I meant to post this back earlier in June with the hopes that some of the issues could be fixed in time for Madden 18 but's it's probably far too late for that now but I figured it still wouldn't hurt to post it. But I went through and simmed through ten seasons in Madden in an effort to see how the simmed stats matched up with real life NFL data from the past 10 years.
I'll start with the league stats and league averages:
So overall really not that bad with the exception of a few areas.
The Run Game
This is currently the biggest issue I saw. Attempts are far too high, YPC is far too low, and rushing touchdowns are absurdly high compared to the real NFL. The lowest amount of rushing TD's throughout the league in the ten years I simmed was 645. The highest amount in the last 10 years of the real NFL is has been 476. YPC also has hovered around the 4.1-4.3 area for decades and it held steady in the mid-three's for the entire sim.
Scoring
Scoring is just too high. This is something I kind of anticipated as seeing high scoring CPU games is very common but every season I simmed absolutely blew away every yearly average from the last 10 years of the NFL. It mainly seems to be an issue with the absurdly high amount of rushing touchdowns there are but passing touchdowns, while not as bad, also had every season sim with more passing touchdowns than there have been in any NFL season in the last ten years.
Plays per Game
This may not seem like a big one but it's another outlier in terms of the averages. Again, every season simmed had more plays on average than the highest season in the last ten years of the NFL. I'm guessing that this contributes but is definitely not directly responsible for the spike in scoring.
I also compared the league leaders from each season in a lot of the major stat categories which I'll put below:
Pass Completions
Pass Attempts
Passing Yards
Passing Touchdowns
Passing Interceptions
Times Sacked
Carries
Rushing Yards
Rushing Touchdowns
Receptions
Receiving Yards
Receiving Touchdowns
Sacks
Interceptions
The only real issue I saw among those numbers besides what I already mentioned with the run game was the sacks. Now I'm not entirely sure whether it's a sack issue or a Khalil Mack issue because he was the only outlier within those numbers. He broke the current sack record four different times in the ten seasons including a season in which he had 34 (!) sacks. I don't know what caused it but it didn't seem to affect the overall sack numbers which weren't too out of wack although I'm not exactly sure what happened with the last two seasons where sacks drastically dropped off. But having 26.5 and then 27.5 in back-to-back seasons and then 34 sacks especially shouldn't be happening under any scenarios IMO especially coming from one player.
A couple other miscellaneous issues:
- Sack yardage isn't tracked or deducted from team passing yards sacks. So what a QB throws for is what shows up in team stats. This can inflate pass yardage a decent amount depending on how much they are sacked.
- Saving and loading franchises caused an unbelievable amount of lockups. It seemed like every other time I tried to load or save a franchise the game would lock up and I'd be forced to restart.
- Small thing but when you hit X (or square) to sort, it should default to sorting most-to-least rather than least-to-most. There are a few categories this works for but by and large the majority of categories should be sorting to the highest number rather than having to click the button twice to see leaders.
- Not directly related to the sim stats but with the changes they've made to simming players that are traded for will accumulate stats for both teams for the week they are traded for. At release I traded for a couple players prior to playing week 1 and when I advanced the week and checked stats both players had stats for their previous teams as well as for the game that I played.
Take it for what it is though. It's only ten seasons but with certain things like the rushing touchdowns and YPC, the trends are very steady and would likely translate even over more seasons given more testing. Overall much better than I expected it to be and there are just a few areas that new to be tweaked. I was also going to check starting OVR's for positions across the league to see how much they fluctuated over the course of ten seasons but with schemes changing overalls, I'm not sure any of that information would have been reliable at all. I think if you're playing as an Owner they don't change so I may go back and check on that at some point.