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EA Play Questions/Requests for Madden 18

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Old 06-06-2017, 05:12 PM   #25
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Re: EA Play Questions/Requests for Madden 18

Somewhat related to the new ID The Mike feature: can I as a user specify my SAM / MIKE / WILL / JACK linebackers (as opposed to LOLB / MLB / ROLB)?

One of the biggest gameplay imbalances I encountered in the user vs CPU experience in Madden 17 was with the CPU playing Cover 1 (which certain teams used frequently). Since the #1 WR almost always lined up on the left-hand side of the formation against the defense's #2 CB (the #1 was almost always on the offense's right-hand boundary side), it was too easy to send my #1 WR on a go route and get a 40-yard jump ball almost at will. What if any adjustments have been made to mitigate this imbalance?

In franchise mode, one of the biggest imbalances with trading is that the CPU do not consider the salary cap implications of trading away a player with a large signing bonus (and cap penalty) in their logic. It was easy (relatively speaking) to convince the CPU to move a player who would incur that team a huge negative cap penalty. Will the CPU consider player contracts in trades now and heavily oppose trading players who would incur significant cap penalties if moved?

In franchise mode, has player regression balance changed at all, especially for quarterbacks (who regress too quickly) and players with superstar development?
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Old 06-06-2017, 05:21 PM   #26
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Re: EA Play Questions/Requests for Madden 18

My one and only question. How much of that trailer was "engine footage" vs the real thing. specificaly the stadium shot in the beginning.

I know you said you won't be doing off screen. But should we see some raw gameplay the next few days?
EA has been tight lipped the past few years.

Last edited by jbd345; 06-06-2017 at 05:23 PM.
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Old 06-06-2017, 05:23 PM   #27
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Re: EA Play Questions/Requests for Madden 18

Are Defense Line stunts in this year?

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Old 06-06-2017, 05:49 PM   #28
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Re: EA Play Questions/Requests for Madden 18

For offline play specifically - Will Playbooks "stick" when using edited Playbooks and you decide to change sides during the game, or switch it to cpu vs cpu?

Right now, I believe at least one of the Playbooks switches back to the default team book when you do this...and maybe both do.

Bottom line is...will any and all Playbooks stick even when you change sides or select cpu vs cpu after game has started?

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Old 06-06-2017, 06:08 PM   #29
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Re: EA Play Questions/Requests for Madden 18

Are their any new camera angles or custom camera options? If no, then ask why Madden doesn't have custom camera options like every other sports games.

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Old 06-06-2017, 06:33 PM   #30
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Re: EA Play Questions/Requests for Madden 18

Thanks Millennium.

Will the AI have better playing in CFM? ie less 4 verts, etc....

Will both kicking games work with ratings in CFM. ie no more automatic FG's and less moon balls into the wind.

Will user RB screens and draws work better in CFM?
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Old 06-06-2017, 07:09 PM   #31
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Re: EA Play Questions/Requests for Madden 18

Have Gameplans been expanded to allow for the CPU to use more than ~40% of their playbook as well as to better emulate their real-life playstyles?

Also, has anything been done to GamePlans within CFM to make teams play to the strengths of their roster rather than the default GamePlan of the coach?

Have there been any more penalties added to the Simulation setting (illegal contact, illegal use of hands, etc.)?

Is their an option for Tackle Battles be turned off?

Will the CPU use the 'ID the Mike' feature and if so will it's effectiveness be tied to the QB's AWR or more so to the difficulty level?

Has anything been done to make kicking less automatic?

Has the effectiveness of punt coverage been improved?
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Old 06-06-2017, 07:25 PM   #32
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Re: EA Play Questions/Requests for Madden 18

With regards to frostbite ,how does the game speed feel compared to madden 17? For example does the game speed feel more natural on slow or normal speed?
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