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JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

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Old 10-15-2021, 09:47 AM   #65
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Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

Thanks for your tips, Josh. Actually I have seen it both for me and the CPU. I can try throwing them even sooner. Low throw is something I already utilize..

I just had some ugly occasions where the defender went more or less right through my receiver... in these case I'm fine with an incompletion or an INT via a deflected ball on a bang bang play.. but a "clean" INT is a bit much. As I said: no major gripe. That I have this one as my biggest problem gameplay wise, shows how great it play overall.

One (positive) thing I notice after the patch: I am under the impression that the AI got a little bit better at defending scrambling QBs. I have Lance at QB and don't have to hold back on scrambling attempts too much. This was a bit different before the patch. Even with only decently mobile QBs like Lawrence I had the feeling I can break free at will. Am I the only one seeing this improvement?
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Old 10-15-2021, 10:45 AM   #66
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Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

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Originally Posted by lawspecter816
One (positive) thing I notice after the patch: I am under the impression that the AI got a little bit better at defending scrambling QBs. I have Lance at QB and don't have to hold back on scrambling attempts too much. This was a bit different before the patch. Even with only decently mobile QBs like Lawrence I had the feeling I can break free at will. Am I the only one seeing this improvement?
Yes, this is one of the directed updates made in the patch.
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Old 10-15-2021, 08:18 PM   #67
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Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

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Originally Posted by JoshC1977
With this set we're 100% taking advantage of the improved CPU QB AI in this version of the game (and not to mention play-calling improvements and the greatly improved movement due to next gen stats). Put simply, without such a solid base game, there is no way adjusting sliders would be a viable option.

My gut says that there is little chance this approach would work well for older old-gen games (the QB AI isn't strong enough in M21 ->M17 and M16 is perfection on defaults). I have not touched old-gen M22 though...
Appreciate it man. I haven't made the jump to next-gen yet, so I'm still playing M16/M21 running your sliders for both, respectively. M21 doesn't feel as challenging anymore so I thought this setup might balance things out.
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Old 10-19-2021, 10:37 AM   #68
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Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

Playing a tweaked version of these. Using a lot of the same ideas, but adjusted a few sliders for my skill level or personal preference. Streaming on twitch for anyone who wants to see some game play of Ravens year 1 franchise.

twitch.tv/tc020791
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Old 10-24-2021, 12:55 AM   #69
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Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

From one Josh to another,
What’s your input on Breakout Scenarios and Dev Trait Mgmt? Knowing how you’ve been in the past and not giving the user an advantage, assuming you have these both off?
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Old 10-24-2021, 06:21 PM   #70
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Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

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Originally Posted by Hiero
From one Josh to another,
What’s your input on Breakout Scenarios and Dev Trait Mgmt? Knowing how you’ve been in the past and not giving the user an advantage, assuming you have these both off?
Never assume....

I have both of those turned on...

The only non-default franchise setting I am using is that I have coach XP progression set to slower.
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Old 10-24-2021, 08:27 PM   #71
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Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

Loving how these are playing in my CFM
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Old 10-25-2021, 09:41 AM   #72
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Re: JoshC1977's Madden 22 Next-Gen CFM Sliders (User vs CPU Only)

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Loving how these are playing in my CFM
Same here man. Has everything I want in a game of Madden; I'm having a ball this year....and I know it's only going to get better the deeper I go in my franchise.
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