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CFM Draft classes impressions

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Old 09-01-2014, 01:43 PM   #89
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Re: CFM Draft classes impressions

I haven't had an in-depth look at the ratings, but you all seem to have honed in on the areas that are realistic and areas that need work. My complaint is in the size department for DTs. There might be a few DTs IRL that come out weighing less than 290 lbs... And even then after a year in a NFL weight room the undersized DT puts on weight. Even pass rushing DTs are typically required to weigh in at 290+. There are too many DTs in the 270 range and they stay that weight throughout their career. Users can take them and move them to DE for realism, but the CPU doesn't unless they switch schemes (and even then, they aren't big enough to play 3-4 end).

My other gripe is the ages. Even before this year there were way to many kids who were 20 years old. That maybe happens once or twice in an entire draft IRL... Not 5 in the first round. On the flip side, this year there are way too many 24 year olds... I don't even consider players that old. Most should be between 21-23 with a couple 20 yo and 24 sprinkled in, not dominated by them.
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Old 09-01-2014, 01:50 PM   #90
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Re: CFM Draft classes impressions

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Originally Posted by imskykid
I haven't had an in-depth look at the ratings, but you all seem to have honed in on the areas that are realistic and areas that need work. My complaint is in the size department for DTs. There might be a few DTs IRL that come out weighing less than 290 lbs... And even then after a year in a NFL weight room the undersized DT puts on weight. Even pass rushing DTs are typically required to weigh in at 290+. There are too many DTs in the 270 range and they stay that weight throughout their career. Users can take them and move them to DE for realism, but the CPU doesn't unless they switch schemes (and even then, they aren't big enough to play 3-4 end).

My other gripe is the ages. Even before this year there were way to many kids who were 20 years old. That maybe happens once or twice in an entire draft IRL... Not 5 in the first round. On the flip side, this year there are way too many 24 year olds... I don't even consider players that old. Most should be between 21-23 with a couple 20 yo and 24 sprinkled in, not dominated by them.
This. At the combine this year there were exactly 4 DT's under 290 and only one under 280.
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Old 09-01-2014, 04:57 PM   #91
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Re: CFM Draft classes impressions

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Originally Posted by buttonyjeff2009
Wow I'm jealous. What was his overall when you drafted him???
Overall was 76 when I drafted him.
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Old 09-01-2014, 08:54 PM   #92
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Re: CFM Draft classes impressions

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Originally Posted by BleedGreen710
I am finding that the storyline players are often.. well.. lies


the player who ran the 'fastest 40 time' and had 'sub 4.30' 40 yard dash came in with a whopping 88 speed


the guaranteed #1 pick by skip bayless? didn't go until the 2nd round


some head scratching things..
Yeah, the media are never wrong!! And guys always play in pads at the speed they run at a the combine!!!
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Old 09-01-2014, 08:55 PM   #93
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Re: CFM Draft classes impressions

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Originally Posted by Yukon46
And I dont get why so many people just overlook this.... !! ??

This is something I have harped on since they started using real headshots for their recruits, and taking away full editing !

There is no reason to not let us Edit things like Faces, Headshots, Skin colors or even Names in our Franchises.

"Create a Player" is in the game, We can make anyone we want and use them in a franchise !

None of this "College" likeness excuses people keep saying holds any meaning.....it is just another excuse, layered upon other excuses that never really make sense.

OMG. Haircuts are broken!!!
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Old 09-01-2014, 11:59 PM   #94
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Re: CFM Draft classes impressions

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Originally Posted by TrufflesEater
OMG. Haircuts are broken!!!
Yeah... not really about the haircuts being broken.... but about EA giving us some editing capabilities back, so we can fix stuff like this if it does bother us.

But I am sure your plan is better.... like dont look at them or something.
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Old 09-02-2014, 12:46 AM   #95
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Re: CFM Draft classes impressions

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Originally Posted by Shinywalrus
I've looked at the entire rookie classes from about 20 different drafts with an eye toward realism and balance and have some observations. Wrapped in spoiler tag below.

Spoiler
This is spot on. After simming through multiple years of cfm today and looking through more of the classes, how the league evolves etc, it's clear that there are some serious flaws. What's weird is that at certain positions in the draft EA nailed it and created a realistic representation of what kind of potential prospects would most likely come out over the course of a few drafts....DE being one example that they got right as mentioned. The DE ratings are very well balanced & there's a good mix of different player types, sizes, etc..

At first I thought the LBs in the drafts were realistic and balanced, but after going through multiple drafts there are just too many players with speed/acc in the low 90s....and just physically too dominant as mentioned.

RBs are too weak physically, although you can develop them and it's not a major issue.

Every TE in these draft classes seem to have very weak strength 50s-60s with few exceptions. This is especially odd because CBs have AMAZING strength 80+ routinely.

The bottom line is that with certain positions the players are overpowered and with some they're lacking a bit, especially with certain attributes...like TE strength and HB speed. Fixing the overpowered positions is definitely more of a concern though because it creates too much of an imbalance. After 3-4 years into cfm you'll see way too many elite CBs for example - there were almost 10 90+ rated CBs in free agency during the last offseason i did 4 years into my cfm.

With just a few tweaks these draft classes would be awesome, but they're not there yet.

Last edited by SlackJawedYokel; 09-02-2014 at 12:50 AM.
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Old 09-02-2014, 12:47 AM   #96
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Re: CFM Draft classes impressions

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Originally Posted by Yukon46
Yeah... not really about the haircuts being broken.... but about EA giving us some editing capabilities back, so we can fix stuff like this if it does bother us.

But I am sure your plan is better.... like dont look at them or something.
We all want editing but for some of us haircuts really aren't that big of a deal. That is just our opinion though its not right, its not wrong. For you they are a big deal.
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