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Madden NFL 17 Tuning Update Available Now - Reduces Strip Fumbles

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Old 08-30-2016, 11:20 AM   #73
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Re: Madden NFL 17 Tuning Update Available Now - Reduces Strip Fumbles

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Originally Posted by The Chef
Whats crazy is I was having zero issues the first 3 weeks of my season with CPU QB Accuracy, it was fairly realistic and no issues with the ever mentioned "robo" QB but downloaded this tuner and suddenly Romo is 20/21 at halftime with his only incompletion being a throw away out of bounds due to pressure. I know one game can be a total fluke but good Lord this is ridiculous, I hope this tuner didnt have some negative side effect as I didnt have an issue with strip sack fumbles before in the first place.
As a follow up, that game must have been a fluke. I've played 2 games since then and both Carson Palmer and Tyrod Taylor hovered around 55% completion and when checking the stats on the season Romo is apparently having an insane season as his seasonal completion percentage is 70%+ after week 6.

Quote:
Originally Posted by cable guy
I couldn't download the tuner yesterday anyway..... but my question is to everybody who has the game playing great. Is it in CFM? Because on Play Now, I can not get the cpu qb to throw down field at all. When they do actually throw. 3rd and 12 he throws it in the flat for like a 1 yd gain. Hoping it's better in franchise mode? All pro btw. Default or slider adjustments

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I haven't had that issue, if the CPU has someone outside that can stretch the defense and I dont respect that they will go deep. For instance in my last game at Buffalo, in CFM, I was controlling FS Eric Reid and bit down on an in route and Watkins was running a post that went right behind me, Taylor hit him in stride and he took it to the house for the TD. I'm on All-Pro difficulty with the only slider adjustments being Human QB Accuracy at 45, CPU QB Accuracy at 49 and Speed Threshold at 40. Obviously I've adjusted the penalty sliders to what Armor & Sword has in his thread otherwise the rest of the sliders are default and I play on normal speed.

My only complaint is my own accuracy, Kaepernick probably shouldn't be completing passes at a 65% clip but then again I rarely stretch the field since I got nobody on the entire roster that can so that will inflate completion percentages for myself. But as far as the CPU is concerned they seem to play relatively well on offense and will stretch the field when the situation calls for it.
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Old 08-30-2016, 11:37 AM   #74
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Re: Madden NFL 17 Tuning Update Available Now - Reduces Strip Fumbles

Quote:
Originally Posted by SECElit3
Does anyone else feel like this is déjà vu? It seems like every year EA has a habit of keeping the game simulation just long enough for the reviewers to tout that the game is more simulation and will appeal to Simheads. Then, usually about a month after release, they will start making changes to cater to the whining of the online crowd. So typically this results in the gameplay feeling completely different at the end of Madden season. Last year's game play felt great at release, but felt horribly arcadish by the Super Bowl. It almost seems like a bait and switch. Does anyone else feel this way?

Luckily though, a tuner can be deleted without any significant impact to the game, if you don't play head to head. It's the patches that scare me. Because they can't be reversed.


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Yes, I would agree with that. The release seems to be how EA feels it should play, then they cater with the tuners. Not sure if i'd call it "bait and switch" but it does seem they steer away a bit. I end up deleting the tuners. Personally, I'll gladly give up Draft Champions and online play to keep some SIM.

And yes, unfortunately, the patches scare me too. It's too bad you have to worry about what a couple fixes will do "under the hood" to other aspects.
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