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John White 1 Hour CFM Interview (T4Verts)
This is a discussion on John White 1 Hour CFM Interview (T4Verts) within the Madden NFL Football forums.
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08-15-2017, 09:20 AM | #25 | ||||||||||||||||||||||||
MVP
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Re: John White 1 Hour CFM Interview (T4Verts)
Damn you Longshot! *shakes fist in air* |
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08-15-2017, 09:22 AM | #26 | ||||||||||||||||||||||||
MVP
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Re: John White 1 Hour CFM Interview (T4Verts)
__________________
Follow me on Twitter @T4Verts |
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08-15-2017, 09:23 AM | #27 |
MVP
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Re: John White 1 Hour CFM Interview (T4Verts)
im not surprised about the question asking if they would want to put micros into the mode. He said reach out to him and let him know your thoughts. So if your against that idea, please, make sure you reach out to him and let him know that is not a good idea nor one you support.
I know a small few think its a good idea, but in reality , they already have more than enough money in profit each year to make CFM better without giving them more. I am sure a portion of MUT money is already going into CFM , they just do not say it. I see no reason for us to open that door, because the issue will be , it may start off small price points, but in time it will grow , and i do not believe that will = that much more added to CFM because they will just hide behind the "limited time" reason. Why do i say this, simple, i understand business, expecially the greed at the very top of large corporations. They always want MORE profits every year. So currently they are lets say making 20 million profit per year with Sales and MUT money. Then they add micros and get 3 million extra year 1, year two they will want 5 million extra . They will continue to push for more profits each year. That will cut into how much of that micro goes back into CFM. Eventually they will just have to raise the price of the dlc.If this was a small company , trying to make their way, ok i could maybe say they could use it. But no one at the top of this company is hurting in any sort of way and they currently are making a ton of money already. I refuse to agree we should have to give them more just to get more in CFM. To me that is actually counter productive in the long run. Its also never a good idea when a game locks out any features or parts of a game behind paywalls , especially when talking online gaming. It breaks up player bases, and it also does not offer people the full experience without cashing out 80-100$ for the full game, but its marketed at 60$ for the game.There are free to play games out there that makes money thru micros, i understand that, but it also lets alot of people play them for free.So , i dont buy the whole, they need more money to make CFM better. sorry tverts. |
08-15-2017, 09:26 AM | #28 | ||||||||||||||||||||||||
MVP
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Re: John White 1 Hour CFM Interview (T4Verts)
You don't have to say sorry to me, I am pretty neutral on the DLC thing. I think people can make their own purchasing decisions. If they went DLC I'd say it should be cosmetic over feature related. Throwback jerseys, old school coaches, historical stadiums etc.
__________________
Follow me on Twitter @T4Verts Last edited by T4VERTS; 08-15-2017 at 09:28 AM. |
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08-15-2017, 09:30 AM | #29 | ||||||||||||||||||||||||
CNFL Commissioner
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Re: John White 1 Hour CFM Interview (T4Verts)
Sent from my SM-G925T using Tapatalk |
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08-15-2017, 09:34 AM | #30 | ||||||||||||||||||||||||||||||||||||||||||||||||
MVP
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Re: John White 1 Hour CFM Interview (T4Verts)
Improving the broadcast cam would be great for people who want to simulate a game tween two teams, and not really interfere outside of choosing the plays. Likewise, a coaches cam could work here. But, the overwhelming majority of Madden players -- not just the 1v1 online thumb jockeys, but even your typical franchise player -- usually takes control of the characters on the field. ANd, also, broadcast cams are a great sideshow, but lets not forget that television has been trying to replicate the angles that videogames can give you since forever. Those wire-cams that are now part of almost every major football broadcast are fever dreams inspired by videogame angles. The 360-degree rotating camera affect that you get at the Super Bowl because of all of the cameras available is likewise something that has always been in a videogame (well, at least since the late 1990s), but was never available in the broadcast booth. This is all to say that I think if it were feasible, then the NFL would love to have a "videogame cam," but it just isn't feasible (those endzone cams and wire cams lose depth because they can't follow the action fast enough, so the broadcast camera is the easiest to maintain depth and perspective, and show most of the field). The 3rd person perspective with cameras that pan and zoom with the action has always been a luxury of videogames that real life can't replicate, so I'm not sure if the motivation is there to really invest in broadcast style cams for playing the game.
In Madden '17 the "Big Decision" was a welcome addition but it was always a pretty binary, easy decision: Don't start the injured guy, play the uninjured guy. There are a couple reasons why this didn't make a very big impact on the game: Scenario: James White (82ovr), your #1 RB gets injured, and you have a 'Big Decision' to make starting James White (Injured, 71 ovr) or Dion Lewis (Healthy, 81ovr).
Ratings really don't matter enough in Madden for injuries to matter. You can take a look at two teams last season to see how much injuries matter, the Oakland Raiders and Miami Dolphins. Oakland was the top seeded team in the AFC for nearly all of 2016, and then in a horrible injury, their star QB who had led them to that record got injured, and their super bowl hopes crashed. They went from one of the best, most efficient passing offenses in the NFL, to a terrible offense that had it's worst offensive game of the season... They're second lowest number of first downs all season, lowest yards, and their second worst scoring game. In Madden, this wouldn't happen because while Derrick Carr is really good in Madden, Connor Cook isn't that bad, at least, you can win with Connor Cook. In real life, Houston (a pretty crappy playoff team) took away any strength that Cook could have, shut down all of the underneath stuff, forced him into passes he couldn't make and Cook threw 3 terrible INTs that lost Oakland the game. In Madden, Cook would have come out, Houston would have played their normal defense, and Cook would have been probably about as effective as Carr, with maybe a few routes not being available. Injuries matter in real life because ratings and depth matters in real life, and neither of these things really matter in Madden. Last edited by Rebel10; 08-15-2017 at 10:03 AM. |
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08-15-2017, 09:42 AM | #31 | ||||||||||||||||||||||||
MVP
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Re: John White 1 Hour CFM Interview (T4Verts)
Also i get what your saying , it was prob longshot that took alot of resources. I just want them to be able to focus on CFM better. They have the funds , they can make longshot and cfm and still make more than pleanty of money with current system. The thing i brought up earlier about MUT money and CFM, i personally think if EA would let people know that money from MUT cycles into CFM ( if it does ,which i believe it does ) it could help change some of the more hardcore peoples mindsets from hating MUT so much. Why do i say this? Because alot of people refuse to even click on MUT because they feel it takes from CFM.But if EA would let people know, that some of the money made from actually is spent back in CFM , it could have a double domino effect. 1- those who want them to add micros to CFM currently, would already have a way they could give EA more money, that in turn increases the profit ,that may go back into CFM .Basically i already think this happens( though no proof it does) and thus basically there already is a micro to give money into cfm.Which is another reason i dont believe we should add a separate one for CFM. 2- It might change some peoples mindsets on MUT and finally see it as something that is not taking from CFM, but can help add to it, thus more may end up playing it that already buys the game every year( which we know EA wants us to do, and is why i felt they added salary cap mut to try to help with that) . Thus more may be willing to not only play it for a change but may end up enjoying it and spending money, and thus maybe cycling alittle more back into CFM. Now if they did that, and within a year or two , people saw bigger increases in what they do with CFM, all that combined would show people, look more spent in MUT is helping make CFM better. and thus continue to bring people over , to play both modes, maybe spend more and thus help everyone out in the end, EA and the consumers. I say this because this is basically what gta v (i know not a yearly title but just think about this) does now. They have shark cards, Its just an option, does not lock any part of the game out if you dont buy them. I see MUT coins as a kind of same type thing, its an option, you can still play MUT without buying them, you can earn them. GTA V uses the money made from shark cards, to produce over 30 FREE to all who own the game DLC's. And still make a ton of profit. Now one can say well they sell alot more copies , but in 5 year span Madden sells alot too. Its a smart gaming business model i believe for any online game really. Let those who want to spend the extra spend it, but dont limit those who dont. Give everyone the same game. It can be done. It is being done and it is still able to generate very high profits. I personally believe MUT could do this for Madden overall in a bigger way, if they found a way to show CFM heads, it actually benefits the whole game , the money made on MUT. Just my two cents.
T4VERTS likes this.
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08-15-2017, 09:46 AM | #32 | ||||||||||||||||||||||||
MVP
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Re: John White 1 Hour CFM Interview (T4Verts)
Big FN Deal likes this.
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