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Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Old 05-20-2016, 04:25 PM   #169
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

One thing that I hope got improved as well with all of these additions is the RB's contextual awareness when it comes to O-Lineman. It was better last year but there are still too many times where you get caught on arms or legs of lineman and kind of go into that zombie mode or bounce off and shoot away in a random direction.
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Old 05-21-2016, 03:44 AM   #170
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

I really hope quick ball carriers can split between two defenders.
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Old 05-21-2016, 10:28 AM   #171
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Compared to the improvements to defense I am not really that excited for these changes.

The RB special moves do not sound very good in my opinion. The blog says smaller guys will be better at jukes while larger guys will have more effective trucks and stiff arms. That sounds completely reasonable, until you read how they are achieving this. It is not by size but by rating, and there are only 3 "tiers." But in effect there will only be 2 -- those above 90 and those between 70-89.

So they are saying a RB with a juke rating of 71 is largely the same as one with a rating of 89? That doesn't work for me.

The icons and prompts don't bother me as they can be turned off. Which is exactly what I will do from day one so for me that is a useless addition.

Then we have the tackle battle. Don't like it at all. Reminds me of the fight for the fumble mechanic from several years back. It is a QTE inserted into a sports game.

What will matter for me when it comes to the run game is the AI. Actually that is near the top of my list in general so I would love to see a blog devoted to the game's AI.
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Old 05-21-2016, 10:31 AM   #172
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Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Quote:
Originally Posted by ggsimmonds
Compared to the improvements to defense I am not really that excited for these changes.

The RB special moves do not sound very good in my opinion. The blog says smaller guys will be better at jukes while larger guys will have more effective trucks and stiff arms. That sounds completely reasonable, until you read how they are achieving this. It is not by size but by rating, and there are only 3 "tiers." But in effect there will only be 2 -- those above 90 and those between 70-89.

So they are saying a RB with a juke rating of 71 is largely the same as one with a rating of 89? That doesn't work for me.

The icons and prompts don't bother me as they can be turned off. Which is exactly what I will do from day one so for me that is a useless addition.

Then we have the tackle battle. Don't like it at all. Reminds me of the fight for the fumble mechanic from several years back. It is a QTE inserted into a sports game.

What will matter for me when it comes to the run game is the AI. Actually that is near the top of my list in general so I would love to see a blog devoted to the game's AI.


You need to watch the videos from people who actually played the game, tackle battle doesn't sound like it's even that noticeable and it only happens in certain situations and it's tied to ratings (tak vs brk tak), if a players ratings are not close there won't even be a battle.

Last edited by jpdavis82; 05-21-2016 at 10:35 AM.
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Old 05-21-2016, 10:47 AM   #173
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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Originally Posted by jpdavis82
You need to watch the videos from people who actually played the game, tackle battle doesn't sound like it's even that noticeable and it only happens in certain situations and it's tied to ratings (tak vs brk tak), if a players ratings are not close there won't even be a battle.
I know that, still don't like it though.

Exactly how much I dislike it will come down to frequency though. And you don't know the frequency either. We all know it is tied to tak vs brk tak, but we don't know the range for it to trigger.
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Old 05-21-2016, 11:23 AM   #174
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

Clint is watching


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Old 05-21-2016, 11:24 AM   #175
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More




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Old 05-21-2016, 11:43 AM   #176
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Re: Madden NFL 17 Ball Carrier Special Moves, Fakeout Interaction System & Much More

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That was my only worry with the tackle battle feature, I'm good now. Madden sounds killer right now
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