Home

FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

This is a discussion on FBGRatings Seeks to Recalibrate Madden Ratings, Change Game within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 01-26-2011, 11:19 AM   #41
Observer
 
guaps's Arena
 
OVR: 11
Join Date: Sep 2009
Posts: 696
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

While I applaud Dan's hard work for doing what Tiburon should have done in the first place, I personally feel it's a waist of time. Ratings that reflect "hard data" won't necessarily translate into more realistic gameplay unless we have a complete understanding of how ratings affect gameplay. As it is now I don't think anyone, including the developers really, have that overview.

The best "ratings" system I've seen so far in football video games has been the "no-ratings" approach by 2k. If Tiburon really want to make their game "Simpler, Deeper, Quicker" they'll have to take a long, hard look at that approach, because 50+ ratings with little to no transparency makes it, IMO, very hard to distinguish weaknesses from strengths in Madden regardless of "hard data" or not.
guaps is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-26-2011, 11:39 AM   #42
Pro
 
OVR: 0
Join Date: Dec 2010
Blog Entries: 1
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Dan , This is a Quick one if lets say use the ratings for ex. Big Ben is OVR 85 , The Champ Aaron Rogers has a OVR 95 if they we're to play in Madden edit the ratings to whats on FBGratings I'd say Rogers would out play Big Ben with those ratings. Should he be rate higher like 94 the guy has won 2 rings.
PanthersGM305 is offline  
Reply With Quote
Old 01-26-2011, 11:48 AM   #43
MVP
 
DCEBB2001's Arena
 
OVR: 7
Join Date: Nov 2008
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by guaps
While I applaud Dan's hard work for doing what Tiburon should have done in the first place, I personally feel it's a waist of time. Ratings that reflect "hard data" won't necessarily translate into more realistic gameplay unless we have a complete understanding of how ratings affect gameplay. As it is now I don't think anyone, including the developers really, have that overview.

The best "ratings" system I've seen so far in football video games has been the "no-ratings" approach by 2k. If Tiburon really want to make their game "Simpler, Deeper, Quicker" they'll have to take a long, hard look at that approach, because 50+ ratings with little to no transparency makes it, IMO, very hard to distinguish weaknesses from strengths in Madden regardless of "hard data" or not.
That's where I am a step ahead. I have spent the last 2 years analyzing how ratings affect gameplay. It has been broken down attribute by attribute via testing of m10 and m11. It took almost 2 years to do it, but it also helped me develop a working slider and threshold setting. Why else do u think it took so long. If I get some time I will write up a post about what I found.

The big difference is how those ratings are measured and implemented. One example would be agility. My findings indicate that the agility rating has less of an impact on making agile moves than the RB specific ratings. So much so that it is nearly negligent. However, that rating has a bigger impact on performance for an OT...even though an OT still has footwork ratings.

It's possible to understand how these ratings work but it takes time to do it all. The disappointing thing is EA keeps changing their motion. So the next best thing is to use the hard data we have to break down the ratings distribution and create a system of uniformity and cohesion, which I have attempted.
__________________
Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members

Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-php
DCEBB2001 is offline  
Reply With Quote
Old 01-26-2011, 11:53 AM   #44
Rookie
 
Vizen's Arena
 
OVR: 6
Join Date: Nov 2003
Location: Philly
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

If we use these roster attribute adjustments, how will the draft classes effect the game, since those players do not have the ability to be re-rated?
__________________
E_A_G_L_E_S
Vizen is offline  
Reply With Quote
Old 01-26-2011, 11:54 AM   #45
Showtime
 
Jukeman's Arena
 
OVR: 46
Join Date: Aug 2005
Location: Philadelphia,PA
Posts: 10,963
Blog Entries: 3
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

if it wasnt for that site, I wouldnt have found MM and OS.
Jukeman is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-26-2011, 11:55 AM   #46
MVP
 
DCEBB2001's Arena
 
OVR: 7
Join Date: Nov 2008
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by PanthersGM305
Dan , This is a Quick one if lets say use the ratings for ex. Big Ben is OVR 85 , The Champ Aaron Rogers has a OVR 95 if they we're to play in Madden edit the ratings to whats on FBGratings I'd say Rogers would out play Big Ben with those ratings. Should he be rate higher like 94 the guy has won 2 rings.
Well keep in mind that these ratings were last updated in July. Now Ben would be higher I am sure. But keep in mind that ratings are based on individual scouting data and not team performance.
__________________
Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members

Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-php
DCEBB2001 is offline  
Reply With Quote
Old 01-26-2011, 11:58 AM   #47
MVP
 
DCEBB2001's Arena
 
OVR: 7
Join Date: Nov 2008
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by Vizen
If we use these roster attribute adjustments, how will the draft classes effect the game, since those players do not have the ability to be re-rated?
Well the good thing is that rating distributions are similar. The issue is you still have to deal with low AWR in rookies and high OVR ratings. That's the only drawback unless they change the system.
__________________
Dan B.
Player Ratings Administrator
www.fbgratings.com/members
NFL Scout
www.nfldraftscout.com/members

Petition to EA for FBG Ratings:
https://www.change.org/p/ea-sports-t...bers-index-php
DCEBB2001 is offline  
Reply With Quote
Old 01-26-2011, 12:27 PM   #48
Observer
 
guaps's Arena
 
OVR: 11
Join Date: Sep 2009
Posts: 696
Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Quote:
Originally Posted by DCEBB2001
That's where I am a step ahead. I have spent the last 2 years analyzing how ratings affect gameplay. It has been broken down attribute by attribute via testing of m10 and m11. It took almost 2 years to do it, but it also helped me develop a working slider and threshold setting. Why else do u think it took so long. If I get some time I will write up a post about what I found.

The big difference is how those ratings are measured and implemented. One example would be agility. My findings indicate that the agility rating has less of an impact on making agile moves than the RB specific ratings. So much so that it is nearly negligent. However, that rating has a bigger impact on performance for an OT...even though an OT still has footwork ratings.

It's possible to understand how these ratings work but it takes time to do it all. The disappointing thing is EA keeps changing their motion. So the next best thing is to use the hard data we have to break down the ratings distribution and create a system of uniformity and cohesion, which I have attempted.
Based on my own testing with M10 and M11 I've found many of the attributes to be inconsistent. That is; if you change one rating you get a certain outcome - hence an idea of how the ratings work - but if you change multiple ratings the engine behaves differently. For example I tested receivers running routes and saw that if I changed only agility for the receivers I got one outcome, but if I changed both the agility and the receiver-specific route running rating the game started producing outcomes that were different from my expectations.

As for agility being different from ballcarrier-specific agile moves, I think it can be explained by animations. The agile move rating determines the effectiveness of the animation, not the agility rating, which only affects how well a ballcarrier turns while running. Yet even when you think you've got an understanding of how the agility rating works, you discover that the 1-yard, 90-degree turns at full speed are present in the game, which, IMO, destroys the illusion that the agility rating has a significant affect on gameplay at all.

I'm looking forward to your ideas and perceptions on how a single rating works and affects gameplay to how the combination of multiple ratings affect the gameplay

Last edited by guaps; 01-26-2011 at 12:32 PM.
guaps is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:26 PM.
Top -