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Suspensions for CFM?

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Old 08-18-2016, 05:18 PM   #1
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Suspensions for CFM?

For maximum realism, how are your guys handling suspensions in CFM? Ex. Brady out first 4 games. Cant really think of a way you can do this.
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Old 08-18-2016, 05:19 PM   #2
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Re: Suspensions for CFM?

The only way will be to do 32 team control and take them off the depth chart.
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Old 08-20-2016, 02:22 PM   #3
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Re: Suspensions for CFM?

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Originally Posted by Scott
The only way will be to do 32 team control and take them off the depth chart.


And then you would have to go back in and place them back on whenever their suspensions end, correct? That would be a pain. I wouldn't worry too much about it.


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Old 08-20-2016, 02:23 PM   #4
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Re: Suspensions for CFM?

Correct, or whenever they're back, just put the CPU back to auto-pilot and let them make any changes they'd like.
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Old 08-20-2016, 02:26 PM   #5
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Re: Suspensions for CFM?

Hopefully next year there will be a injury/suspension category when editing players.
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Old 08-21-2016, 11:08 AM   #6
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Re: Suspensions for CFM?

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Originally Posted by iFnotWhyNoT
Hopefully next year there will be a injury/suspension category when editing players.
I believe the NFL doesn't want suspensions in-game
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Old 08-21-2016, 02:23 PM   #7
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Re: Suspensions for CFM?

I dont think, EA will ever do suspensions in game. Since everybody would want to play as their players, and if not, people would get super pissed off!
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Old 08-23-2016, 09:40 AM   #8
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Re: Suspensions for CFM?

Quote:
Originally Posted by solmon
I believe the NFL doesn't want suspensions in-game
this is apparently the case. i would like to see players get suspended and maybe they'll do it for the non-real players as the union would be against their players getting in-game suspensions.
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