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Madden NFL 16 Community Impressions

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Old 08-31-2015, 05:25 PM   #425
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Re: Madden NFL 16 Community Impressions

I think--unless they already have it in the game now--Madden should look into setting some criteria that people can use to look for similar-minded opponents. Seems like that's the easiest way to appease the masses.
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Old 08-31-2015, 05:29 PM   #426
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Re: Madden NFL 16 Community Impressions

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Originally Posted by N51_rob
I think you guys are being to hard on them. We want these guys to listen to OS and build us a sim game. With Practice Squads and 5th year options etc for a deep sim experience.

There is a vastly different community that plays online head to head and that community says they don't want thier games (which are 6 minute quarters so they can play as many as possible) affected by something out of thier "control" like a botched snap or penalties.

EA has done the best the could to give people what they want. OS has penalties in CFM and play now. The Madden Tips crowd doesn't.
Its not a big deal either way to me. Im all for sim so it just would be nice to see penalties. Also, h2h is my main mode in madden so what they do in cfm dosent really move me like it does for most on here.

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Old 08-31-2015, 07:02 PM   #427
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Re: Madden NFL 16 Community Impressions

Overall, I think the graphic in this game are VERY good.


However, the whites need to be more white. In the game, they have too much of a yellowish tint. And they overdue the shadows on the jerseys. That doesn't help matters.


Also the lighting for domed games and day games in the rain need to be brighter.

Last edited by WISports; 08-31-2015 at 07:39 PM.
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Old 08-31-2015, 09:52 PM   #428
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Re: Madden NFL 16 Community Impressions

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Originally Posted by WISports
Overall, I think the graphic in this game are VERY good.


However, the whites need to be more white. In the game, they have too much of a yellowish tint. And they overdue the shadows on the jerseys. That doesn't help matters.


Also the lighting for domed games and day games in the rain need to be brighter.
I have to say that I've been very pleasantly surprised at how much better the lighting is this year than last year, so I'm optimistic that it will continue to improve.

The MLBTS guys have a cool color matching tech and what they found when comparing the white in their game with the white in real life broadcast recordings was that white is actually a little blue, not yellow. Hopefully, with a MLBTS guy on the team now, they'll look at similar color-matching tech and continue to refine things.

Dome games are finally playable this year aesthetically, at least for me. In years past I couldn't bring myself to play as or against a dome team because the lighting was so bad.
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Old 08-31-2015, 10:12 PM   #429
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Re: Madden NFL 16 Community Impressions

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Im talking online h2h sir, doesnt debunk nothing when cfm is not even playable to begin with for starters. Why work elsewhere and not everywhere its all football regardless what mode.
Since when did the game the online guys play become "football"? Must've missed the memo...

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Old 08-31-2015, 10:28 PM   #430
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Re: Madden NFL 16 Community Impressions

Help please. I'm playing on the xbox 360 and am having some trouble. I'm in connected franchise and was hoping to see the combine scouting reports but haven't found any yet. Is that only for the xbox one and newer generation consoles?
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Old 08-31-2015, 11:03 PM   #431
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Re: Madden NFL 16 Community Impressions

I've played quite a few games now but haven't made many changes to sliders and what not so my impressions are somewhat limited on that basis. I played half a game on All-Pro because I read a lot of people saying it was tougher but bumped it up to All Madden after being up 24-7 at the half. I may give it another chance after playing on All Madden but for now I'm going to try tweaking All Madden like I always have.

The game definitely looks better. Lighting seems improved, mostly in dome games. I played in Dallas and it looked great. Haven't noticed too much difference in day games really but the colors on some uniforms do look better but a lot are still lacking. Played an overcast game in Chicago that looked really good too. Presentation wise it's okay. Alex Smith's QB cadence is gone which kind of sucks. I really don't like the on-field cams at all. The wire cam is cool and they have some nice pre-snap cams as well that are good. The monoliths I could give or take. I don't like how they're always tilted or at an angle. I don't mind the stat bugs as much as I figured. It's nice getting info you would have otherwise not have gotten.

Gameplay wise you can definitely see the improvements. In my first game I had a couple of awesome plays. One where Derrick Johnson "got skinny" thorough the line to make a stop in the backfield. It looked great. And then another where I stopped Dallas' RB in the backfield before he kind of spun of and grinded his way into the endzone. Playing on All-Madden though it's evident that the same issues from last year still stand and it greatly takes away from the game. Robo-QB is still extremely prevalent just because User Coverage is still absolutely awful and a night-and-day difference between the CPU's. CPU DB's are routinely stride for stride with my receivers and knocking balls out but my DB's are rarely even within spitting distance. But when you do get those moments it's absolutely awesome and feels really fun. The sliders do seem to work a little bit better but I have to keep tweaking. I was able to get Josh McCown to throw some incompletions but Eli Manning just was around 85% in the game I finished. QB AI seems better but is still pretty bad. One big issue I've had in a few games is CPU Playcalling. I played the Broncos and they must have run the same slants play 20+ times. Then I played the Bears and they ran seemingly nothing but Mesh plays for the entire game. I'm still seeing way too many Slants, Curl Flats, and Mesh being run because the playbooks and gameplanning are setup poorly. Tackling is really nice. It's cool seeing guys fight for extra yards and moving the piles or getting dropped back after a defender comes into a pile.

Trying to break the wall of text but I've come across some minor annoyances. There is quite a few times where my QB is just completely out of control. I don't know if it's a bug or what but it happens mainly on PA passes where my QB will just have a mind of his own and going running around without me doing anything. It also seems like sometimes when I'm trying to direct the pass he'll start running as well. It feels really awkward sometimes. I've only seen a handful of penalties playing on default and at 15 minute quarters. I had a blatant intentional grounding that didn't get called on the CPU in my last game as well. But the lack of pass coverage really limits the amount of PI that will ever be called. Also when playing D it seems like the Man Align adjustment never works which usually means someone is going to be extremely open.

I haven't jumped into a CFM because of all of the issues but I did go through an entire season of scouting and a draft just to see how it was. The draft class I had didn't seem to have any "diamonds" so to speak as the vast majority of the guys I scouted had a true value that matched their projection. Changing characters is still really slow so 32-team control is still a nightmare. I jumped into the Chiefs game in London just to see what the stadium was like and I had started the CFM with all the on-screen stuff on and I really don't like it at all. The ticker wasn't that bad but the giant drive goal thing was annoying. I'm pretty sure it's all or nothing with that stuff too so that's kind of a shame because I'd actually enjoy the ticker at the bottom if that's I could have.

I also tried Draft Champions and came away unimpressed. I don't know if there's more to it or not but I only played one game. I won't be playing anybody online (because online) which probably kills the entirety of what the mode wants to be. But the draft seemed interesting and I didn't mind the process but then it throws you into a game that had to be on Rookie. I had Romo as a QB and was 10/10 for the game with over 300 yards just throwing streaks to T.Y. Hilton. I get that it gets tougher as you move on but I'd honestly have way more fun playing on my own settings and actual games instead of the three minute quarter games. It just felt like a waste of time and wasn't fun at all. I'd prefer something like a NFL Fever fantasy challenge.

Overall the game feels like a much better version of M15 but still with a ton of little, annoying issues. For me though, it's just going to come down to figuring out a way to maximize it's capability. I may try making All-Pro work but I don't know how that will turn out as it's never been a real challenge. When you get those new moments it makes the game feel absolutely great and hopefully I'll be able to reign in a set of sliders that gives that to me.
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Old 09-01-2015, 12:01 AM   #432
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Re: Madden NFL 16 Community Impressions

Game is great glad I didn't pass over another year with no football. I like how the ai qb tries to draw you offsides when he see that you being timing the count
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