were for the release version and that's why people are a bit up in arms over it. I hope it doesn't backfire on them and sour public opinion on the game before it really is "ready for prime time".
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Old 04-19-2014, 09:51 AM   #54
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Re: The Golf Club Early Access Available Now on Steam For $29.99

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Originally Posted by OnlookerDelay
Once they get the individual tournaments and the ongoing Tours working, things will begin to take more shape. I think that will define the game until they get traditional turn-based play working. The Social menu only has the ability to select whether you see the ghost round scores of others while you're selecting them presently. There will be a lot more there later on that will help with the communication and arranging of online play.

I honestly think this game got released a little bit early for "Early Access", knowing what their plans were for the release version and that's why people are a bit up in arms over it. I hope it doesn't backfire on them and sour public opinion on the game before it really is "ready for prime time".
Thanks...I am ok with early access and have set my expectations as such....they key will be as to what makes it into the actual release...if these items and other things are included in the actual release, I think everything will be fine. But if not, then I would be a little disappointed....I don't need it all right now, just have to know it is coming
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Old 04-19-2014, 09:52 AM   #55
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Re: The Golf Club Early Access Available Now on Steam For $29.99

Everybody be sure to add....everybody on Steam. I only see Skyboxer's scores when I play (and he destroys me).

I'm MachoM [OS]
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Old 04-19-2014, 10:06 AM   #56
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Re: The Golf Club Early Access Available Now on Steam For $29.99

I'm planning to get the game when I get home from work. Y'all feel free to add me (Chicken Dipper [OS]) if you haven't already...especially if you want your scores to look good since I suck at golf games.
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