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Madden NFL 15 Title Update #2 Available Now, Details Included

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Old 10-10-2014, 12:05 AM   #513
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Re: Madden NFL 15 Title Update #2 Available Now, Details Included

Can we get a JJ Watt patch?
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Old 10-10-2014, 01:04 AM   #514
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Re: Madden NFL 15 Title Update #2 Available Now, Details Included

Why for the love of God can't EA just give us sim engine sliders??? Pre-patch passing was too low, rushing was too high. Now post-patch teams barely employ a 2-HB system anymore and passing numbers are just TOO high! Not to mention the sim engine barely has ANY sacks by year 10. Plenty of good pass rushers but those robo-sim QB's and their o-lines are unstoppable in sim. And pre and post patch, running QB's and receiving HB's barely do anything. Just pathetic EA.
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Old 10-10-2014, 02:35 AM   #515
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Re: Madden NFL 15 Title Update #2 Available Now, Details Included

I haven't noticed any difference to the pass rush post patch, but I feel like user control on offense has been severely neutered. Is any one else seeing this?

I'm not entirely sure how to describe it properly, I just feel like I have far less control of my players movements, like they stop after the catch to allow a tackle, and suction tackling in general (for the AI) seems to have been bumped up a notch. It could be a placebo effect, but I'm curious to see what everyone else is experiencing on their ends.
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Old 10-10-2014, 05:48 AM   #516
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Re: Madden NFL 15 Title Update #2 Available Now, Details Included

Ran a test sim and the passing stats are better, but 26 starting QB's had a completion percentage of 65% or higher. Seems high, no? Is there any way that we can tone this down?
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Old 10-10-2014, 05:50 AM   #517
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Re: Madden NFL 15 Title Update #2 Available Now, Details Included

Quote:
Originally Posted by 12
Ran a test sim and the passing stats are better, but 26 starting QB's had a completion percentage of 65% or higher. Seems high, no? Is there any way that we can tone this down?


Oh no that dose seemed high. I don't know how many where at 65 or above in real life last year but I am sure it wasn't even close to 26.
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Old 10-10-2014, 10:53 AM   #518
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Re: Madden NFL 15 Title Update #2 Available Now, Details Included

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Originally Posted by darkknightrises
Oh no that dose seemed high. I don't know how many where at 65 or above in real life last year but I am sure it wasn't even close to 26.
C'mon guys, you should now better by now. The biggest problem with complaining about something wrong with Madden is the "fix" will likely break multiple other things. You should have been expecting this!
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Old 10-10-2014, 11:14 AM   #519
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Re: Madden NFL 15 Title Update #2 Available Now, Details Included

Quote:
Originally Posted by 12
Ran a test sim and the passing stats are better, but 26 starting QB's had a completion percentage of 65% or higher. Seems high, no? Is there any way that we can tone this down?
Last year six QBs had a completion percentage over 65%. 25 were over 60% so the sim stats are probably 5% too high based on 2013. However, there are 16 QBs at 65% or more so far in 2014 (if you round). So I wouldn't call this a major sim issue just yet.

http://espn.go.com/nfl/statistics/pl...nPct/year/2013
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Old 10-10-2014, 03:13 PM   #520
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Re: Madden NFL 15 Title Update #2 Available Now, Details Included

Anybody else notice players showing up twice on the medical report now in game? I'll see Josh Gordon there twice for the same injury. Not sure if that's a post patch glitch or not.

Also I started a goofing around franchise and I can't change the play calling menu to have X (cross) in the middle. It never sticks when I try to change it in game and I've got it at X out of game too. Not sure but my older franchise still has it at X so it messes me up when I bounce back and forth between the two franchises.

I definitely notice the misfires on short throws. I like this. I'm also enjoying my attempt at All-Madden. The cpu QBs don't take the same high number of sacks as all-pro (at least the good QBs don't).
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