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Madden NFL 17 Player Ratings Available Now For All Teams

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Old 08-13-2016, 11:19 PM   #185
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Re: Madden NFL 17 Player Ratings Available Now For All Teams

Have development traits been posted?
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Old 08-16-2016, 10:32 AM   #186
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Re: Madden 17 Ratings Database

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Originally Posted by shaunlmason
This is awesome. Great work. How were you able to get this off the madden page?
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Old 08-16-2016, 11:08 AM   #187
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Re: Madden 17 Ratings Database

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Originally Posted by shaunlmason
Just curious, has this spreedsheet been updated since EA updated players after week 1 of preseason?

If not , i believe DaddyLeagues updated theirs with the updated ratings after week 1 preseason here http://daddyleagues.com/maddenrating

Love their filters .Ea could take some notes.
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Old 08-21-2016, 08:26 AM   #188
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Re: Madden 17 Ratings Database

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Originally Posted by howboutdat
Just curious, has this spreedsheet been updated since EA updated players after week 1 of preseason?

If not , i believe DaddyLeagues updated theirs with the updated ratings after week 1 preseason here http://daddyleagues.com/maddenrating

Love their filters .Ea could take some notes.
+1 on the link for real. One small thing, I know we can edit, but hasn't Allen Robinson proved his 40 in vert leaping ability. MLB Jaime Collins is a 96 while AR is 91 JMP like smh, it's the little things. All in all though ratings are spread ALOT better and I think Madden has turned in the right direction.

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Old 08-21-2016, 08:45 AM   #189
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Re: Madden 17 Ratings Database

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Originally Posted by GoJags904
+1 on the link for real. One small thing, I know we can edit, but hasn't Allen Robinson proved his 40 in vert leaping ability. MLB Jaime Collins is a 96 while AR is 91 JMP like smh, it's the little things. All in all though ratings are spread ALOT better and I think Madden has turned in the right direction.

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91 Jump is really...really high.
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Old 08-21-2016, 11:31 AM   #190
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Re: Madden NFL 17 Player Ratings Available Now For All Teams

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Originally Posted by SteboSSK
Have development traits been posted?
Still checking through it but this might help:

http://www.sportsgamersonline.com/ma...11352539062500
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Old 08-21-2016, 03:49 PM   #191
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Re: Madden 17 Ratings Database

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91 Jump is really...really high.
If it is that's cool. My point is ratings should trigger animations. Ala the selling point of this new tier system in Madden. With ratings like that, Collins matched on AR in a goal line situation, means Collins wins majority of the time. That makes the rating pointless whether it's accurate or not because it's not being utilized correctly. That's my main issue with ratings and why the game play isn't fixed.

How can you create balance when the ratings make no logical sense, and don't create any real parameters to separate talent level from position to players actual abilities compared to all of their peers. It's like all I want is balanced, precise play from all 22 with errors made from technique mismatches and experience level, and that is Jetsons type dreams and unrealistic expectations for Madden(plus other games as well) from the look of the ratings setup and how it actually works in terms of affecting game play on the field.

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Old 08-21-2016, 05:12 PM   #192
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Re: Madden 17 Ratings Database

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Originally Posted by GoJags904
How can you create balance when the ratings make no logical sense, and don't create any real parameters to separate talent level from position to players actual abilities compared to all of their peers. It's like all I want is balanced, precise play from all 22 with errors made from technique mismatches and experience level, and that is Jetsons type dreams and unrealistic expectations for Madden(plus other games as well) from the look of the ratings setup and how it actually works in terms of affecting game play on the field.
The ratings do make logical sense. They're just arbitrary. When video game developers can account for the human element, then you'll get what you want. Until then, all they can do is assign a value to their observable talents and go from there. Now, in CFM, they've added modifiers like confidence and dynamic development traits that can add variety to the game-to-game experience.

Honestly, until they add personality ratings into the mix, games won't feel organic.
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