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Armor & Swords Pro & All-Pro Custom Madden 23 Simulation Sliders For PS5/X Franchise Mode

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Old 10-31-2022, 01:50 PM   #721
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Re: Armor & Swords Pro & All-Pro Custom Madden 23 Simulation Sliders For PS5/X Franch

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Originally Posted by C0883R
Found a new penalty that I have never seen before. Illegal Forward Pass. What does that mean? it was called against the CPU




Cool. Never seen that one either. Means your Qb threw a pass after crossing the line of scrimmage


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Old 10-31-2022, 01:52 PM   #722
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Re: Armor & Swords Pro & All-Pro Custom Madden 23 Simulation Sliders For PS5/X Franch

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Originally Posted by C0883R
Found a new penalty that I have never seen before. Illegal Forward Pass. What does that mean? it was called against the CPU




I’m guessing that was the CPU because I think it’s impossible for the user to do it but I could be wrong. Pretty sure if you press a passing icon after crossing the line of scrimmage as the user it doesn’t do anything


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Old 10-31-2022, 05:43 PM   #723
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Re: Armor & Swords Pro & All-Pro Custom Madden 23 Simulation Sliders For PS5/X Franch

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Old 11-01-2022, 01:06 AM   #724
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Re: Armor & Swords Pro & All-Pro Custom Madden 23 Simulation Sliders For PS5/X Franch

I have restarted many franchise and I have never seen this below going into my 2nd year. The picture you are looking at is the Rookies that have Hidden Dev Traits sitting in the FA pool in week 1 of preseason after the latest draft. These players are from Maddens Auto Draft Classes.

I kinda Cheated and signed 1 from each position. Lol. I feel kinda bad but the cpu should not have left gold laying around. I can not believe 7 Hidden Gems where left behind in FA after the draft. Usually there is none maybe 1 every now in then when i start my 2nd season. Never seen 7.Worst part is several teams already have players on the trading block while these just sit in FA. Lol.















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Old 11-02-2022, 09:37 AM   #725
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Re: Armor & Swords Pro & All-Pro Custom Madden 23 Simulation Sliders For PS5/X Franch

I finally managed to create all 32 User Profiles and updated schemes, rosters, depth charts, etc.


Wanted to share two screenshots. First, a CPU vs CPU game (I sim all the games of the week before I play my Giants game so that I get an accurate score ticker) with a scorigami!



Second, I wanted to share the Lion's use of RBs. This is with A&S 1.0 All-Pro sliders, fatigue at 75, and Schnaidt1's Autosubs. The only slider adjustment I've made is a +10 increase to both USER and CPU interceptions. There are NO formation subs being used in the game.



I am seeing A LOT of carry distribution across both CPU super simmed and USER games. I'm also seeing subs within the DBs and linebackers, especially after having to cover multiple "go" routes. Now, whether this is tied to the increased fatigue, the auto subs, or a blend of both, I do not know, but I do encourage others to at least check it out and see if they are seeing the same things I am.

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Old 11-02-2022, 05:17 PM   #726
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Re: Armor & Swords Pro & All-Pro Custom Madden 23 Simulation Sliders For PS5/X Franch

Quote:
Originally Posted by ML
I finally managed to create all 32 User Profiles and updated schemes, rosters, depth charts, etc.


Wanted to share two screenshots. First, a CPU vs CPU game (I sim all the games of the week before I play my Giants game so that I get an accurate score ticker) with a scorigami!



Second, I wanted to share the Lion's use of RBs. This is with A&S 1.0 All-Pro sliders, fatigue at 75, and Schnaidt1's Autosubs. The only slider adjustment I've made is a +10 increase to both USER and CPU interceptions. There are NO formation subs being used in the game.



I am seeing A LOT of carry distribution across both CPU super simmed and USER games. I'm also seeing subs within the DBs and linebackers, especially after having to cover multiple "go" routes. Now, whether this is tied to the increased fatigue, the auto subs, or a blend of both, I do not know, but I do encourage others to at least check it out and see if they are seeing the same things I am.


I will be slapping these auto subs in this evening to give her a whirl .


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Old 11-02-2022, 06:36 PM   #727
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Re: Armor & Swords Pro & All-Pro Custom Madden 23 Simulation Sliders For PS5/X Franch

Quote:
Originally Posted by ML
I finally managed to create all 32 User Profiles and updated schemes, rosters, depth charts, etc.


Wanted to share two screenshots. First, a CPU vs CPU game (I sim all the games of the week before I play my Giants game so that I get an accurate score ticker) with a scorigami!



Second, I wanted to share the Lion's use of RBs. This is with A&S 1.0 All-Pro sliders, fatigue at 75, and Schnaidt1's Autosubs. The only slider adjustment I've made is a +10 increase to both USER and CPU interceptions. There are NO formation subs being used in the game.



I am seeing A LOT of carry distribution across both CPU super simmed and USER games. I'm also seeing subs within the DBs and linebackers, especially after having to cover multiple "go" routes. Now, whether this is tied to the increased fatigue, the auto subs, or a blend of both, I do not know, but I do encourage others to at least check it out and see if they are seeing the same things I am.


Nice! Gonna try it out as well. Just make sure long term the cpu can handle it with progressive fatigue. That is a key thing to keep an eye on following week 11-12.


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Old 11-02-2022, 07:58 PM   #728
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Re: Armor & Swords Pro & All-Pro Custom Madden 23 Simulation Sliders For PS5/X Franch

Great! Let me know your findings. I am thinking that fatigue may need to be at 70, but I don't have enough of a sample size that I am comfortable with at 75. Also, I apply the auto subs to all 32 teams - not just my own. I start the CPU games and then supersim them (not even sure if there is a way to sim cpu games like in MLBTS) - I've only jumped in and quit a game if the score gets out of hand, which seems to be one every 5 or so games (the Bears scored 50 points with 7 minutes in the 4th quarter remaining).

Playing my user game vs the Panthers now, then will post a screen shot of the week's scores and some more box scores focusing primarily on the cpu's run game.
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