I simmed the first season then played a few games with these sliders last night. The one thing I noticed that needs to be changed immediately is the injuries slider IMO. I simmed about five games, then played one and there were an average of 5 players on my team who got hurt per game (with 3 being the lowest). I brought it down to 55, and it still seemed like the injury count was too high (probably averaged about 3 per game). I'm personally testing my slider at 50-52 and seeing what happens, but 60 is way too high IMO.
After simming a year (I always pick a rebuild team, relocate them, and sim the first year before beginning my franchise), I checked out the stats and the yearly leaders seemed fairly accurate. Highest passing yardage was Tom Brady at 4.6k with about 12 guys above 4000. Maybe a bit low, but it seemed about right. The games I've played (only 2 and a half so far) have had some fairly realistic stats other than injuries. Everything has felt pretty smooth for the most part, but I'm going to be testing it out much more today. I forgot to check the rushing totals.
One thing I noticed that was odd, and I'm not sure if this even has to do with the sliders or what, but there were a lot of ****ty teams in the playoffs with a lot of good teams (such as the Seahawks and Patriots) missing the playoffs altogether. My franchise was the Chargers, and I traded Phillip Rivers during the preseason then signed TJ Yates to be my starter (all 3 of my QBs got hurt at some point during the sim btw before I turned injuries down). My Chargers, who aren't exactly a playoff team WITH Rivers ended up simming 11-5 and winning the division. The Cowboys and Colts ended up playing each other in the Super Bowl.
In Madden 16, I never had a season where so many bad/mediocre teams made the playoffs. I'm not sure if this even had anything to do with the sliders, if the huge amount of injuries had anything to do with it, or if it was just an anomaly, but I just thought I'd point that out.
Anyway, I appreciate the sliders and will probably be using them for a while.
Yes, I plan on lowering injuries again once I post some more updated sliders later today. Still work in progress, and I appreciate the feedback from you all!
I played 3 games last night with your set and it was late before I finished so I didn't post my results.
They played really well for me and offered a much tougher battle than default AP and some of the other sets on here at OS.
I played about 7 games before I tried your set and I was 7-0 and didn't really have any close games.
As soon as I fired up your set I could tell an immediate difference in difficulty and I loved it. I cant wait to get home and try your updated set.
I use 12 min 11 run off. Seems pretty good stat wise. 11 sec run off forces the game to be at a faster pace. I like it. I dont see any delay of games. 11 is about as low as you can go before that starts happening
I use 12 min 11 run off. Seems pretty good stat wise. 11 sec run off forces the game to be at a faster pace. I like it. I dont see any delay of games. 11 is about as low as you can go before that starts happening
Nice I will check it out
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Dallas Cowboys
Philadelphia Phillies
Philadelphia Flyers
UFC
Playing; NHL 13, MLB 2k13, WWE13, DMC, Tomb Raider
Mike, updated sliders. Jets 80 OFF 85 DEF 81 OVR missing #1 QB and #2 WR, Chiefs 84 OVR missing nobody. Chiefs secondary was very poor and not sure why as Colin isnt very good and Chiefs secondary has all starters over 85 OVR.
Their O Line sucked which matched the ratings compared to my D Line, good.
Running game felt great for me and was good for them. Would like to figure out how to get my backup Ware more carries without manually subbing.
Their QB did well against my very average secondary but started very slow.
A lot of wind so not much in the way of punt returns and booming punts.
Lost 1 player for 5 weeks, they lost no one. Seems good.
Had a ton of fun and will build off of this set for now.
Kansas City Chiefs at New York Jets
Jan 1,
1ST
2ND
3RD
4TH
SCORE
Kansas City Chiefs (1-0)
3
6
13
22
New York Jets (1-0)
0
14
3
7
24
Team Stats Comparison
KAN
NYJ
Total Offense
361
377
Rushing Yards
77
122
Passing Yards
284
255
First Downs
19
17
Punt Return Yards
0
0
Kick Return Yards
40
88
Total Yards
401
465
Turnovers
1
1
3rd Down Converstion
7-16
6-14
4th Down Conversion
0-1
0-0
2-Point Conversion
0-1
0-0
Red Zone Touchdowns/Field Goals
4
3
Penalties
10-66
5-65
Posession Time
29:16
30:44
Scoring Summary
FIRST QUARTER SCORING
KAN
NYJ
8:46
(KAN) R. bullock 23 YD FG
3
0
SECOND QUARTER SCORING
KAN
NYJ
13:41
(NYJ) G. Leeuwenburg 20 YD Pass from C. Kaepernick, (T.Coons Kick)
3
7
10:34
(KAN) R. Bullock 33 YD FG
6
7
1:21
(NYJ) J. Strong 38 YD Pass from C. Kaepernick (T. Coons Kick)
6
14
0:00
(KAN) R. Bullock 43 YD FG
9
14
THIRD QUARTER SCORING
KAN
NYJ
8:30
(NYJ) T. Coons 21 YD FG
9
17
FOURTH QUARTER SCORING
KAN
NYJ
13:01
(NYJ) J. Strong 15 YD Pass from C. Kaepernick (T. Coons Kick)
9
24
9:42
(KAN) K. Friedman 9 YD Run (R. Bullock Kick)
16
24
0:00
(KAN) T. Kelce 9 YD Pass from M. Spicer (2-PT Conv Failed)