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Madden 18: Game Styles

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Old 07-22-2017, 10:34 AM   #33
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Re: Madden 18: Game Styles

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Originally Posted by TDKing
I'm confused when they say random. Do ratings matter ? Like discipline, fatigue, stamina and other ratings should factor in somewhat as to when and who gets a penalty. So my low discipline tired OL guy would more likely commit a holding penalty. I don't know what they mean by random.

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Those things definitely should matter but there should be an animation that shows the hold. I don't think I've ever seen something like this in Madden when I've checked the replay.

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Old 07-22-2017, 11:26 AM   #34
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Re: Madden 18: Game Styles

Glad these options are in. Sim all day for me though. Even my Madden tourney will be set to sim.
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Old 07-22-2017, 11:45 AM   #35
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Re: Madden 18: Game Styles

I hope the score overlay is a lot smaller this year. Too big across the top of the screen last year. Should be in the top right of the screen and much smaller . Also I'd like to see it disappear as the play unfolds and then reappear after the play.


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Old 07-22-2017, 11:45 AM   #36
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Re: Madden 18: Game Styles

Really pumped to see what slider gurus like Armor come up with in Sim mode


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Old 07-22-2017, 11:49 AM   #37
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Re: Madden 18: Game Styles

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I truly don't understand why people would want to play anything g but simulation. But then again, I'm on a sports game forum making a claim like that, so obviously I'm a hardcore sports gamer.


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I mean it's different styles. When I'm playing my franchise by myself I want sim. But when I'm playing my boy? Hell yeah I wanna hit stick everyone and make crazy catches so I can talk ****.

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Old 07-22-2017, 12:01 PM   #38
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Re: Madden 18: Game Styles

Quote:
Originally Posted by TDKing
I'm confused when they say random. Do ratings matter ? Like discipline, fatigue, stamina and other ratings should factor in somewhat as to when and who gets a penalty. So my low discipline tired OL guy would more likely commit a holding penalty. I don't know what they mean by random.

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I can't say for sure, 100%, but I do believe it's a mix. From what I recall Rex and others saying the past few years, I do believe that ratings certainly matter here. I think there's a 'disciplined' trait, too. I believe my rookie RG was undisciplined the whole year. He was the player constantly flagged for holding (by constant, I just mean all season long, 0-3 times per game, maybe). So, I do believe ratings matter. But, Rex has also definitely mentioned they have sort of a 'cap' system (my word, not theirs) that sort of caps penalties to make sure u don't see 10 holdings in a row by the same player or something. From a sim POV, this does seem artificial, maybe. But, I think that in terms of how the game plays and penalties play out, this does generate a 'realistic' amount of penalties. So, it's sort of a programming trick to 'guarantee' things don't get out of hand.

I do believe ratings still matter. I don't think I've ever had my quality LT ever called for a holding, that I can recall. But, the penalties as a whole are sort of capped.


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Old 07-22-2017, 12:07 PM   #39
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Re: Madden 18: Game Styles

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Originally Posted by vertman
I hope the score overlay is a lot smaller this year. Too big across the top of the screen last year. Should be in the top right of the screen and much smaller . Also I'd like to see it disappear as the play unfolds and then reappear after the play.


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Maybe that should be a presentation option for choices other than broadcast presentation?
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Old 07-22-2017, 12:12 PM   #40
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If is true simulation will be awesome!
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