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Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Old 06-14-2015, 11:23 PM   #145
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Originally Posted by jpdavis82
The draft is always a risk, even the "Safe" players don't always turn out.
Yeah that's true too.
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Old 06-14-2015, 11:25 PM   #146
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Originally Posted by Primo80
I see what you're saying. I just think it's better that you dont necessarily know why a player's true value is what it is in Madden. You had access to too much information the way it used to be. Now, theoretically, all a player's numbers could point to a high value, but a low INJ, DEV, consistency, AWR would give him a lower value and force you to take a risk.
Yes, I was just about to post this same thing. Gaudy combine number should contribute to a high true value, as well as the revealed skills, but hopefully some of those true value first round pick guys have some serious flaws that make it unlikely that they will develop into a star player.
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Old 06-14-2015, 11:36 PM   #147
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Originally Posted by jfsolo
Yes, I was just about to post this same thing. Gaudy combine number should contribute to a high true value, as well as the revealed skills, but hopefully some of those true value first round pick guys have some serious flaws that make it unlikely that they will develop into a star player.
I didnt even think of false indicators at the combine, but that's absolutely vital, you're right. I kinda assumed it would be like 4.4.40= 90 speed or whatever.
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Old 06-14-2015, 11:42 PM   #148
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Originally Posted by jpdavis82
I may be wrong, but isn't "true value" just what the prospect grades out as? You hear it every year, I had him graded out as a 5th round pick... Mike Mayock says that sort of thing all the time. I thought that's what true value was replicating.
Just in the spirit of debate but doesn't that kind of eliminate the purpose or need, I should say, of the actual in-game projections? If a player grades out as a first round pick, why would he ever be projected to go in the fifth round?

Quote:
Originally Posted by jfsolo
Yes, I was just about to post this same thing. Gaudy combine number should contribute to a high true value, as well as the revealed skills, but hopefully some of those true value first round pick guys have some serious flaws that make it unlikely that they will develop into a star player.
I was just thinking about something like this. I think one problem with the draft is that Madden's idea of a sleeper always seems to be a very high rated player with Superstar development. Same goes for a bust, it's always a guy with a high projection but low rating and development. I think there needs to be a greater array and mixture of ratings vs. development distribution. And what I mean by that is:
  • High projected guys with lower overalls but great DEV
  • Low projected players with low overalls but great DEV
  • Low projected players with great OVR but bad DEV
  • High projected players with high overalls but poor DEV

And so on. It seems like more often than not, the guys with the high overalls are the ones that develop the best. And I've seen it mentioned in here before about how people don't like the fact that all the attributes are shown as soon as a player is drafted because you basically know what you've got and whether or not to give up on a player immediately. And I think the problem with that is that there isn't a good variance of players in terms of overalls and potential.
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Old 06-14-2015, 11:51 PM   #149
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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Originally Posted by DeuceDouglas
Just in the spirit of debate but doesn't that kind of eliminate the purpose or need, I should say, of the actual in-game projections? If a player grades out as a first round pick, why would he ever be projected to go in the fifth round?



I was just thinking about something like this. I think one problem with the draft is that Madden's idea of a sleeper always seems to be a very high rated player with Superstar development. Same goes for a bust, it's always a guy with a high projection but low rating and development. I think there needs to be a greater array and mixture of ratings vs. development distribution. And what I mean by that is:
  • High projected guys with lower overalls but great DEV
  • Low projected players with low overalls but great DEV
  • Low projected players with great OVR but bad DEV
  • High projected players with high overalls but poor DEV

And so on. It seems like more often than not, the guys with the high overalls are the ones that develop the best. And I've seen it mentioned in here before about how people don't like the fact that all the attributes are shown as soon as a player is drafted because you basically know what you've got and whether or not to give up on a player immediately. And I think the problem with that is that there isn't a good variance of players in terms of overalls and potential.
I like what ur saying. And about knowing a rookie's value immediately: should you see his attributes before the season or even the end of the season? I wish the risk of a draft pick carried through final cuts in some way.
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Old 06-14-2015, 11:53 PM   #150
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

This is terrible news about scouting. But no game that I've played has done scouting realstically.
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Old 06-14-2015, 11:54 PM   #151
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by jpdavis82
The draft is always a risk, even the "Safe" players don't always turn out.
Are we talking real life or Madden? I've never seen a bust in Madden nor a true "diamond in the rough".

In Madden 15 you would see it all the time, the guys that took time to scout (no matter how tedious it was) they would draft guys who while they had a 5th round grade they were 80 OVR rookies who would start and play well from day 1. Similarly guys that people scouted despite having 1 round grades that lasted until round 5, 6 or 7 were guys that would be in the lower 60s and not make it through preseason let alone one year in the league.

In madden 25 and before, there were draft guides that would outline the SS Dev and Slow Dev guys at each position in every one of the twnty five possible draft classes.

So I ask are you talking IRL or Madden?
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Old 06-15-2015, 12:04 AM   #152
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

Quote:
Originally Posted by DeuceDouglas
Just in the spirit of debate but doesn't that kind of eliminate the purpose or need, I should say, of the actual in-game projections? If a player grades out as a first round pick, why would he ever be projected to go in the fifth round?



I was just thinking about something like this. I think one problem with the draft is that Madden's idea of a sleeper always seems to be a very high rated player with Superstar development. Same goes for a bust, it's always a guy with a high projection but low rating and development. I think there needs to be a greater array and mixture of ratings vs. development distribution. And what I mean by that is:
  • High projected guys with lower overalls but great DEV
  • Low projected players with low overalls but great DEV
  • Low projected players with great OVR but bad DEV
  • High projected players with high overalls but poor DEV

And so on. It seems like more often than not, the guys with the high overalls are the ones that develop the best. And I've seen it mentioned in here before about how people don't like the fact that all the attributes are shown as soon as a player is drafted because you basically know what you've got and whether or not to give up on a player immediately. And I think the problem with that is that there isn't a good variance of players in terms of overalls and potential.
I'm hoping in some years some positions have no players who grade out as a true value 1st round pick, but they are projected as a first rounder because they are the best of a poor crop, and thus are likely to be taken in the first round anyway.

I agree 100% about the need for more variation in the projection/OV/development mix of players.
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