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Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Old 09-30-2015, 02:29 PM   #97
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Looks like this patch was useless to anyone who plays Sim style CFM... unbelievable. I can't believe with billions of dollars they refuse to fix fundamentally flawed aspects of this game.

I know where I work that if my programmers can't fix issues within 24-48 hours someone WILL be getting fired. We make 50 million/year compared to EA's 5 billion.

I don't mean to rag EA but if you work in development you'd be more dissapointed and understanding of my issues. I fully understand software development and these issues are not hard to fix with now five years of the same code. There are other reasons EA is not producing results - and difficulty is not one of them.

Luckily walmart will let me return it for star wars or something else lol. I'll wait for another patch before I play I guess...
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Old 09-30-2015, 02:30 PM   #98
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Quote:
Originally Posted by khaliib
This issue is driven by the Sim Engine calculation of the "OVR" of the entire OL.

Set all OL on the team to have AWR above "90", and the sack stats drop to 5-12 a season.

Did this for the main players/teams that were hit with it the most for some reason to test....
- Bears
- Giants
- Panthers
- Rams

Ran several different CFM franchises/seasons to test.
- Cumulative AWR above "90" for all OL = limited sacks
- Cumulative AWR below "90" for all OL = increased sacks

But upon release/trade of an OL, the increased sacks start to happen as the cumulative OVR of the OL starts to decrease.

Found the cause, but we can't fix on our end.
Maybe this can be passed along to them as I don't Tweet.
Based on some earlier experimentation by other posters, it appears that the QB Senses Pressure trait is also a driving factor in how Madden NFL 16 determines sacks allowed in a simulated game. Sacks go does across the board and are far more evenly distributed amongst linemen when every QB in the league is set to "Ideal" for this trait.

It's definitely more complex than just OVR rating for offensive linemen.

Link: http://www.operationsports.com/forum...-qb-sacks.html

Last edited by Hooe; 09-30-2015 at 02:34 PM. Reason: adding link
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Old 09-30-2015, 02:34 PM   #99
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by IcedCoffee1983
No, unfortunately they didn't touch anything with Drive Goals (in spite of the community clamoring for changes). To me, this is one of the more disappointing things absent from this patch.
With all due respect. The drive goals were a major new feature and design decision. Tiburon feels there is nothing wrong with it.

Can they improve it for Madden 17? Absolutely. Just like they gave us the ability to raise confidence below 50 to keep the playing field more level in our CFM's.

I have been playing 32 team control and it has been awesome. On the other hand I am also playing a solo offline fantasy CFM and drive goals are there and I have had basically zero issues in my enjoyment of the game.

There is a loud minority about this perceived issue. I say perceived because the guys who designed and programed the game obviously think it is just fine as it is.

They are not changing a major back of the box feature via a patch this year.

The pros and cons of this new feature have been talked about ad nausem and i am sure the team see's the various thoughts and will take plenty into account for Madden 17.

What I am saying is......it is not changing. So let's move on.

Enjoy the game. It is really good. IF you can't overlook something like that....well, that's too bad.

At least for myself....I can, I have and I am loving Madden 16.
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Old 09-30-2015, 02:39 PM   #100
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by shugknight
I would assume the scrambling glitch would be fixed via a tuner, since it was caused by a tuner.

Speaking of, I deleted my tuner and no QB scrambles on me.
What are the negatives, if any, by deleting the tuner?
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Old 09-30-2015, 02:42 PM   #101
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Was the frame rate issue fixed for the XBox One version?
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Old 09-30-2015, 02:46 PM   #102
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

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Originally Posted by Armor and Sword
I can confirm with great enthusisim that the defensive camera has been fixed!!!!!!
Which part? The switching and cam not follwing th play or the passing cam zooming in even if set to off?
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Old 09-30-2015, 02:50 PM   #103
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

The couple things I was wishing for (and the few things that last gen and current gen share) didn't get fixed. Which means ps3 didn't get a patch.

Guess 32 team control with a roster edited for ideal sense pressure quarterbacks and raised awareness LTs is the only answer this year.

The cpu going into draft with 2 WRs and CBs also doesn't help since they will draft multiples of those early in draft. Guess I'll be doing armor and swords method of doing all the resigning for cpu too.

Players not signing midseason isn't a huge issue imo for the user. Gives you less time to nickel and dime players which I like lol.
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Old 09-30-2015, 02:51 PM   #104
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Re: Madden NFL 16 Title Update #2 Available Now, Full Details Included

Quote:
Originally Posted by CM Hooe
Based on some earlier experimentation by other posters, it appears that the QB Senses Pressure trait is also a driving factor in how Madden NFL 16 determines sacks allowed in a simulated game. Sacks go does across the board and are far more evenly distributed amongst linemen when every QB in the league is set to "Ideal" for this trait.

It's definitely more complex than just OVR rating for offensive linemen.

Link: http://www.operationsports.com/forum...-qb-sacks.html
Probably is, didn't touch any of the QB Traits.
Just saw a realistic number of sacks being consistent based off of the cumulative OL AWR.

It's not a big issue with me, but hope they can render a fix for those that it really impacts.
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