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Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Old 04-24-2015, 08:30 AM   #225
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by Mr.Smif
Like I stated in an earlier post, Tiburon needs a separate team in the background working on a new core engine/building a new game. This should have started in 08-09 when they knew the current engine was crap.
Why would a corporation solely interested in making money do that? That crap engine hasnt affected the sales in any way so why would they invest the money to make that change?
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Old 04-24-2015, 08:32 AM   #226
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by NDAlum
The ideas implemented in M15 were so shallow and ended up doing more harm than good for online CFM guys. That paired with a poor WR/DB system that heavily favored the DB's just killed any interest in this game for me.

I hope M16 is good, but not going to hold out hope it gets much better. I'd post a laundry list of changes I want to see but nobody of significance is coming here to look at them.

I'm pretty apathetic at this point.
Agree about online.....blech.

Offline....game shined for me.
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Old 04-24-2015, 10:30 AM   #227
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Old 04-24-2015, 10:52 AM   #228
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by Mr.Smif
Like I stated in an earlier post, Tiburon needs a separate team in the background working on a new core engine/building a new game. This should have started in 08-09 when they knew the current engine was crap.
Quote:
Originally Posted by oneamongthefence
What's maddening is the fact the MUT is a cash cow. That money should be funneled back into the game through a bigger dev team. Just have a team that works on future technology that will be implemented. Really dig in and start overhauling and replacing code. So by the time the next cycle roll through they have the tech developed and already start identifying and squashing bugs and glitches. It seems like now too often there's still say too much tuning even at launch.
Apparently EA/Tiburon agrees because they already have made the claim that they were doing this, in reference to ghost teams working on tech and coding for future iterations, a few years ago. Now whether that's actually the case or just more "marketing", meh. Some people seem to get annoyed with some of the detractors of Madden comments but most are based on claims that actually come out of EA/Tiburon, not something people just make up.

Also I'm not understanding this stuff about some "niche" market, what market is that exactly, sports sims? If so I don't get how Madden is supposedly not targeting that market when that's who they heavily market to, at least with their rhetoric. Not to mention the game's genre is "sports simulation", which is no more niche than RPGs or FP Shooters, just seems like this term is getting thrown around out of context, in the sense it's attempting to be used to marginalize a sect of gamers vs describe an entire game genre. If anything the unique niche market would be the arcade/sim market which never existed and still doesn't today, at least not the way Tiburon and some people are trying to claim.

The history of sports sim VIDEO GAMES, I emphasize video games to avoid any semantics with bringing programs/team management software like Stratomatic, OOTP, etc, into this, has shown that creating a sports simulation video game with as many options as possible is the way to make them accessible to a wider market, whether that be arcade, RPG, co-op, etc, not trying to make them both arcade and sim, there is no such thing.
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Old 04-24-2015, 11:43 AM   #229
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by aholbert32
I think Ive discovered the difference between me and users like Sage and Big FN Deal:

We both looked at games like Madden 07-08 and said "This game sucks but I'll make the best of it".

The difference is I look at Madden now and think "This is much better than what I played back in 07 and 08. "

You guys look at Madden now and think "Its been almost ten years. The game is somewhat better but it should be MUCH better than it is now."
For me, madden is peaked on the ps2 Rob Lowe. Madden 04 had a play creator. Madden 04, with the player movement of ps2. If this team had approached the new systems with a SIM mind and had real player movement and route based system this could've been amazing. But it can't be added because exploits would break the game.

Ps2 also had vision cone. Say what you want about it, it was an option to add difficulty to the game. There are zero options to change the passing game now. Just one button tethered passing.

I don't want to go back and play those games, but I can't just deal with it and play current Madden because it's better than the dark ages of the early ps3. I choose to play the show and nba 2k while I wait for Madden to do something it could have done but chose not to because it's the only football game we get.
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Old 04-24-2015, 11:50 AM   #230
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by kjcheezhead
For me, madden is peaked on the ps2 Rob Lowe. Madden 04 had a play creator. Madden 04, with the player movement of ps2. If this team had approached the new systems with a SIM mind and had real player movement and route based system this could've been amazing. But it can't be added because exploits would break the game.
and play current Madden because it's better than the dark ages of the early ps3. I choose to play the show and nba 2k while I wait for Madden to do something it could have done but chose not to because it's the only football game we get.
This had me cracking up lol. Yeah the amount of removed features over the year has been crazy.
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Old 04-24-2015, 12:16 PM   #231
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by Big FN Deal
Apparently EA/Tiburon agrees because they already have made the claim that they were doing this, in reference to ghost teams working on tech and coding for future iterations, a few years ago. Now whether that's actually the case or just more "marketing", meh. Some people seem to get annoyed with some of the detractors of Madden comments but most are based on claims that actually come out of EA/Tiburon, not something people just make up.

Also I'm not understanding this stuff about some "niche" market, what market is that exactly, sports sims? If so I don't get how Madden is supposedly not targeting that market when that's who they heavily market to, at least with their rhetoric. Not to mention the game's genre is "sports simulation", which is no more niche than RPGs or FP Shooters, just seems like this term is getting thrown around out of context, in the sense it's attempting to be used to marginalize a sect of gamers vs describe an entire game genre. If anything the unique niche market would be the arcade/sim market which never existed and still doesn't today, at least not the way Tiburon and some people are trying to claim.

The history of sports sim VIDEO GAMES, I emphasize video games to avoid any semantics with bringing programs/team management software like Stratomatic, OOTP, etc, into this, has shown that creating a sports simulation video game with as many options as possible is the way to make them accessible to a wider market, whether that be arcade, RPG, co-op, etc, not trying to make them both arcade and sim, there is no such thing.
LOL. Thats not even true. Maybe when it comes to people like you and Sage but not most people here. This thread was one of the few times I've seen someone take an actual quote from a Madden dev and use it to justify their anger. Even with that quote you could argue that EA wasnt lying about moving the game toward being more sim.

For example:

Rex said they plan to take this game toward a more sim style and everyone can agree that last year they added some features that took it in that direction (we can disagree about whether they were successful).

Now people like me read that quote and think "Based on Madden's track record, they will add a few sim like features but most of that is lip service"

Others will say ignore EA's track record and say "He said the game is going to be "sim" so expect it to be on the level of the Show/NBA 2k. If not, he was lying or being disingenuous."

The problem with that thinking is THERE IS NOT A SINGLE GAME IN EA SPORTS' CATALOG THAT IS A SIM.

NBA Live: ****ty animations. No true or expansive franchise mode. No in game injuries. Very few sliders. Ai issues galore.

FIFA: No sliders. Inconsistent fouls and generally only on slide tackles. Most teams have similar styles. No multiple user franchise.

NHL: No multiple user franchise. Penalties rarely called even when sliders are at 100%. No true team styles. AI issues galore. No editing players

EA UFC: No sliders. No editing fighters. Small number of CAFs. Basic fighting AI and aggression (improved since release).

I'd argue that the only sim game they've ever created was the last version of MVP Baseball.

My point is: When does it become the user's fault for having these expectations? EA does what it always does. They market the game and hope to bring in the biggest amount of buyers it can.

They actually think that your "everybody will love a sim game theory" is wrong. They show that by refusing to take that approach with any game they make.

They argue that they have the top selling soccer game in the world that obliterates its competition every year (The more sim game "PES")

They argue that they've always had the most arcadey football game and before 2k lowered the price of their game, it obliterated the more sim competition (Gameday, Fever, 2k) every year.

Their golf games outsell every other golf game.

Their NHL game put the 2k game (the much better and more sim NHL2k) out of business and did it with a gimmick (the shot stick).

Now some of you may say "What about NBA 2k?" Well NBA 2k's dominance started the year that EA decided to be somewhat revolutionary and created a new game from the ground up.....and they failed miserably.

NBA Live 06 on the 360 was an abomination and it took EA 4 years to get back to the level of having a decent nba game and by then it was too late because NBA2k used those four years to make it one of the best sports series ever.

Your expectations and demands should be realistic and based on something. The problem is EA isnt giving you any reason to think that the game will ever meet the standards that you want based on their history.
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Old 04-24-2015, 12:34 PM   #232
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by aholbert32
Thats a hell of an assumption there. There are plenty of gamers who arent that interested in a sim level of realism. The tournament players. The cheesers. They like playing Madden as it is with all of the glitch exploits and unrealistic gameplay it currently has.

And guess what? Their money is worth the same as yours. And just like the sim heads walk away because the game is unrealistic at times, there is a chance they will walk away from the game if EA made it more difficult for them to play the game the way they want to play it. The difference is there appear to be more of them than guys like OSers...
From what I know of those types of players, they "lab" to find & practice those exploits. They'd do the same to find new exploits in a more realistic game (there will alwasy be exploits no matter how realistic). And I believe they'd also lab to discover good FOOTBALL strategy as well. I believe they rely on exploits & cheese because that's what currently works in Madden. If the game were more realistic, those players would rely on more traditional football strategy because it would work.

Quote:
Originally Posted by aholbert32
...I'm getting old so I may not be remembering this correctly but back in the day I heard that Ian wanted to use part of a dev cycle to stomp out some of the biggest cheats and exploits people were using online. He wanted the game to be played more realistic and sim like online. So he had their Madden open house where they invite a bunch of online gamers and those gamers flipped the hell out when they heard those changes. And that was the last time I heard that dev team talk about fixing exploits.

This dev team has mentioned the same thing about wanting to make online and offline play more realistic but as you can see they only go so far. They dont want to risk alienating the cheesers who will buy the game just to pacify the sim gamers who may buy the game.
I can see this happening initially. They show up with a bag of tricks that don't work. But like I said, I think those same folks would buy the game, put in the work they always do, and learn new tricks.
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