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Speed rating being overhauled in Madden 16

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Old 07-01-2015, 07:34 PM   #17
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Re: Speed rating being overhauled in Madden 16

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Originally Posted by DirtyJerz32
Hopefully the lowered all the ratings for players. Most importantly the pass accuracy rating for short, medium, and long throws.
Agreed, Definitely QB acc needs lowering, I'm still seeing 80+% and have the cpu qba set to 5. This is on Allpro.
I'm all for lowering ratings and spreading them more across the board.
I'm hoping they've also fixed the cpu taking too many sacks.
I've had to change all qbs to trigger happy or paranoid and that's helped.
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Old 07-01-2015, 07:49 PM   #18
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Re: Speed rating being overhauled in Madden 16



Definitely interested to see how this turns out. My guess is that everybody was just universally slowed down and that something like 95 is the new 99 or something.

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Originally Posted by D81SKINS
Agreed, Definitely QB acc needs lowering, I'm still seeing 80+% and have the cpu qba set to 5. This is on Allpro.
I'm all for lowering ratings and spreading them more across the board.
I'm hoping they've also fixed the cpu taking too many sacks.
I've had to change all qbs to trigger happy or paranoid and that's helped.
I will still contend that this is more of a sliders issue than a ratings issue. There isn't much of a difference at all in accuracy until you start to get down to 5 it seems like. Spreading out the ratings could help fix this a little bit but I think fixing the sliders would help more and you wouldn't have to change any ratings.
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Old 07-01-2015, 07:51 PM   #19
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Re: Speed rating being overhauled in Madden 16

Just a thought, they could have replaced the 1-100 speed rating with an actual 40-time. After all, I believe they're using combine numbers for scouting physical ratings in CFM.
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Old 07-01-2015, 07:56 PM   #20
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Re: Speed rating being overhauled in Madden 16

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Originally Posted by ChirpyMango01
Just a thought, they could have replaced the 1-100 speed rating with an actual 40-time. After all, I believe they're using combine numbers for scouting physical ratings in CFM.
The first post says there are 175 90+ speed guys...
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Old 07-01-2015, 07:59 PM   #21
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Re: Speed rating being overhauled in Madden 16

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Originally Posted by Potatoes002
The first post says there are 175 90+ speed guys...
I see that now. Missed it the first time.
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Old 07-01-2015, 08:01 PM   #22
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Re: Speed rating being overhauled in Madden 16

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Originally Posted by Potatoes002
The first post says there are 175 90+ speed guys...
I think he might have been saying he went through NFL teams rosters and in his opinion there's only 175 guys that should have 90+ speed. Could be wrong on that though.
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Old 07-01-2015, 08:19 PM   #23
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Re: Speed rating being overhauled in Madden 16

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Originally Posted by Bull_Dozer
There needs to be a wider range on player ratings. No point having a 1-100 rating system if you're only using half or 3/4 of the total ratings spread.
I believe Ian Cummings (or somebody at EA) said that each attribute has a minimum threshold so even if you put an attribute at 0, the player will still perform at that minimum threshold. That's why you always saw vids with punters being able to block olinemen and things like that. It's because even tho the punter might have 12 pbk or something like that, the threshold is higher than that so the punter blocks much better than his rating says he should. EA should either lower the threshold or, preferably, get rid of it altogether. I doubt they would do that tho. Something tells me that if there were no minimum threshold, you would see a lot of ridiculous stuff on the field.

Edit: That should say dlinemen, not olinemen.
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Old 07-01-2015, 08:26 PM   #24
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Re: Speed rating being overhauled in Madden 16

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Originally Posted by crenk
Thats key or again by year 5 the CPU generated rookies take over....full edit feature anyone??
No! The team should focus on solving the regression and progression issues NOT invest resources in a sticking plaster solution.

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