Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

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  • tommycoa
    MVP
    • Nov 2008
    • 4982

    #1

    Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

    Highly encourage All Pro level players to give these a fair shot for 2-3 games and then decide if they are worth adjusting later to fit your style of play.

    It took me a awhile but I'm very pleased with the way these sliders play.

    From the naked eye some of the settings are going to make you scratch your head as they will appear to be way out in left field. But don't focus on the setting try to focus on how the players react on the field with the settings.
    .
    Madden IMO can get stale real easy if you don't think outside the box with the sliders. For example here we are in Madden 19 and the QBA slider is still the key to having different type of off target throws you'll see as opposed to actual player ratings.

    Some may disagree but I don't think EA has ever got it right with the passing game or running game since the XBOX or PS2 days and no matter what rating, none of that matters on the field unless your tweaking sliders.

    With this set I think your going to love the OL vs DL pass rush interaction. I control a DT most of the time and I love how the DE's can get after the QB by being able to actually use their power and finesse moves with Pass Block at 0 on both sides.

    The game really doesn't turn into a sack fest it just creates less suction blocking on passing downs and I think the Pass Coverage slider is kind of misleading because I believe there is still some old Pass Rush Code installed into this slider and EA just renamed it Pass Coverage to be honest.

    I fooled around with the Fumble slider at higher and lower settings and neither of them got rid of the RB dancing and juking so i'm just assume this is a gameplay issue kind of like NCAA Football 09 when the RB's used to juke backwards on just about every play before they got going.

    To combat this stupid behavior IMO by the RB's for me was to go lower on both the Fumble and tackle sliders.

    Yes there are some CPU broken tackles occasionally but hell I can live with that more than I can live with them constantly being Tackled for a loss every other play.

    100 Run Block vs lower Human tackle slider gives the CPU a chance to manage 70-90 yards per game with an occasional 100 yarder on you until RB logic is patched.

    This is what I settled on for Initial Base Settings for this Level

    Game Options
    Skill Level: All-Pro
    Game Style: Simulation
    Playcall Style: Slim
    Quarter Length: 12 (Up to you if you want to play 15)
    Coaching Tips: Off
    Play Clock: On
    Accelerated Clock: On
    Minimum Play Clock Time: 18
    Camera: Wide (offense and defense)
    Auto Strafe: Off
    Heat Seeker: Off
    Ball Hawk: On (I Only control DL anyway)
    Switch Assist: Off
    Injuries: 15
    Fatigue: 60
    Game Speed: Slow
    Player Min Speed Threshold: 0 (25 or 100)
    Coach Mode: Off
    ---
    Player Skill (HUM/CPU)
    Passing
    QB Accuracy: 15/15
    Pass Blocking: 0/0
    WR Catching: 85/85
    ---
    Rushing
    Run Blocking: 100/100
    Fumbles: 15/15
    ---
    Pass Defense
    Reaction Time: 0/0
    Interceptions: 15/15 (If you want more picks increase this slider to 20 or to open up passing game more lower this slider to 0)
    Pass Coverage: 100/100

    Rush Defense
    Tackling: 15/50 (you can adjust this up or down for either side 2-4 clicks depending on what your seeing)
    ---
    Special Teams
    FG Power: 50/50
    FG Accuracy: 48/48
    Punt Power: 48/48
    Punt Accuracy: 62/62
    Kickoff Power: 50/50
    ---
    Penalties
    Offside: 90
    False Start: 55
    Offensive Holding: 55
    Defensive Holding: 99
    Facemask: 50
    Illegal Block In The Back: 75
    Roughing The Passer: 50
    Defensive Pass Interference: 99 (I've seen this called like once per game)
    Offensive Pass Interference: On
    Kick Catch Interference: On
    Int Grounding: On
    Roughing The Kicker: On
    Running Into The Kicker: On

    Also forgot to include on field sound at 25 and commentators at 40 helps to make gameplay feel fluid on the field




    From Playmakers:
    Still working on all pro set hoping to make them effective by using a hybrid ZERO slider setup which gives human and cpu sliders the same settings mostly with the exception of running game for obvious reasons

    On this setting as I mentioned before I'm experimenting with both human and cpu qba set on the lower end of the slider scale while using a higher end wr catch slider to balance it out

    So let the fellas know I haven't given up on all pro set it's just taking a little longer to get the game to operate on equal slider settings for both sides by using lower settings
    Last edited by tommycoa; 08-22-2018, 09:30 AM.
    For an alltime legends team on xbox, search usertag haughtypine7723

    The file is called xboxassantesgreatestever.

    Teams finished:
    Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts
  • Lil Worm
    MVP
    • Sep 2010
    • 1315

    #2
    Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

    Originally posted by tommycoa
    This is a work in progress. I’ll keep you updated.

    Keeping my eye on this one. I can't lie though I'm a all pro player that has pretty well been sold on y'alls pro set. Great work!!

    Comment

    • tommycoa
      MVP
      • Nov 2008
      • 4982

      #3
      Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

      Originally posted by Lil Worm
      Keeping my eye on this one. I can't lie though I'm a all pro player that has pretty well been sold on y'alls pro set. Great work!!
      Expect the best because Playmakers name is like the Nike Swoosh of sports sliders and roster editing/creations.
      For an alltime legends team on xbox, search usertag haughtypine7723

      The file is called xboxassantesgreatestever.

      Teams finished:
      Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

      Comment

      • tommycoa
        MVP
        • Nov 2008
        • 4982

        #4
        Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

        Update from Playmakers on this project:

        Still working on all pro set hoping to make them effective by using a hybrid ZERO slider setup which gives human and cpu sliders the same settings mostly with the exception of running game for obvious reasons

        On this setting as I mentioned before I'm experimenting with both human and cpu qba set on the lower end of the slider scale while using a higher end wr catch slider to balance it out

        So let the fellas know I haven't given up on all pro set it's just taking a little longer to get the game to operate on equal slider settings for both sides by using lower settings
        For an alltime legends team on xbox, search usertag haughtypine7723

        The file is called xboxassantesgreatestever.

        Teams finished:
        Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

        Comment

        • mkharsh33
          Hall Of Fame
          • Nov 2006
          • 12779

          #5
          Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

          You know you're a legend when you're the Oz behind the curtain and you have a secretary to report back here...
          STEELERS INDIANS CELTICS

          Comment

          • tommycoa
            MVP
            • Nov 2008
            • 4982

            #6
            Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

            These just in! Updated the OP.

            Originally posted by tommycoa
            Highly encourage All Pro level players to give these a fair shot for 2-3 games and then decide if they are worth adjusting later to fit your style of play.

            It took me a awhile but I'm very pleased with the way these sliders play.

            From the naked eye some of the settings are going to make you scratch your head as they will appear to be way out in left field. But don't focus on the setting try to focus on how the players react on the field with the settings.
            .
            Madden IMO can get stale real easy if you don't think outside the box with the sliders. For example here we are in Madden 19 and the QBA slider is still the key to having different type of off target throws you'll see as opposed to actual player ratings.

            Some may disagree but I don't think EA has ever got it right with the passing game or running game since the XBOX or PS2 days and no matter what rating, none of that matters on the field unless your tweaking sliders.

            With this set I think your going to love the OL vs DL pass rush interaction. I control a DT most of the time and I love how the DE's can get after the QB by being able to actually use their power and finesse moves with Pass Block at 0 on both sides.

            The game really doesn't turn into a sack fest it just creates less suction blocking on passing downs and I think the Pass Coverage slider is kind of misleading because I believe there is still some old Pass Rush Code installed into this slider and EA just renamed it Pass Coverage to be honest.

            I fooled around with the Fumble slider at higher and lower settings and neither of them got rid of the RB dancing and juking so i'm just assume this is a gameplay issue kind of like NCAA Football 09 when the RB's used to juke backwards on just about every play before they got going.

            To combat this stupid behavior IMO by the RB's for me was to go lower on both the Fumble and tackle sliders.

            Yes there are some CPU broken tackles occasionally but hell I can live with that more than I can live with them constantly being Tackled for a loss every other play.

            100 Run Block vs lower Human tackle slider gives the CPU a chance to manage 70-90 yards per game with an occasional 100 yarder on you until RB logic is patched.

            This is what I settled on for Initial Base Settings for this Level

            Game Options
            Skill Level: All-Pro
            Game Style: Simulation
            Playcall Style: Slim
            Quarter Length: 12 (Up to you if you want to play 15)
            Coaching Tips: Off
            Play Clock: On
            Accelerated Clock: On
            Minimum Play Clock Time: 18
            Camera: Wide (offense and defense)
            Auto Strafe: Off
            Heat Seeker: Off
            Ball Hawk: On (I Only control DL anyway)
            Switch Assist: Off
            Injuries: 15
            Fatigue: 60
            Game Speed: Slow
            Player Min Speed Threshold: 0 (25 or 100)
            Coach Mode: Off
            ---
            Player Skill (HUM/CPU)
            Passing
            QB Accuracy: 15/15
            Pass Blocking: 0/0
            WR Catching: 85/85
            ---
            Rushing
            Run Blocking: 100/100
            Fumbles: 15/15
            ---
            Pass Defense
            Reaction Time: 0/0
            Interceptions: 15/15 (If you want more picks increase this slider to 20 or to open up passing game more lower this slider to 0)
            Pass Coverage: 100/100

            Rush Defense
            Tackling: 15/50 (you can adjust this up or down for either side 2-4 clicks depending on what your seeing)
            ---
            Special Teams
            FG Power: 50/50
            FG Accuracy: 48/48
            Punt Power: 48/48
            Punt Accuracy: 62/62
            Kickoff Power: 50/50
            ---
            Penalties
            Offside: 90
            False Start: 55
            Offensive Holding: 55
            Defensive Holding: 99
            Facemask: 50
            Illegal Block In The Back: 75
            Roughing The Passer: 50
            Defensive Pass Interference: 99 (I've seen this called like once per game)
            Offensive Pass Interference: On
            Kick Catch Interference: On
            Int Grounding: On
            Roughing The Kicker: On
            Running Into The Kicker: On

            Also forgot to include on field sound at 25 and commentators at 40 helps to make gameplay feel fluid on the field




            From Playmakers:
            Still working on all pro set hoping to make them effective by using a hybrid ZERO slider setup which gives human and cpu sliders the same settings mostly with the exception of running game for obvious reasons

            On this setting as I mentioned before I'm experimenting with both human and cpu qba set on the lower end of the slider scale while using a higher end wr catch slider to balance it out

            So let the fellas know I haven't given up on all pro set it's just taking a little longer to get the game to operate on equal slider settings for both sides by using lower settings
            For an alltime legends team on xbox, search usertag haughtypine7723

            The file is called xboxassantesgreatestever.

            Teams finished:
            Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

            Comment

            • cwilson250733
              Rookie
              • Sep 2007
              • 229

              #7
              Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

              Lower QB ACC is the way to go! And I love the lower tackle sliders really feels good!

              Comment

              • tommycoa
                MVP
                • Nov 2008
                • 4982

                #8
                Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

                Originally posted by cwilson250733
                Lower QB ACC is the way to go! And I love the lower tackle sliders really feels good!
                Good stuff. Didn’t take him long after the patch.
                For an alltime legends team on xbox, search usertag haughtypine7723

                The file is called xboxassantesgreatestever.

                Teams finished:
                Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                Comment

                • Lil Worm
                  MVP
                  • Sep 2010
                  • 1315

                  #9
                  Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

                  Originally posted by tommycoa
                  Good stuff. Didn’t take him long after the patch.

                  These feel real good so far. I did make a change, and bumped the interceptions up to 30.

                  Comment

                  • tommycoa
                    MVP
                    • Nov 2008
                    • 4982

                    #10
                    Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

                    Originally posted by Lil Worm
                    These feel real good so far. I did make a change, and bumped the interceptions up to 30.
                    Can’t wait for more feedback.
                    For an alltime legends team on xbox, search usertag haughtypine7723

                    The file is called xboxassantesgreatestever.

                    Teams finished:
                    Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                    Comment

                    • GoodyBucs
                      Pro
                      • May 2003
                      • 689

                      #11
                      Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

                      I'm taking these for a spin today after the new rosters drop.
                      Baseball junky....

                      Comment

                      • Sphinx
                        Emerald Archer
                        • Aug 2010
                        • 877

                        #12
                        Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

                        I really want to try these out, just haven't had time yet. How do the fumbles look with the slider at 15? That and the pass block being zeroed out kind of scare me. I've used Playmakers sliders every year for I don't know how long and they always play well.

                        But these just seem REALLY outside the box.

                        Comment

                        • tommycoa
                          MVP
                          • Nov 2008
                          • 4982

                          #13
                          Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

                          Originally posted by Sphinx
                          I really want to try these out, just haven't had time yet. How do the fumbles look with the slider at 15? That and the pass block being zeroed out kind of scare me. I've used Playmakers sliders every year for I don't know how long and they always play well.

                          But these just seem REALLY outside the box.
                          Playmakers is an outside the box type guy. Lol. If he’s got it low, he’s got his reasons.
                          For an alltime legends team on xbox, search usertag haughtypine7723

                          The file is called xboxassantesgreatestever.

                          Teams finished:
                          Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts

                          Comment

                          • Sphinx
                            Emerald Archer
                            • Aug 2010
                            • 877

                            #14
                            Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

                            Originally posted by tommycoa
                            Playmakers is an outside the box type guy. Lol. If he’s got it low, he’s got his reasons.
                            So true, he's never failed me in the past. I'm gonna give these a run later today.

                            Comment

                            • Calipup
                              Rookie
                              • Sep 2011
                              • 429

                              #15
                              Re: Playmaker and Tommycoa’s Equal Based All-Pro Sliders Hum vs CPU

                              Just tried these out after using anothers due to horrible blocking.

                              The run blocking still had some wonky AI, but sliders aren't going to fix that. I won 26-19 (Browns vs Bengals). I play on offense only.

                              Total Offense: 364 - 285
                              Rushing Yards: 137 - 53
                              Passing Yards: 227 - 232
                              First Downs: 19-13
                              Turnovers: 2 - 1
                              Penalties: 3(25)-1(5)
                              Possession Time: 29:45 - 18:15 (can't tell if this is because I sim defense thus I should tune my game time or what)

                              I ran about 65ish plays. They had about the same. Just noticed Andy Dalton was 15-44 lmao. No idea how sliders affect simulated gameplay.
                              St. Louis Cardinals 4 lyfe

                              Comment

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