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(PS5) TrueSim Madden 23 Franchise Roster

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Old 10-02-2022, 11:22 AM   #73
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Re: (PS5) TrueSim Madden 23 Franchise Roster

Quote:
Originally Posted by Lavoyd
What's left?
Judging by the first post, FB & S, maybe Punters too..
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Old 10-02-2022, 11:51 AM   #74
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Re: (PS5) TrueSim Madden 23 Franchise Roster

Quote:
Originally Posted by Lavoyd
What's left?
Safeties and punters
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Old 10-05-2022, 02:13 PM   #75
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Re: (PS5) TrueSim Madden 23 Franchise Roster

Rosters are playing great so far on the default settings Cy. Using all-pro seeing good results. You still see the "madden moments" but the gameplay improvements make it livable to me and hopefully when these new franchise patches come out they fix some of the crap that's rendering the mode unplayable.

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Old 10-05-2022, 07:11 PM   #76
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Re: (PS5) TrueSim Madden 23 Franchise Roster

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Originally Posted by I_HATE_THAT_DUDE
You still see the "madden moments" but the gameplay improvements make it livable Operation Sports mobile app
When you say "madden moments," are you talking about gameplay issues (e.g., too many INTs and pick-6) or off-field franchise issues? -- I'm curious to know if the roster adjustments are helpful with some of the gameplay issues.
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Old 10-05-2022, 09:22 PM   #77
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Re: (PS5) TrueSim Madden 23 Franchise Roster

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Originally Posted by esmeet7
When you say "madden moments," are you talking about gameplay issues (e.g., too many INTs and pick-6) or off-field franchise issues? -- I'm curious to know if the roster adjustments are helpful with some of the gameplay issues.
You still see the QB drop back too far when pressure comes. It's not as bad as it usually is out of the box but with the roster adjustment you don't see it as much. I've experienced it against the AI non mobile QBs. I've not had the INT issue as much since I turned off the ballhawk. Throwing over the middle through zones mainly still a gamble if the trajectory is low enough and not on time. With ballhawk option turned off Imop from the picks I've thrown I can live with it bc they seem more realistic in man coverage situations. Other "madden moments" I've referenced would be the ai throwing perfect passes across the body or o-line not reacting fast enough pass blocking but better than it was out of the box.

I play 95% off line on all pro so for the most part I'm very satisfied with the gameplay bc most the issues appear to be any mode online. The roster work by Cy and his team (if it's more than himself working on these) mixed with the gameplay I can actually live with the results. I just hope the franchise bugs get resolved whenever they release this new patch that's supposed to be released this month.


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Old 10-06-2022, 04:10 AM   #78
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Re: (PS5) TrueSim Madden 23 Franchise Roster

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Originally Posted by Cycloniac
Safeties and punters
you have a ETA for having those last couple positions done?
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Old 10-06-2022, 12:01 PM   #79
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Re: (PS5) TrueSim Madden 23 Franchise Roster

Quote:
Originally Posted by walkerdonald22
you have a ETA for having those last couple positions done?
Next week at some point
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Old 10-07-2022, 12:12 PM   #80
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Re: (PS5) TrueSim Madden 23 Franchise Roster

For anyone testing the roster, here are some slider changes I've liked

All-Pro
12 mins, 18 second runoff, accel clock on
All defensive helpers off except auto flip

(same for human and CPU)
Run Blocking 75
Interceptions 15
Reaction 60
Tackling 25
Injuries 45
Fatigue 80
FG Power 40
All other sliders default for now.

Auto Subs
HB - I suggest using formation subs for best results. Otherwise, try 95/85
WR 75/70
FB/TE 85/80
DT 95/85
DE 95/85
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